[quote who="Orodum" reply="23" id="2012690"] note I used present tense. ("is", not "was") as in the problems have almost entirely been fixed. if you follow the directions and RTM, then you should have little to no problems. assuming your comp is fine, of course.[/quote] My computer is fine... dual Xeon quad core, 16 gb ram, GeForce 8800 Ultra 768 mb ... in reality, sins is not fine for my comp... being 32 bits application, only 4 gb for appl
Thoumsin
[quote who="kryo" reply="25" id="2012486"] It was my point... Stardock is mainly a PC game company... why start with opengl... it is not financial wise to recreate the sins full code for a few opengl fan... Stardock is mainly a Windows applications and customization company, not a games company.[/quote] Ok, remove the "game" thing... the "mainly" was related to the "PC", meaning that you are not in the game console thing where opengl is more used that directx.
[quote who="Orodum" reply="11" id="2012406"] by "other people" I assume you mean the 1 mil or so that are having no problems? compared to the two or three that are, and decide to complain? no offense intended, of course, but it is slander, since you are one of only a few experiencing problems like that. it's not the game itself, as many, many people are having no problem whatsoever [/quote] Sorry but a lot of people have problem with the game
[quote who="No Name McGee" reply="23" id="2012279"]If you won't play a game because you need Windows to play it, then you clearly do not desire to play that game that much.[/quote] And a real Linux nerd ( like me ) will not complain too but seek a solution for make run the game within Linux... Sins is not from Linux but with a little work, it run perfectly... remaining problem and impulse have people working on it... It boils down to simpl
Ok... maybe a problem with .net ... all mod tools need .net 2.0 ... don't know if it work with older and newer version of .net ... if it is not the problem, i don't know... maybe the VB runtine who is used by a lot of thing?
[quote who="granyte" reply="15" id="2012069"]For info, once i have finish my actual work, my first new model will be it seam like sins didn't liked my capture habilitie it now keep crashing wit out telling me where is the mistake it keep telling me runtime error that is really anoying[/quote] When you work on a mod, use the devs version of sins... you will have log about everything... the exe file can be found in the modtools...
[quote who="Zoomba" reply="13" id="2011688"]The core point remains that developing major game for Linux (along side of a Windows version) is a big undertaking unless you're on OpenGL from the start, with a lot of financial unknowns. A lot of risk for an unknown reward. [/quote] It was my point... Stardock is mainly a PC game company... why start with opengl... it is not financial wise to recreate the sins full code for a few opengl fan...
[quote who="CobraA1" reply="1" id="2011151"]1) In addition, I think the "free" points are pretty valid. Most Linux users are in a world of their own, and even though they will point out to no end that they really don't mean "free" as in beer, they mean "free as in freedom," truth be known they'll turn away most stuff that isn't $0, whether the source code is available or not. 2)No, it's the weakest. Forums and IRC channels don't count. I'd hate to teach my father how to use IRC.
Very funny... i am a Linux user and i use Sins on Linux... I have Win Xp pro x64 too but there, i am limited to 4 gb ram and only 1 core... using the game on Linux, i have game who have reach the 10 gb ram, something impossible on Win... i use a virtual processor ( 10 ghz ) to boost sins speed in place of 8 core at 2.66ghz where sins use only one of them... More, i can on linux use my bios "discrete MTTR allocation" who work only for linux/unix system with more of 4 gb.
