[quote quoting="post"] Any new equivalents that are up to date? I'm not looking for any huge game changes (I see the mod that has an updated Sins Plus but also adds new races and tons of other stuff), just something like Sins Plus that adds a bit more diversity to things. [/quote] I think that Solar Sins from the 7DS team is what you need... Solar Sins 2.0 ( for sins 1.05 ) with the following feature : 11 New Planets ( 8 fro
Thoumsin
[quote who="granyte" reply="12" id="1996285"] and for balance don't warry it's just for a show like balance betwen the ships of the show nova bomb won't be availible for "ethique purpose"[/quote] I was thinking to have the nova bomb... via research, like the novalith cannon... same effect, 3000 damage to planet, kill some of the population, can shoot from other gravity wheel... will be a level 10 ability of capitalship... Can make
[quote who="granyte" reply="12" id="1996285"]this explain the hell of a lot of thing sorry to tell but screenes are in fact render of a custom 3d model made by a fan i don't remember how and when it's over 6 years ago and they are acurate except for a part of the ship the "noze" [/quote] The fan is Benoit Leonard... a guy from my country, Belgium... When he have create these model, he was at the university, and 3D was part of his study... He have made great model but he
File are ready... right click and "save as"... http://www.love-from-russia.be/Andromeda_ship.zip Both the RA-26 Srike and the RF-42 Centaur added ... Use one to be a fighter and the other a bomber... they are around the 3k triangle... can seem high but in 7DS mod, empire have Tie fighter who are around the 4k tri and it work... don't be surprised if 7Ds, with the "Dark" race, have a fighter who look a littl
[quote who="granyte" reply="9" id="1996066"] and or now i'm relaying on a copy of the all systheme library for the function and power of the ships http://www.saveandromeda.com/allsystems/ships/shipsindex.htm and according to this the Eternal Vigilance class should be an scout capital[/quote] Ouchhhhh.... if you keep the original data for weapons, high guard ship will be to much powerfull for other race... by example, a nova bomb can dest
[quote who="ohiomike12" reply="1" id="1995729"]I know B5 never moved, ...[/quote] Ii is not because something have never moved that it can't move... From http://www.b5tech.com/babylonproject/babylon5station/babylon5station.html : "Babylon 5 does have a series of thruster engines however, used in maintaining its l
[quote] vp21ct, i tried and the link and it seemed to work for me. maybe retry? anyone else have any issues with the download?[/quote] The link work... but i give up... speed around 25 kb/s ( need more of 2 hours for a full download ) ... already 4 time download stop between 50% and 70% ( connection to the server reset )... and i cannot use a download manager to resume a download... these filedropper is the more bad file repository that i have see until
edit : duplicate post deleted
[quote who="Gurren" reply="23" id="1995551"] Well, what ship is it?[/quote] You have two ship... http://www.sri-corp.com/mkportal/modules/mediawiki/index.php/Rogue#Cruisers ... the Improved Pirate LHD and the Ultimate Pirate LHD ( planet insertion )... if i good remember, you need to research them first... so, militaty research laboratory are a priority on your home world... o
[quote quoting="post"] -We need a verry good modeler cause most of the vedran desing reproduction we saw on the net just don't worth it [/quote] don't think that i qualify for be a "verry good modeler"... but i am a fan of Andromeda... one of two week ago, i have stop the creation of the high guard race for the 7DS mod since i was alone... a few models was already made... if you like them, i can give them to you... capitalship are 12k triangle, cruiser/frigat
[quote who="CenturionJixra" reply="8" id="1993334"] I can't imagine that Stardock/Ironclad are too fond of the mod since it seems like pirates could play it if all that is needed is 1.05 and since it gets played over Hamachi.[/quote] Pirate are already at the 1.12 version... it was a christmas release!!! Since Stardock/Ironclad have begin use Impulse, illegal version of sins have pop-up on pirate site... until the 1.05, it was no existi
[quote who="Gurren" reply="7" id="1993312"]The Rogue faction needs a ship to colonize planets, unless they already do and I missed it.[/quote] You have missed it !
[quote who="EvilleJedi" reply="25" id="1988935"]the important part of a file comparison wouldn't be the actual diff portion, but actually telling me what IC actually changed (in fact we just need IC to give us a read only CVS stub, all problems solved, we could pull the diff ourselves. all this text file comparison is so clunky) [/quote] Hmmm... i am using a linux tool called KDiff3... a windows version exist but i have never test it... By ex
[quote who="DANMAN3712" reply="16" id="1985908"] Just an FYI, the web site is www.sri-corp.com, and I updated in the post above. [/quote] Dan, these morning, the URL was working... but now, i have a "This domain name expired on 2008-12-21" Hope that all our work, wiki and forum post are become loose history...
