Sure, try modeling a UNSC trade ship.
CanadaMan777
[quote who="Dinoff" reply="21" id="2065843"]good point. sorry for being off topic canada [/quote] No prob. You guys should be seeing a re-vamped CCS in the next few days/week, I'l update when there's progress.
[quote who="bobthepotato" reply="15" id="2056712"]i just downloaded the halo wars demo for xbox 360 and in the cut scenes it showed some beautiful images of UNSC ships in space. Just thought i would mention it because it's the best look at the Spirit of Fire and other ships for halo that i have ever seen. Might enspire ya a little [/quote] Unfortunately I cant download the demo right now, as my brother is hogging up all the hard drive space because he
I haven't ben able to get it to work, but I heard others have. I'm going to try importing some sketch models later, I'll let you know how that turns out.
[quote who="dewing12" reply="4" id="2053224"]If you can export them into .obj files XSI can read those. [/quote] I think he was talking about the .mesh files. Those take 3dMAX to get to a usable format.
Models in Sins? Well you're going to need 3DSmax and a special script for that. So its a lot of trouble.
What, you thought the mod would die without your watchful gaze? [e digicons];P[/e] Great to have you back Fife.
[quote who="Sikauran" reply="25" id="2029655"]Can I import my models that I've already made in Maya, over to XSI, or do I have to build them all over again? [/quote] Of course you can, all you have to do is export them to a usuable format
Speaking of adoring praise, I added some new pictures up to the moddb site. Check 'em out here: http://www.moddb.com/mods/halo-sins-of-the-prophets
[quote who="Redlightning" reply="6" id="2046476"] I have been watching this for a while now, and I'm excited to see this mod released. I dont know how much more work there is to be done, but I'm willing to wait for the release, no matter how far off it is. :] [/quote] Thanks for the encouragement dude. We're just sorting out some problems right now. I want to release it as bad you do, maybe more.
Nice dude!
How on Earth did you get leveling frigates and cruisers? Did you make them all use the capital entity files?
[quote who="All_Under_Heaven" reply="4" id="2033413"]will see about it that is canada's decision [/quote] Sure, but we still won't able to get them ingame until we can finally correctly import sketch-up models.
[quote who="Dinoff" reply="23" id="2029988"]ill contact canada and see about it. we might be able to use my old thread for closer to halo [/quote] I wanted to wait until we had a release ready until we started a new thread but I might give it a second thought due to all these people with no ideawhats happening.
Guys stop posting ship lists. We already went over that aspect months ago.
[quote who="Hujgup" reply="11" id="2025771"]BETA NAO OR I KOM 2 UR HOUSE AND EET UR BRAINZZZZZZZZZZZZ [/quote] *Hurries Up*
Thanks for the re-upload, downloading now... Thoumsin: I had a small problem with your model earlier. I'll post it on the 7DS forums.
Cheers! I'll add you to the credits list right now. I might rework the skin however. EDIT: This is a HUGE file! Is this the entire mod or something? Can you post up just the CCS files and models?
[quote who="-Icy-" reply="19" id="2022764"]After reinstalling sins and stumbling across the CCS model on page 23 by EzraeilBeatus i decided to try and make it work.(never did any modding that involves models or textures before) 3 days later i got it working as an insanely overpowered replacement for the illuminator. If anyone wants it ill upload the mod.(first time texturing anything i know it sucks) video: http://www.youtube.com/watch?v=g5ekip3mmA8 shown next to a radiance fo
[quote who="KingSpartan" reply="13" id="2015799"]looks sweet [/quote] Thanks! I (hopefully) should have another update coming up soon, featuring the Covenant Assault Carrier. If I remember correctly that means I'm getting closer to a release trailer [e digicons]:-"[/e]
[quote who="lordkiely" reply="11" id="2015278"]I need screenshots/pics. This sounds awesome [/quote] You're in luck. There's a new update up on moddb. Check it out here: http://www.moddb.com/mods/halo-sins-of-the-prophets
[quote who="dewing12" reply="20" id="2014680"]I'm having a small problem. Everytime I import my brand new model into Sins, it's so small you can hardly see it, and I've tried rescaling it the way it explans in the tutoural, but it's just not working! [/quote] I've had that problem before. It seems that XSI doesn't actually resize the model when you click the resize tool, you need to try it in another 3D program.
Good to hear ;)
[quote who="ProgressBar" reply="5" id="2013878"]That's one area I'm lacking in... for two reasons: 1: I haven't taken the time to follow a tutorial yet, and 2: I don't have an artistic bone in my body. [/quote] I would just keep doing what you have been doing and keep pestering CCP for a response. Just don't waste time sitting around waiting, thats how mods die.
Its a shame that we can't have a halo in a halo mod, but we can at least try to bring in the glorious ships that the Halo series has. Besides hopefully they'll open that area up with an update or something. Sigh...