[quote who="dolynick" reply="17" id="2035618"]I've been working on merging Sins Plus with the mod and everything seems to be working fine. I still have to do the research entries for the Sins Plus stuff though but that shouldn't take too long when I actually find time to sit down and do it. [/quote] If the ship graveyard, with derelict ship is in your version of Sins Plus, better dissable it... it break the game playwith the AI, they store huge fleet at these
Thoumsin
[quote who="wooky325" reply="7" id="2028345"]I really want to know what is chasing the Vasari and if it will eventually attack the TEC.[/quote] You will find your reply there ... at the end of the storyline, the "NOW" part...
[quote who="judisheshok" reply="9" id="2034452"]Actually, no, I haven't been using the mod tools, which I have, which come to think of it, is pretty doofy of me not to be doing. I have read through most of Uzi's thread and that of DANMAN's which is why I chose Sin's Plus over the other options....Colonizable stars just doesn't do it for me. Now, the Blackhole, that would be cool, lol. Thank you for what help you have given me though, I'm alot closer than I was to b
[quote who="judisheshok" reply="7" id="2034186"]Wahl....Now I have a runtime error. Where would be a good place to start looking to fix it, in a general sense?[/quote] Dificult to say... but do you use the Sins_DEVELOPER.exe found in the modtools ? It is a "must have" when you start modding... simply copy it to your sins folder ( where you have the normal sins.exe ) and start the game with it... everything is logged and if your have some error, you simply need to
[quote who="judisheshok" reply="5" id="2033450"] If I still have work somewhere else, then that would explain why there are no new planets showing up and the researches do not show up in the research areas for the new races, or even the vanilla races, either. So...I'm missing something. lol Next stop: GalaxyScenarioDef files! [/quote] GalaxyScenarioDef will put the new planet in the game... for the resear
[quote who="ghoohg" reply="4" id="2033220"]how do i check ver number/change to old ver[/quote] For check : once you start the game, after the intro video, when you are at the first menu, take a look at the lower right conner... you will see something like v1.05 or v1.12 or ... it is your version number... For change of version, if you are at the 1.05 or highter version, you can try the impulse engine ( if it work )... of you can install it again..
[quote who="judisheshok" reply="2" id="2033010"] I have begun to mess around with combining them and I can get the main menu to pop up with the "Sins Plus v 1.3" blurb, so I know that superficially I have made that change in combining them. I also have your SG races working...but I have no new planet types.... [/quote] Maybe a good idea to use Solar Sins 2.0 since Danman have take over the work or Uzii ( sins plus )... it is 7DS without the any new races
[quote who="ghoohg" reply="2" id="2033066"]i left it for 30 minutes and it was still frozen [/quote] Way to long... Classic problem is a version conflict... be sure to have the right version of sins for each mod... some very old mod work with sins 1.0, some of them use sins 1.05, some use sins 1.12... Second usual problem is ram related... some mod add a lot of material to the original game... if you have the minimal&nb
[quote who="CanadaMan777" reply="10" id="2025670"]Thoumsin: I had a small problem with your model earlier. I'll post it on the 7DS forums.[/quote] Just finish it now ( 2000 more triangle )... this time with all the textures and in .dds format... but again, you will need to resize it... download link on the 7DS forum... i am done with these model, time to start the next ship, the Arcadia ( for a other mod )... <img src="http://www.love-from-ru
[quote who="DeadMG" reply="5" id="2027886"]DirectX deals with so much more than OpenGL. As a professional development tool, I can't comment. However for games, DirectX does 3d, but also sound, input, and similar. Microsoft is also very supportive of prospective developers. Most importantly, since so much of the userbase runs Windows, there's little benefit to a Mac/Linux port.[/quote] Not fully true... let see about dx10... Direct input is depreca
[quote who="ManSh00ter" reply="17" id="2028102"]If Sins gets to 12 gigs of RAM use after any amount of time as Thoumsin said, then this tells me there's a serious problem in memory management for the game.[/quote] Entrenchment beta... not the normal game 1.12 ... mainly due to 150 and more planet spam with several thousand of mine... once the mine problem resolved, it will become better... sometime, reducing the planet detail from very high to high spare a lot of memory
[quote who="SpardaSon21" reply="16" id="2027950"]Being able to set anything to load only when needed is also essential.[/quote] This is a good idea... some file have already a "loadondemand = true" tag... Since sins allow a max of 10 player, a mod with 10, 20 or 100 races will change nothing related to the ram use... maximum will always be 10 player, or 10 races... but again, i think that it will be something difficult to change... <
[quote who="Kitkun" reply="2" id="2027863"]There's also probably more repeat dwnloaders of 7DS than repeat buyers of Sins. Online, well, many people never play online and never will. [/quote] About online, you are right... to much sync problem for online game, and ICO who is down several time month help this too...