[quote who="kyogre12" reply="18" id="2010099"]@SemazRalan: Only parters can see the parters section, so those of us who are developers and modders can't. We need your announcement somewhere that we can read it.[/quote] Not sure it is official until Dan confirm it... but it seem that Dan hard drive have crash... meaning that work made between the pre-release and now is lost... around one week of work... So the final official release will maybe be delayed for one more wee
[quote who="shadowraptor02" reply="4" id="2009686"]thanks for the advice. I tried a newer mod and it worked like a charm. since you mod how do I install forge tools to get it to run? If I open it from my desktop it just says it has stopped working before it even starts.[/quote] ??? Forge tools is a zip/rar archive... you cannot run it, you need to extract it... inside, you have all the reference data in text format, the sins_developer.exe who is a great debug tool ( co
[quote] it shouldn't hit the the barrier in normal play unless people are using a crazy mod. [/quote] Thank to call 7DS a crazy mod... the barrier is not related to the system... using linux and sins, i can use fully my 16 gb ram... some game have go over the 10 gb... the barrier is the limit on the number of mesh and texture that YOU have put in the engine... For info, we are in 2009... when the game was out in 2008, the only computer's find at m
[quote who="DarthCaedusMorgan" reply="1" id="1984152"]Now my computer can run on about 3.6gb of ram, and sins is fine on max and on huge maps 300+ planets, and lots ships quite fine. I'm hoping to upgrade to 64bit vista to use 6gb of ram.[/quote] If you wish, you can have the full 4gb... WinXP 32 from service pack 2 and vista 32 can use a PAE kernel... it is possible for all processor from the pentium pro, they have the 36 bits support ( good for 64 GB ram )... usi
[quote who="granyte" reply="13" id="2009690"]i adreal know how to write habilities (and buf) bu it seam like i missed the part where we can use data from the target ill look futher into it if i can make it[/quote] Two interesting link from the 7DS wiki : http://www.sri-corp.com/mkportal/modules/mediawiki/index.php/Modifier_list <a href="http://www.sri-corp.com/mkport
[quote who="granyte" reply="11" id="2009537"] hum that might be interesting for the point singulariy weapon but i will look if there is no possibilitie to make the habilitie use the mass data in the entity file of the target as a dmg multiplicator or some thing if it's impossible ill look to it[/quote] In reality, you can create almost any ability you wish... the important file are the buff file... you can make a new ability woho use some of the buff file... assi
[quote who="shadowraptor02" reply="2" id="2009485"]I'm running version 1.15 or what ever the current one is. [/quote] Actual version is 1.12... About mod, some huge one are always at the 1.05 ... 1.10, 1.11 and 1.12 have come in December... time is needed for convert the huge mod... Some mod work with 1.12 but the upgrade was made a few days or weeks ago... be sure to have the right version of the mod, the last update.
[quote who="nugzboltz" reply="11" id="2009524"]Hi everyone, And I'm not sure what everyone is trying to argue here. epiclulz is right in that you can't resell the game in a conventional sense. However, you can work around that, in that you would have to transfer your account or work with Stardock to get a new key like I've seen them mention in another post. [/quote] Very simple... you post is a example of what is really interesting... You explai
[quote who="epiclulz" reply="9" id="2009447"] ... I haven't had the game for a month or something, so there is no problem to be solved.[/quote] Let see your argument one by one... It was not needed to give money to Stardock... if in place of insult/attack them, you have ask gently about it, sure that now, you will have a new CD key and can have the game fully working ( someone have explain his own experience )... That you have no i
AI : In a lot of game, AI are bad... Version after version, Stardock make it better... before add new thing, it is needed to resolve actual problem... making a good AI is not easy... i have some good AI ( not game AI ) on my own system but the rule file is some gb in size... so AI are not possible for a game... Captive population : in some case, after bombard a planet, you cannot colonize it due to the strong culture... in some way, it is like what you ask... planet sta
Can make again your post... with some space between part... one big block of text make it almost impossible to read... Edit : ok, it is better now, i will read it...
[quote who="epiclulz" reply="6" id="2009341"] Nope. The game's resale value is gone since it can't be updated, upgraded or played online. [/quote] Not sure... maybe you can buy the boxed version of Entrenchment when it will be out ( but maybe 9.99$ is too much for you, you can have it cheaper from second hand )... Sure that the boxed version will have the needed upgrade for the engine and game for run the entrenchment version... so, yes, you will be able to up
[quote who="Battleboy108" reply="12" id="2007812"] And it sounds like you cant play large games even with computers above and beyond the reccomended stuff! large maps are my DREAM![/quote] I was speaking about HUGE map along with mod... large map without mod meat the recommended spec ( not the minimal one )... of course, recommended spec are related to OS and game only... a antivirus in heuristic mode will slow down everything... I
[quote who="granyte" reply="9" id="2008619"]the point singularity weapon the bigger you are the harder it hit how can implement that in sinns ?? how to allow magog to board your ships in a way tha wont make them OP[/quote] Have already think about both problem... but my reply will be oriented to 7DS who have already some new ability... In 7Ds, you have already a black hole... it have a huge gravity ( slow, almost stop, movement ) and ma
[quote who="kyogre12" reply="6" id="2008083"] Slightly off topic, but I'm waiting for 3.0 (or at least 2.5) more than 2.0. Assuming the major hardcoding limit Dan ran into is lifted, 3.0 will bring so much awesome that you can't even be in the same country as your computer for fear of flying zippers. Plus, the Empire will be getting a fun new toy.[/quote] Hope so... mainly the limit related to the number of mesh and texture... some 7DS race use mesh and texture fro
[quote who="Baleur" reply="2" id="2006531"]Why wont it work with the latest patch? Due to crashbugs or what?[/quote] Making so huge mod ask months of work... if we update each time that Stardock release a mini update, we will use our time to update only, not creating new content... 7DS 2.0 will be for 1.05 ... followed by 7DS 2.5 who will be for 1.12 About the release of 7DS 2.0, only Danman know when ( maybe not )... these