CanadaMan777

CanadaMan777

Joined Member # 3095175
0 Posts 16 Replies 26,568 Reputation

[quote who="Dinoff" reply="4" id="1947739"]both of you stop cursing at eachother or so help me God i will report both of you for language. people if your not going to be on topic with your criticism of peoples comments or asking them to clarify a statement then dont make the comment and especially dont curse at them. [/quote] Well said Dinoff. "Keep it clean" people.

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[quote who="All_Under_Heaven" reply="19" id="1943811"] Quoting fleet_master, reply 18 sweet cannot wait, lol i would laugh if it had been made for months and he couldnt be bothered posting it. don't even joke about that a****** [/quote] Ha I lol'ed when I read that. [quote who="makbar59" reply="21" id="1944140"]yipee demo!!! when will it b out???? [/quote] I'd like to think that It'll come out lat

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For the demo, this mod will include: -Marathon class capital -Phoenix class colony capital -Serric class frigate -Aries class frigate -Dallas class destroyer -FFG class frigate -DDG class destroyer -Longsword -SMAC Orbital Defense Platform

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[quote who="fleet_master" reply="3" id="1940767"]how long until its ready [/quote] Just waiting for my models to be hardpointed right now, only a matter of time!

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[quote who="HammerSun" reply="1" id="1934190"]You can find many .brushes file in the Stardock Games\Sins of a Solar Empire\Window folder. [/quote] How do you open .brush files? Photoshop doesn't seem to want to accept it :(

8 Replies 37,476 Views

[quote who="KingSpartan" reply="25" id="1937057"]really cool pics added on moddb dudes!nice work they look frikkin awesome [/quote] I forgot to tell you guys I added in some new pics! It shows FourAcesII's amazing particle work in action for a brand new, race-specific, slipspace animation.

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[quote who="Happy_the_Hobo" reply="4" id="1935506"]To CanadaMan777, my goal is to help get SOA2 developed faster, and after that do addons for it. I don't have that much extra time to work on any other modding right now. If I finish with my work on converting trek stuff, then maybe we will see. [/quote] Noted

16 Replies 8,214 Views

[quote who="TheJuggernaut02" reply="1" id="1935337"]The random starting place isn't a bug in GF, it's something in Sins. Sins doesn't let you choose a specific starting spot, so it's random every time. [/quote] Nope. You're definitely supposed to be able to choose where you start off in galaxy forge.

11 Replies 11,871 Views

Wow! You have some really great buildings! No doubt that Major Stress will snap those up. Depending on whether you are interested or not, would you consider doing some buildings for my mod? Awesome work once again though.

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Actually I'm planning a mega trailer (at least 4 or so minutes of all new ingame content!) to showcase all the new stuff. Should be done within the coming weeks.

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No I don't mean it clones itself! Maybe: The mothership could produce either: a ) light factory ship or b ) cruiser factory ship or c ) capital fatory ship However that would limit you to just 4 ships per class, so you can decide whether you follow the idea or not.

11 Replies 4,066 Views

[quote quoting="post"] PLEASE! IT would add more building opportunities to my factory ships!! [/quote] I don't think there is a way to have more than 4 abilities but couldn't you just make the factory ships produce more factory ships? You would definitely have enough room then.

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[quote who="Camcan13" reply="11" id="1926216"]Sins of the Prophets ftw!!! [/quote] Thanks! Also, Blamtorid recently presented me with the most feared piece of weaponry known to the UNSC: the SMAC! Coming soon!

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[quote who="echelon36" reply="8" id="1921901"] Hence why i need to remove the cursor as i can't have a cursor flying around my production. Its too professional for that. [/quote] Try using FRAPS to record it, it has an option to remove the cursor in games. Worked well for me in the past.

12 Replies 4,012 Views

[quote who="Finjitzu" reply="1" id="1923321"] My first attempt was too much like the Great Fox from Starfox 64. So I'm starting over. How much detail should we be putting into these models? I seen some screens earlier in the thread. I'll think of something for the Prowler next. [/quote] How did a CCS look like the Great Fox? [e digicons];)[/e] Put in as much detail as you want, just keep it within 3,000-5,000 polygons for the Frigates and 10,000 for the C

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Thanks to Camcan13 for getting the forever Gaurdian to supply this mod with one of his endless list of fellow modders! Right now the new skinner is working on the Phoenix colony capital ship, so we'll see how that goes. [quote who="SpardaSon21" reply="24" id="1921908"] I am such an idiot. [/quote] You're forgiven [e digicons];)[/e]

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[quote who="SpardaSon21" reply="16" id="1921271"]Does this remind anyone of a Covenant CCS? If so, then MS and Bungie stole the design from Freespace 2. [/quote] Nope, sorry.

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[quote who="Finjitzu" reply="13" id="1919992"]I should have a CSS-Class-Battlecruiser by the end of the weekend. It's looking pretty good. Do we have someone to do texturing? [/quote] Well I could talk to Blamtroid or DanMan to get them to texture it but I just had another idea. Can you possibly do the ONI stealth prowler next? There are no known designs for it, so you'll have to make it up from scratch.

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