It have never work...
Thoumsin
[quote who="brad207" reply="3" id="2005748"]I have a Geforce 8800 GTX w/ 768 MB ram. [/quote] Same that you a 8800 Ultra 768 mb... but two quad core Xeon and 16 gb ram... sins has grown to 1.3 GB of memory Try now with GFX on a lower quality... memory use will drop down a lot... Long time ago, i have made a post here... related to the memory use of sins at the start of a game in function of gra
On a huge multi star random map, after a few hours gaming, the game can huge more that 5gb ram... with mod, i have already reach more that 12 gb... Since you have a savegame... start sins, lower all graphic setting from one level ( if you was all very high, put them on high )... start the savedgame... lower graphic setting spare some ram... and allow you to continue the game... If you are not playing online... disconnect from the internet, and sto
[quote who="Sole Soul" reply="2" id="2003458"] Quoting FrznMD, reply 1Please fix the RAM limit, apparently SINS crashes when you use 2gig or more. This should be a priority. It's a 32-bit application. (The other 2GB is reserved for kernel space-you can modify it to 3GB application/1GB kernel, but I believe you have to modify the exe.)[/quote] First, Stardock cannot fixe windows... these limit are related to the operating system, no the game it
[quote who="Destraex" reply="25" id="2003219"] Also their was some huge siege/dreadnaught that was raiding sectors, a left over ship that had gone a little crazy. [/quote] Not so huge... the siege perilous class is only 666 meter long... The Andromeda is 1301 meter long... Victory Crucible class is around 1 km... his power come from his numerous missile launcher ( 180 of them !!! )
It is not really Pirate related but more AI related... With each new version, the AI seem to be more Intelligent... since the AI control all non human player, sure that it control the Pirate too...
[quote who="granyte" reply="18" id="2000203"] hey it look like i found a modeler my brother can make some models but started crying when i showed him alma [/quote] Now, say him that he need to make it with a maximum of 12k triangles ... yes, triangles, not quad... and he will cry a second time... curved thing use really a lot of poly...
[quote who="JaggedSparFel" reply="17" id="2000153"] @thoumousin if you made those models can i draft you for Fires of war?[/quote] Yep, i have made these models... and some other like a starbase for the rogue... my last one is a carrier cruiser for "the Dark" race... it will replace the Lasurak transporter ( Vasari ) that they use now... In fact, i need to create a full new line of ship and planet module for these race... so, i will be enough busy the next few mont
[quote who="epiclulz" reply="22" id="1999399"] What difference does it make to them whether serial XYZ-1234 is owned by person A or person B? If ownership is transferred from A to B, the number of copies that they have to support does not increase at all, and if they offloaded most of their file hosting to third party providers like Fileplanet it wouldn't make any difference who downloads the patches. Stardock just wants to kill second hand sales because they're greedy. Of course they ca
[quote who="CrusaderScott" reply="2" id="1999606"]I don't even remember that game. I looked it up and saw that it came out around eight years ago - not exactly the "new" game I was looking for. [/quote] More new... last stable version is from April 2008... and it is free !!! Try Vega Strike : http://vegastrike.sourceforge.net/ <a href="http://en.wikipedia.org/wiki/Vega_Str
I have it.... it is a planet bonus ... but for Sins Vanilla, Space Ponies is not found on any stock maps. This can be confirmed by examining game files such as GalaxyScenarioDef.galaxyScenarioDef and each planet type's .entity file. The string PlanetBonusSpacePony is not found in the possibleRandomPlanetBonuses section (or elsewhere in the file) in the original (unmodified) game files...
