HateForest

HateForest

Joined Member # 3088975
0 Posts 4 Replies 9,320 Reputation

Nerf. I've seen this used too and It's pretty rude. Oak can also sheild his other team mates no? could make a whole team pretty invincible.

20 Replies 9,764 Views

Morning, I've come across a HUGE frustration playing as UB with an ooze build on the weekend, I'm not sure if it's a deliberate design 'feature' or not. Either way it's really annoying. Anyhow, my point. When turning Ooze on or off the UB stops. This cost me I'd say at least 1 death a game on the weekend out of the 10 or so I played. When you're getting hammered and chased the last thing you want is the hp drain from ooze, but you're better off keeping it on than hitting '3' and then

14 Replies 8,424 Views

[quote who="TheDarkshineKnight" reply="23" id="2228446"]Sorry, but, when I'm the highest leveled guy on my team and have no deaths, whereas my teammates are getting farmed left and right and are lower level than me, there's no way I'm staying in that game. Now, if I'm on vent with teammates, I'm not going to drop from a game. But, when I'm playing Pantheon or Skirmish and my teammates are clearly not going to be able to handle it, I'm not staying. Having to carry a team isn't fun.[/quote]

30 Replies 8,286 Views

[quote who="hudsonave" reply="8" id="2228155"]I agree there needs to be some kind of system to the Rage Quit issue. My argument for that is supplied here: http://forums.demigodthegame.com/353722/#2227240 Now, I agree and disagree with Moapy. I agree that not every case of someone leaving a game is spiteful and that this game has a long way to go to be perfect. I also agree that "pros" don't gain anything from beating a person into the ground that doesn't know up from dow

14 Replies 35,552 Views

Is this guys for real or just starting up a flame fest? DII is abotu as similar to DG as Half Life is to Grand theft auto. I like to see how you can cram the complexity of items from DII into a game that have an average match time of 20 mins.

17 Replies 101,025 Views

[quote who="Frogboy" reply="8" id="2229006"]Gas Powered Games is taking AI very seriously. This evening GPG sent us the latest v1.01 build for testing and it includes, amongst other things: · AI 1. Adjustments to caution and hazard detection and avoidance. 2. Adjusted health level flee percentage. 3. Demigods do not use

15 Replies 9,505 Views

please see: http://forums.demigodthegame.com/353666 - Wrong. Noone wants to sit and get rolled for 20 mins. I (and a lot of others it would seem) don't give a shit if you think this somehow makes your game feel cheap, get over it. I personally have never had to leave a game but if I was playing a 4v4 and it turned out it was 4 pros v me and 3 nubs I'd seriously consider it. Pros gain nothing by rolling noobs. Noobs gain nothing by getting rolled

30 Replies 8,286 Views

hmm I'm not being negative at all but this sounds more to me liek the other team screwed up than a viable strat. Trying to cap portal flags behind the enemy who is a few levels above you will never work if they are paying attention. They could easily have ported the rook there smashed your sedna, locked the flags down and happily went back to hammering your base.

7 Replies 2,296 Views

[quote who="ferm1nc" reply="4" id="2226606"] Quoting pseudomelon, reply 3Should not be implemented in a game that's notorious for disconnects. Bad. Idea. Its a great idea. It wont stop ppl that want to quit...to quit, or stop alt-f4 peeps to do so....but its nice so the remaining ppl dont need to fight a boring game thats already been decided because of leavers....without being called lamers. Plus, by being a system to punish disconnects more than what it would puni

14 Replies 35,552 Views

you are a long term follower? But so cheap you won't even buy the game at full price? I think a real follower *ahem me..* would have pre-ordered the game. *ahem me...* Sure the game had a few launch problems, but it's a fairly cheap game anyhow.

1 Replies 1,795 Views

DO IT DO IT DO IT! Sick of wasting time typing to people. It's much nicer to actually hear the guys/gals you're playing with too. Makes for a more social game.

19 Replies 3,817 Views

[quote who="SolaceAvatar" reply="1" id="2225418"]After wading through a wall of text... I'm not sure what your point is. If you don't think you can win, stay back, heal, get help, farm, whatever. If you're being attacked by three people that all have higher stats and movement rates than you... you're doing something very, very wrong.[/quote] +1

4 Replies 743 Views

When I'm UB with HoL I like to run in to the farm, take quite a few hits, spit if I'm on that build and then let the rook see I'm hurting (don't get too hurt but say %50 will work most of the time) I can bet that a LOT fo rook players will get really excited abotu the procpect fo a kill and chase you. Get a bit of range on him, pop HoL and then turn around and crush him. Doesn't always turn out liek this of course adn people learn what you're upto but even 1 rook kill in a game can be

37 Replies 81,862 Views

capping that 30% creep flag must be followed by a lock or youve just wasted your time... mmm flag locks. [e digicons]:drool:[/e] Remember though, this is a new game with new players and lockign isn't going to even make sense to most noobs so maybe try explaining instead of swearing at them.

36 Replies 12,016 Views

[quote who="transitive" reply="9" id="2225399"]having an inexperienced player on your team is a huge liability this is true. HOWEVER the fix for this should not be a modification to game rules to make it "ok to get killed all the time". thats not what we want. what we want is a better skill ranking system so you can tell before starting a game whether or not a player is highly rated or has a low rating. rating matching makes for fair g

17 Replies 8,308 Views