[quote who="Major Stress" reply="7" id="1986712"]... but if you want to be able to use the models in Sins they MUST be finished in XSI. In accordance with the modding documentation.[/quote] Not fully true... by example, you can use Milkshape for create the weapons point, the center point, truster, etc... and export the result to XSI file...I have use Milkshape for example because it support a lot of ( game ) format... other software are able to export to XSI format...</
[quote quoting="post"] What 3d modeling tools do you guys use to make/ modify models for sins? Any free ones or trial ones [/quote] I use Wings3D ( http://www.wings3d.com/ )... it is free, very little ( 7 mb ) and easy to use... The light program cannot work the very high poly model... but if you don't go over the 20k triangle, no problem... some r
[quote who="epiclulz" reply="25" id="1984030"] Really you can plya the game perfectly fine. There is nothing stopping you there. You can try single player etc. It can't be updated. Multiplayer doesn't work either. ... *shrug* In the end really its your friends fault and nobody elses. What fucking friend? I have no idea who used to own the game. I bought it from a store .[/quote] Previously, you have w
[quote who="-=XX=-Nephilim" reply="14" id="1978178"]And how about registry and all other Windows related bullshit!?!?! I hope Annatar is right but his way sounds way too much MacLike and as we know Sins runs on Windouz where nothing is simple... [/quote] Sins run on linux too... by using PlayonLinux, i have several version of sins running, each with their own config, mod, map and savegame...
[quote who="Enforcer-Delta" reply="9" id="1930427"]As for what I am using it for, I was working on a map using the old Sins Plus mod when I loaded The 7 Deadly Sins Mod and started playing with that. I noticed the black hole and fell in love with it. So I wanted to put it in the map I made for the Sins Plus mod but without changing the gamplay that I already worked out for that map. So I was just trying to move the black hole files over.[/quote] &nbs
[quote who="DarthCaedusMorgan" reply="8" id="1929058"]Since I got this mod, every time i enable it under mods in SoaSE options menu it immediately freezes up and the microsoft tells me it crashed for some unknown reason (like Microslop always does). So I did use the 7zip as it says to do and downloaded the mod file and sent it to C:\Users\user\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\7 DEADLY SINS 1.3d as SoaSE says to mods at under the option menu. So what is wrong?[/quo
[quote who="CobraA1" reply="6" id="1915364"] the first 64 bits processor was created before i was born ( and i am more of 40 year old !!! ) You mean Seymour Clay's CDC 7600? 60 bits, actually. It ran at an equivalent of 37 MHz. [/quote] Nope, the IBM 7030 Strech, made in 1960... 64 bit data word, 64 bit memory, 64 bit main core storage register, 64 bit index core storage register... instruction set 32 bit or 64 bit... lauch price, 13.5 million $$$ <
[quote who="Sole Soul" reply="1" id="1914113"] Your second post is somewhat more helpful than your first, and somewhat easier for a non-techie to understand. However, it's worth noting that if you are on a 32-bit OS, you are still limited to 4GB, minus your video card,...[/quote] With the PAE, you have your full 4 GB... material like video card use the upper part of the 48 bits memory range... the physical limit of 4 Gb was only keep by windows XP... using Wi
[quote who="Sole Soul" reply="18" id="1913999"] @Thoumsin While your post is informative, it is entirely too much for the average user. (Note: I'm not an average user.) [/quote] Hope that my second post, just up these.... is more interesting for the average user... it will allow people with non x86-64 processor ( but over the pentium pro ) to use a maximum of 4 GB ram ( without loose due to the material address range ) and allow a application
[quote who="kryo" reply="15" id="1913955"] On a 32-bit system, no matter how much memory you have in your machine, Windows can only use so much, and any given program, even less. [/quote] Hmmmm... Let take the example of Windows XP pro ( the usual version ( 32 bit ), not the x64 )... Yes, with standart installation, you have access to only 4 GB address range... where you can use between 3 and 3.5 gb due to the address range needed for yo
[quote quoting="post"] Speaking of 64-bit, I will tell you right now that no future Stardock developed games will go out that don't explicitly support 64-bit Windows Vista and beyond. And what I mean by that are native 64-bit versions. Not 32-bit games running in compatibility but full native 64-bit. Of course we'll still support 32bit too but there's a lot of performance boosts we could provide to 64-bit players in the future. [/quote] </