[quote who="mr.WHO" reply="19" id="1998722"]...so what races will be included in 2.0 ? Vanilla, Rogue, Kor-ah, Arilou, Empire, Atlantians...will Borg, Unity and Dark Fleet make it into 2.0?[/quote] http://www.sri-corp.com/mkportal/modules/mediawiki/index.php/Factions ... when it is wrote "coming soon", it mean that it is not yet in 7DS ... it is the case for th
[quote who="Geowil" reply="2" id="1998665"]this game uses more memory then friggin Crysis does on very high. :/[/quote] Crysis need high end graphics card because of the quality of render... but no one map show several thousand of mesh in the same time or use so much particule effect... without speaking about the huge internal calculation... imagine a map with 100 planet... planet fully build with one or two trade port... now, convert this in the number of cargo ship ru
[quote who="SemazRalan" reply="17" id="1998493"]Thoumsin... [/quote] For info, i am FileOSoft on the 7DS forum... the video i have post was made for duke, using the 2.0 betaD and some duke files... he needed a high end machine, with all setting very high and hd definition... the youtube thing is very poor quality when compare to the real result... About leak... don't worry... i follow the instruction of Dan... No
[quote who="Craig Fraser" reply="9" id="1973769"]An excellent article.[/quote] I agree... hope that you have read the conclusion, specially these : "Stop delaying releases by region. Releasing games earlier in some regions is probably the single biggest incentive for people to pirate a game and contribute to day-zero piracy." Early Sins illegal copy on torrent site was mainly downloaded by European guy like me... now, i am h
Full Release !!! Unless new major bug pop-up... but for now, it seem good... not yet one minidump... Boys, ask more ram for new year... with all these new race, you will need it... in the same time, ask a HD screen too... The empire have really very very big ship... will add a video teaser soon ( your tube is processing the video now ) Edit : video ready... sorry, for the bad quality, youtube fault...
It is normal... i have game who have reach more that 10 gb ( not with the win OS who is limited to 2-3gb for win32 and 4gb for win64 using wow64 who emulate a 32 bits enviroment for sins) Reason is simple... all the mesh, texture, entity file are loaded at the start... add all the data needed for all object on your map... Huge multistar map ask a lot of ram... Reduce your graphic setting will spare some memory since sins will use lower quality tex
[quote who="kryo" reply="24" id="1997929"]We're not stopping anyone from buying a used copy, but as with many used products out there (in general--and as time goes on this will apply to software more and more), a used product is not going to give you the same value as a new one.[/quote] Not sure... if i good remember, it have already happen that Stardock have transfered the "license" from one previous owner to a new one... So, it seem that Stardoc
Some little thing... - in the Asteroid belt, cannot use the "crew extractor" on some crystal/metal asteroid... - TEC, once the "basic crew training" is researched, all capitalship and titan can be upgraded to the lvl 9 with training... far too much... if i good remember, in the vanilla, you can purchase the 3 first level... with "basic crew training", one level more... now, with titan at lvl9, i am GOD in the Galaxy and all become too much easy ( and not interes
[quote who="epiclulz" reply="9" id="1995232"] Everyone knows cars run on gas. There is no way of knowing that game X uses DRM method Y (especially when people are claiming that it has no DRM at all).[/quote] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] Now, you seem to know car like you know computer game... Some car use gazoline, other use diesel... some use electricity (Tesla electri
Finish a first game on a huge multi sun map... Crash after a few hours... so, i have quit win, restart with Linux and use a saved game... from there i was able to continue and use the very high graph setting... The game is hard, very hard... it is why i like it... One problem is these bunch of asteroid ( mining one )... there is so much of them that in some case, i was not able to place the huge defense station in my gravity
[quote who="Annatar11" reply="5" id="1996872"]Well, the 1.12 conversion was made by someone else, the original mod creator (Uzii) is long gone. So the OP may not be updated, but I do remember a link to the 1.12 version posted in the thread.[/quote] Before Uzii was gone, he have give everything to Danman... And Danman have continue with it, add more material... Solar Sins, is mainly the Uzii mod with few more rogue sun, black hole, etc... and some
site is running
Do you have .NET 2.0 installed ? Do you have the right version of the tools ? You have tools for sins 1.05 and have tools for sins 1.1... Tools in the download section are for 1.1... if you need the 1.05 version, the link is https://stardock.cachefly.net/ParticleForge_v105.zip
[quote who="Rallis" reply="20" id="1996117"] It worked fine for me. I was doing about 92 kb/s average.[/quote] Around 300 kb/s now... maybe too much people was trying to download these mod in the same time during the day...