[quote who="Annatar11" reply="24" id="2027842"] But even going with the last announced number was what, half a million? To your 20k downloads? There's your numbers.[/quote] It is already 4%... and this only for one download place... and only for the english version... More these 4% is only one mod, 7DS... what about all the other ? Sin plus, Solar Sins, Blaknight graphic effect, ... and a lot more... sure that real number for all mod wil
[quote who="ManSh00ter" reply="13" id="2027481"]Hold on, you're saying Entrenchment eats up 2 gigs of RAM (the max Win XP allows per appliacation usually)? Because if its that memory intensive, then we all might just as well drop all mod efforts that go beyond stat tweaking. I'd say that it minidumps because there's a memory leak somewhere, not because of a few new models. Although granted, Vasari spamming ten million billion mines could be considered a memory leak too
[quote who="Annatar11" reply="8" id="2026999"]Engine stability > mods. Fact is, the vast majority of players do not use mods. Rather have a stable game than one that crashes left and right because there are no limitations on it.[/quote] Are you sure about it... let see some number please... for 7DS, the 1.03d version of one year ago, for one download place, we have a total of 20652 download... and it is growing... around 500 download week in December... la
EDITED : double post
Boys, on both of you need to read the article at : http://www.informationweek.com/news/software/operatingsystems/showArticle.jhtml?articleID=199201179 Ok, it is a old article but it is enough realistic... write by a Vista fan... but since 2007, a few few have change... - Page 3... problem with HP Laserjet 1000 wi
[quote who="StCobalt" reply="11" id="2027459"]well, we will have to see what possibilities entrenchment brings to moding ...[/quote] First, Entrenchment is a expension pack that you need to pack... boxed version will be realease a long time after, when other expension are finish... not a very good move for a mod to obligate someone to buy a expension... Second, in the actual version ( who is a beta ), Entrenchment use a lot of system resource ( by
[quote who="kyogre12" reply="20" id="2025910"] I'm kind of insulted. There are a ton of us who do modeling. makkon, hammersun, DANMAN, myself.... (sorry if I forgot anyone)[/quote] Was not the intention to insult you... and of course you have forget peoples... these from the borg team, these from the empire team, these from the pirate team, and more... a full credit of everyone who have help to create 7DS will take a full topic page... The two that i have wrotez th
[quote who="Callum99" reply="14" id="2026520"]so that models was made using wings and can be upload into sins??[/quote] In my case, i use wings3d... but almost any other software like Maya, Max, XSI and other can work... So, if you are already a pro with Max, don't need to change of software... Models cannot be directly upload to sins... Your need XSI mod tools for the null points and export the whole to XSI format... once your XSI format ready, y
I am not sure, it is so long ago... but with the original sins, from the boxed version, i think that it was not possible to dissable the pirate... And the guy cannot update due to a serial key problem... once he have a key and can update, he will have a complement from the manual... really, so much thing have changed from the 1.0 to the 1.12 that manual is not a great help... tactic based on manual data will fail too... data of ship have change for the best of the gamep
[quote who="mickeko" reply="5" id="2025218"] Fact is, professional support for Linux is way more expensive than it is for windows. I can go to forums and get excellent support for both OSes for free.[/quote] True... Linux distro are business too... and it is one of the way they use for generate money... "free" in the meaning of "free of charge" is a illussion... some year ago, i have own a free site... lot of visitor each month using my site for free but i was gene
[quote who="Howdidudothat" reply="19" id="2025109"]How's advice in four simple steps: Focus on building ships, not research, for the first 10-15 min. Suggest LRFs (LRMs, Assails, Illums). [/quote] Strategy vary with the map... Huge multistar map will give you time before encounter some ennemy... you have always a asteroid near you planet that you can colonize but after, for ice planet and vulcano one, you need research... Sinc
[quote who="StCobalt" reply="9" id="2025276"] and to the last poster, is that in the sins engine in game itself? [/quote] Not the screenshot... but i have try it long ago... and like explain, AI is the main problem... second problem is the huge modeling work... pieces ( planetary module ) are in a invible box... not to think about them when model... another thing you could try is seeing how the little city colinies that are on th