CanadaMan777

CanadaMan777

Joined Member # 3095175
0 Posts 16 Replies 26,568 Reputation

[quote who="All_Under_Heaven" reply="22" id="2202297"] good to hear [/quote] Plus we actually have Point defense guns on this one. Before I just had to shrug off any hardcore fans that knew about them... [e digicons]:P[/e]

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[quote who="Juggernaut10" reply="20" id="2200362"] ... and there was some kind of bug where you could see through from one side. [/quote] That would be the problem was, It was a model corruption. Also, he cut the poly amount to a quater of what it was, now we can have 4x as much frigates at once without slowdown

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BTW Fileosoft is re-doing the frigate and wow is it looking good! He's building it off the Halo 3 design so it has radar and turrents and all that.

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[quote who="Juggernaut10" reply="13" id="2195523"]Yeah, that's going to be a huge help, even if they just help us texture. BTW, I've pretty much finished the LRF model (needs a bridge). It's awesome. [/quote] Its quite sick, if I do say so myself.

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Good news though! Since Dan has been bombarded with requests to have the UNSC in 7DS, he's going to have team members help us out.

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[quote who="Heero_Miiyamoto" reply="1" id="2176310"]Whoa, whoa whoa! Back up a second! Is 2.5 seriously going to be entrenchment only? So I'll never be able to play 7DS ever again?! Oh, that's cold. If I had the money to get entrenchment, I totally would, and thus wouldn't be complaining....but I don't. [/quote] You know its only ten dollars, right?

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[quote who="All_Under_Heaven" reply="14" id="2169407"]I vote for a mako on that model [/quote] Thats the consensus that i've seen over on the Sri-corp forums as well. Most likely that WILL be the MAKO corvette model, with maybe some small changes here and there.

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[quote who="Mr_Blunt3d" reply="11" id="2162009"]well that can be another type of destroyer. perhaps something thats in between criuser and cap ship? it does share aspects with the marathon [/quote] Well I was actually thinking that the new destroyer could replace the current destroyer I have in. Maybe when this releases for entrenchment we can have the original frigate upgrade to "Frigate MK 2" (with the old destroyer mesh) since it allows for updateble meshes. Just a t

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If you have the team alpha you can download new player portraits here: http://files.filefront.com/SotPprtrtslgorar/;13631552;/fileinfo.html You can thank my bro, Gihren, for this. Also, I got some great Victory and Defeat screens lined up! Stay tuned!

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True if the Covenant glass something (not invade mind you) I want the planet uncolonizable. You have to make tough choices when you're playing as the Covenant: Should I glass that planet or do I expand my empire by invading it? It will mostly depend on the maps but in the small maps this will be a large problem for the Covenant. Also, Thomas try not to quote posts with qoutes in them already. Thats one monster post you got there.

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[quote who="Dinoff" reply="21" id="2156039"]i officially have a working entrenchment version with all ships under their respective names and files. canada i cant upload any of that till i get back home from college because my school is gay about its internet usage. i need the aid of another entrenchment user to discover the secrets to making a new starbase using the same meshes. o i only care about making the vanilla starbase work under different names because i have finals

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[quote who="ViperVenom117" reply="18" id="2155909"] I thought dinoff was workin on that. [/quote] Still, I want to get entrenchment as well [e digicons];)[/e]

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[quote who="ViperVenom117" reply="15" id="2155888"]Thats pretty sweet, i think mako would do. Any update on that entrenchment version of the mod? [/quote] Well, I need to buy entenchment first and then I can get to work updating it. I need to though, vanilla sins really hampers many of my changes.

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[quote who="ViperVenom117" reply="12" id="2153764"]That would only work with entrenchment but you could make it work pretty well. If u've ever noticed when you upgrade your orbital defenses there is golden particle effect that that flows over the structure and when its gone... there's ur upgrade. now if you made new particle effect for the glassing like say a huge cloud of smoke or somethin so when it clears, the panet looks burnt. [/quote]

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Well I plan on getting the invasion and glassing planet bombardment all coded in. Did we ever figure out who to change the mesh of a planet ingame? I'd really like a thick blackened crust to be the aftermath.

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[quote who="All_Under_Heaven" reply="8" id="2135996"] Ih you plot out a route for them to follow, they'll do a loop and only attack whats available, and only be attacked with odds that can be beaten in a big battle, I'll be posting a video of it soon [/quote] When's that video going to be done? I'm anxious to see it.

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Hey guys, I've just gotten Fallout 3 so that completely drained two full days [e digicons];P[/e] Also, I have another 10k run coming up tomorrow, so you guys can hold down the fort without me, [quote who="ViperVenom117" reply="2" id="2131868"] Oh and by the way I would look into adding the "Dynamic Battle System 0.9(BETA)" to the mod. it was made as part of the "last stand mod", it makes it so frigates just don't sit there and shoot at each other, i

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[quote who="Dinoff" reply="22" id="2129206"]im actually getting somewhere with it now. but um canada where do you want me to put the 1.16 so you can get it. [/quote] Yeah I've been meaning to upgrade anyways. Put it up on filefront or something and give me the link in a pm I'm going to have make the UNSC and Covenant separate races again though [e digicons]:annoyed:[/e]

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[quote who="Dinoff" reply="20" id="2128882"]yeah unfortuanatly when i tried to rewrite the string it bitches me out and flicks me the bird. enchrenchment is being a bitch too right and i cant get it working again [/quote] Don't you guys still have the new string file I gave to you? Just go in manually and replace them. I'll do it myself if you give me the 1.16 string file.

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[quote who="All_Under_Heaven" reply="23" id="2126050"]in a 3 frigates against 3 CCS fight the UNSC get creamed generally, although if your smart you can win and cool icons [/quote] Nice thats near the balance I was was aiming for. [quote who="Juggernaut10" reply="22" id="2126034"] Okay, I guess that's fine. Don't know how it'll work on a smaller scale (when I played 3 FFG's could kill a krosov literally on the first volley), but thats all for later once we actually h

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[quote who="yoadjla" reply="9" id="2123614"]Maybe a way around the ram problem could be the same thing SOGE used. Make the ships smaller and the gravity wells bigger. That way the executioner won't bump into everything. Though there are a few problems with that regarding looking at your fighters and and the amount of time it takes to go across a gravity well. [/quote] Exactly. Just scale down the executor a tiny bit.

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The new team alpha is up for download! Check moddb for a message with the link.

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[quote who="Kreeargh" reply="8" id="2122488"] Quoting KingDeathGod, reply 7 cant u just release what u have right now the ship modles are eough really but if u want us to wait ill be ok with that too I myself can NOT release anything that is related to this mod, but what i can do is release my own bsg models and bsg model conversions i do that is NOT going to be in this mod. The quality wont be as good but they would be something b

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Well juggarnaut10 hasn't joined yet but you guys are going to get it tomorrow. Just need to upload. BTW did you see dawn of victory's april fools day post? Those bastards [e digicons];)[/e]

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