[quote]hey DanMan was kind enough to take us in off the street and now we have forums!! We aren't homeless anymore!huh?[/quote] lol i just meant the mod has official forums now
CanadaMan777
hey DanMan was kind enough to take us in off the street and now we have forums!! We aren't homeless anymore!
Hey fife when i tried to get the CCS ingame it screwed up on me, have you had any luck?
[quote]CanadaMan, I checked the moddb and the banner is blocked partially by the frigate [/quote] well it's supposed to be it's own picture so you have to click on it if you want to see the full thing. They are just basically supposed to be thumbnails of the images
lucky day for you mbezruki! I'm currently making a Halo mod for SoaSE. Check it out here: [link="https://forums.sinsofasolarempire.com/304735"]Halo Mod[/link]
yo the moddb profile is up! http://www.moddb.com/mods/11043/halo-sins-of-the-prophets
[quote]Is the blackhole different from the wormhole? I think they both have the same particle effects but it didn't eat my ships in the wormholeNo, the wormhole is NOTHING like the Blackhole. When you find the Black Hole, you will know it. It may even scare you. It looks absolutely menacing, and has an eerie dying sound with it. Also, you ships will begin taking damage as soon as you phase jump to it, so you'll know.[/quote] Good to know! [quote]This is minor but when I went to go c
Is the blackhole different from the wormhole? I think they both have the same particle effects but it didn't eat my ships in the wormhole
[quote]For the High Charity replacing planets thing, I'm not sure if I read that right but what I got from it was that the Covies would just have a bunch of high charities, instead of planets? Well if that was what you were suggesting, I'd have to say no. The covenant had a LOT of planets, probably moreso then the humans and the humans had like, over 800 planets? Don't forget that the covenant took over other races, so the empire the Grunts had came under control of the covenant, the planets the
@Erraeil: Thanks for the model donation! I'll test it ingame and report back. Thanks for the support. I hope you Star Trek mod goes well, from what i've seen it has been :)
@All_Under_Heaven: I just tried your models. The assault carrier wouldn't open at all in xsi and the CCS opened but it had the exact same problem as the earlier one. Can you grab xsi so you can test your models pls? [quote]Are the Covenant going to get a High Chairity format ship instead of planets? The Covenant are like the Vasari. Give all of their ships the same ability of the Subverter for in system jump. It would work exept they wont be disabled for a few seconds. For minefields, g
[quote]frigates need to be smaller frigates are only about 1/3 the length of a marathon[/quote] they ARE about 1/3 the size of the Marathon, I just couldn't get a very good angle because i couldn't put both right next to each other cause they are both black ;p [quote]try these versions outhttp://sketchup.google.com/3dwarehouse/details?mid=7d43c46b8fa433fc91904a66ee80a554http://sketchup.google.com/3dwarehouse/details?mid=bc9bdee8ded0341d91904a66ee80a554hope they work better[/q
[quote]Hey CanadaMan, for the Shiva tooltip, I personally would put "a devastating weapon of Mass Destruction", well simply because it both sounds cooler and is easier to work ones mouth around. Decimating weapon of mass destruction just sounds kinda flat.[/quote] that does have a better ring to it, thanks! :CONGRAT:
I just use the Venator and name myself "Republic" its the ghetto solution lol
[quote]or UNSC ones and yet again no dam edit ability[/quote] well have you tryed o fix some of the Covie models i asked for earlier? namely the CCS and Covenant assault Carrier? That would be really awesome.
[quote]Ah so theyre not skinned. lol I forgot the word. I thought it was the glare of the sun or something.[/quote] nah, i was gonna wait untill my models were skinned but get kinda excited to show you guys the stuff i'm getting done ;p Glad y'all like
would be tons of fun but I can't do it cause I got the Halo mod to do. I bet someone would be willing to get a team together though
Galaxy forge isn't a mod. It lets you create maps. I happen to have mine in Documents but you can put it anywhere
Hey update time once again! the Marathon: http://img144.imageshack.us/my.php?image=sinsofasolarempire20080wq9.png An awesome weapon I just got together, The Shiva Nuclear Missle: http://img144.imageshack.us/my.php?image=sinsofasolarempire20080hg4.png This will put your head down on the pavement and kick out your teeth. It's Beast. Damage isn't final though. just a size comparison between the frigate and the Marathon: http://img144.imageshack.us/my.php?
hey anyone know where you can change how much damage an ability does? I just made the Shiva and i want to boost the damage a bit, it's currently at 150 >:P
that's a pretty clever idea but i'm not sure how i could get that to work.
you get the patch unzip it into a random place and take the fles and cut and paste it inside the seven deadly sins 1.3 folder. You have to already have 1.3c for the patch to work though
yeah got a huge (multi) galaxy going with every faction in the game. Got owned by the atlantians at the last minute
played a game yesterday, nice work on the rogue
[quote]whats your gamer tag?mine is DawnAboveHeaven[/quote] CanadaMan7, i'll add you