The amount of ripping that you guys do to me and the mod astounds me. Funny though, I'll admit.
CanadaMan777
Ok can everyone working on this mod with me sign up on the team page on moddb? I need to pass a new alpha around so we are all on the same page.
[quote who="Bigdog00" reply="15" id="2116547"]Hey why isnt anyone posting. [/quote] Cause I've been gone. Back now though :D
Well, I'm back people. I've had midterms all this week, and I have to go to Illinois for the weekend. All this real life activity is why you guys haven't been seeing me much. I'll try and at least get the new thread up before I leave though.
[quote who="Juggernaut10" reply="3" id="2108826"]All I [think I] know is that it won't be for 1.05. I guess we'll try to release it for the latest version at the time. Reduced 71% Original 800 x 600 [/quote] Did you do the fixs for the factory that I emailed you about? Or do you need pictures and stuff of what I'm talking about? Let me know.
[quote who="Thomas Fife" reply="20" id="2105247"]My internet is working again(at terrible speeds though ). I spent a buttload of time to ask this question: I've been doodling concept art and I was wondering, did we ever decide on covenant static planetary defense? "Viruso( ) delenda est!!!" [/quote] Nay, I don't believe so. Oh btw we got a new UNSC frigate factory ingame made by juggarnaught. Its looks pretty legit so far, I'll throw some p
[quote who="doberman211" reply="4" id="2103530"] And did you make the mesh yourself? just wondering because it looks super accurate. [/quote] I dont believe so, I think he got them out of Homeworld 1, which is now open source. As for the Kadeshi being added, that might just be a pipe dream until wraith gets back into the loop. I don't know if anyone has noticed but he hasn't been on for a pretty long time.
[quote who="Dinoff" reply="14" id="2103178"]big dog not to be offensive but we know this already and we are done with ideas [/quote] Another reason why I have to make a new thread [e digicons]:rolleyes:[/e]
[quote who="Thoumsin" reply="10" id="2100625"] To be honest, these topic will be one year old in a few day... and not yet something relesead... [/quote] I honestly thought I could get something released by now as well, but this is my first mod project. Ever. You're probably right, about just releasing the code and all, but I just feel the need to release it when its done and not until then. I'll definitely give it some thought though.
[quote who="Teal" reply="20" id="2099404"]Perhaps some of the more experienced modders could help you with the hardpoint stuff, but as i re-call, you have more experience than most of us here, So the devs may be the only place to turn for an answer. Sorry, im just a little file tweaker mostly that has been getting into the meshes and textures and im in deep water over my head most of the time, and making guesses to see if i can get things to work. Haha, anyway, take care an
[quote who="Thoumsin" reply="8" id="2098992"] So, again, don't wait for me... new texture and model for the CCS can be made later... can be made after the release of the mod too... now, you have a Halo project, not yet a mod... nothing is yet released... and maybe will never be... [/quote] [e digicons]:S[/e] Bright little ray of sunshine aren't you? I had expected delays on the CCS and I have already began moving again. I got in contact with juggarnaught about
Wait maybe its just my end (and it probably is) but does it not translate hardpoints proparely? My ships go from firing normally in their smaller size to having no hardpoints (shoots from center) in the updated size.
[quote who="Juggernaut10" reply="25" id="2097396"]Umm guys...there's already a Halo mod for Sins on ModDb. http://www.moddb.com/mods/halo-sins-of-the-prophets Also, I don't know why Sketchup is so widely used when Blender is also free and so much more like the programs used for real animated movies and games (namely 3DS Max aka Autodesk). Still, I commend your efforts. If you need any help with creative or canon stuff or modelling and some texturing PM me.<br
Wow how did I miss this awesome post! Great work Mansh00ter! Its as revoltuionary as your volumetric explosions mod.
[quote who="Dinoff" reply="17" id="2095962"]except we are following their materials usage rules and regs and we are not trying to make money this has been discussed so many times dude [/quote] He's actually right. Sure, it probably will happen eventually but until such time why should we just wait around?
[quote who="KingSpartan" reply="12" id="2095452"]i support the idea of entrenchment! go dinoff,we should not be left out of the fun beause not all are able to play it,just make it for regular and expansion and we will all be happy [/quote] Well I don't have entrenchment but eventually the halo mod will be everywhere: Vanilla, 7DS, and entrenchment.
Not so dead after all... good job guys.
[quote who="CanadaMan777" reply="15" id="2090114"] Damn your greatness, ManSh00ter! You have some serious modeling and texturing skills [/quote]
Damn your greatness, ManSh00ter! Your mod has some serious graphical muscle.
[quote who="Thomas Fife" reply="1" id="2081930"]I got a model going for a covenant scout ship: It has no texture, its a rough version, and I just started it today. So . . . . . EDIT: Also, I'm using softimage XSI mod tool and I don't know how to make edges curve. So if any one can tell me, things will move a lot faster. [/quote] I was about to say that it looks like it wouldn't really fit with the rest of the Covenant ships when I rea
[quote who="Nilix" reply="18" id="2076562"] You know, if you guys wanted to, you could make Halo Wars of the EPIC SCALE. Sorry, if someone said that already. I read the title of the thread and thought that instantly. [/quote] That might have been said earlier but it would require a new engine.
*double post*
[quote who="Thoumsin" reply="13" id="2075710"] Quoting Dinoff, reply 12 i swear people have no idea about the basic mechanics of sins and it anoys me to have to explain it Three month ago, i was knowing nothing about modding, about sins, etc... I was lucky to find people who was not anoys by my numerous questions... final result is that now, i made works for several mods... <br /
[quote who="Myles" reply="9" id="2074725"]I'm waiting patiently in the background, and I have to say it annoys ME when people ask for updates or a release date, so I can only imagine how you guys feel. But saying that, releasing a video everyday won't shut them up - they'd ask for two plus the release data . So just release stuff when you want to. I know I'll be happy if there's a new video tomorrow or next year. [/quote] True, I've already expressed my opinons about begging for
No prob, I figure I'd start you out with something that doesn't need many polies. On another note, I have the new trailer planned out but I'm debating whether to wait so I can get the CCS with the new skin in there or just go on without it for now. I'll probably wait.