Alright, having messed with the texture files by deleating them has yielded not a single change, at all. :-\ No mini dumps, nothing. It's wierd.
boshimi336
That's what blizzard did with user created content (in reference to maps). They had map creation contests, ect ect. Then allowed them as downloads to the public.
(still trying to find the time to mess with files to test the galaxy spiral stuff, college exams are killing me this upcomming week). >_ If you're looking for adjusted gravity wells and stuff, the Sol System Mod's might be something you should look into as I believe they did that while adjusting the planet sizes too.
:-\ Can we get ANY updates from Wraith?
Is there anything going to be placed into existance concerning this? You know, like a forum? *waves at the admins / devs* "Hello up there! Could you give us a suggestions forum? Thanks!" [e digicons]:grin:[/e]
The big issue I have with making everything one star, is that then you would have 50 phase lanes from each 'star' to each other 'star' in the game. The big draw for the Honorverse map is that you can jump from ANY star system to any other star system, not be dictaged by phase lanes between planets and such. The goal was to have each system have 1-3 habitable planets with anywhere from 5-9 planets total per system. I'd really like to not compromise the foundation of the map design if I don't h
This map is intended to be a multiplayer map first but it is hoped that with a smaller number of colonizable planets per star the AI would be forced to expand more quickly. Wormholes can be set to jump between stars (there are a couple threads on the forums explaining how this can be done). The goal is that if to jump between two stars takes a minute or so, actually gaining control of a system with a wormhole will mean something as it will grant faster travel betwee sys
Below is a list of the Regioins and Star Systems I want in my map. I have done a lot of research as far as which systems have what and below is a good culimation of everything I could find. Keep in mind I have not put EVERYTHING down, otherwise this map would become a 80 - 100 star map very easily. For Reference, please refer to this Map of the Honorvers
I'm going to try a few more things with the map to see if it helps clear up the problems before I put a 'VERY' incomplete version of it up for download. I also downloaded the Distant Stars mod and it does NOTHING to clear up the issue I am talking about. My biggest frustration is the fact that when you zoom out, your star turns into a miniture galaxy animation and ... well ... when you have a ton of stars, it just gets all screwed up past that point. [Edit] Alright, so
Hmmm, I'll have to look into the Distant Stars mod to see if it's the effect that i'm looking for. It might just be that we have to make a mod to turn off the star grahpics when zoomed out to play the honorverse map i'm creating. :-) I sent a message to ManSh00ter so we'll see what he has to say. He is also the one creating the Dynamic Battle System mod (which is closer to Honorver style fighting than vanilla sins is) and the Last Stand mod. If I can get the star graphics issue fixed then I'l
I've been working on the above mentiond Honorverse map, and I've run into a problem. Having modeled a star for each system (50 stars with roughly 2-3 colonizable planets per system), when you zoom out, it just turns into a white blob. :-\ Is there ANY way that those galaxy animation things for stars (when zoomed out) can be turned off either by settings or changing a value in the game itself? :-\ So far, i've play tested some stuff and it works great, the only issue is
Hey ManSh00ter, sent you an e-mail.
I'm currently working on an honorverse map. :-) I'll post back with more details later. I've got the general layout properly setup, now it's time to do some researching for planets.
Anything new running around in that head of yours ManSh00ter? [e digicons]:D[/e] A couple of my buddies are going to be getting together this weekend to try out the mod in multiplayer settings.
Now this is what i'm' talking about! :-) I myself also do not have any modding capabilities, this is however a very awesome idea. (Especially with ManSh00ter working on different battle physics) and (Danman working on some SolMods?) type stuff. In either case, I am bookmarking this and hopefully it will garner some attention. Lastly, does anyone have any good ideas for creating Honorverse maps in which to play games of Sins? :-) (That's what i'm currently looking for).<
i agree with that statement.
How about Flak Frigrates scouting planets? TEC enemy AI seems to like to do that quite a bit. Just send in a single lone flak frigate.
A big ditto on the carriers. They get as close as they can and just park, often blowing up. The AI both acts smarter, but at the same time, dumber. It's wierd. I don't really know how to explain it. Normal isn't a challenge anymore.
Can 'auto-scaling' or 'tiered' graphics be implemented in any shape form or fashion? [Random Thought] Also, would limiting the 'types' of debris help at all? Maybe make them not spin?
Prove it. [e digicons]:X[/e]
it's 3:12am, just got done with a 5 hour Sins game. Bear with me, i'm sleep deprived. :-) Hopefully this could clarify a few things? [quote who="Johno8" reply="8" id="2098927"] Secondly (and this is all personal opinion) I believe ships would tend to be structurally sounder at the front -like say, a car- and I imagine that the shield projection is somewhat of an egg in shape around the ship, which is also strongest at the front/back, if you follow what I am saying.<br /
Mansh00ter: In general, I believe the majoirty of the abilities in the game should be left as is. There are, I'm sure, a few that need to be tweak but most of them still function, operate, and act as they should. My favorite right now is the Kodiak's charge ability, it really does work exactly how it was intended without 'dominating' anything. Many of the abilities transfer over to the 'dynamic' system very well. The advent ability (I forget which which cap ship, second
who exactly, do we complain to, about the hardcode limits? Maybe setup a petition that we can all sign? It seems kind of rediculous that this would be a long term hinderence when this mod obviously begins to showcase the best of the best in one convenient package.
I still see that no one has really commented on the original issue that was raised. If Normal has full use of resources but a crippled AI and Hard has full AI but bonus resources ... WHERE is there the setting for Full AI and full use of resources WITHOUT bonus? That's what I would like to see. Often times for casual game with friends against the computer it's too easy on normal but with the extra resource bonus, Hard just sucks to play against. R
Think of it this way (if you're familiar with the Honorverse). When a ship's fusion bottle lets go ... oh man, there's nothing left but a few twisting bits of metal and some chunks of roasted toasted hulk. The bigger the better. :-) P.S. Just some asthetic feedback too, maybe make the ships pitch and roll a bit more while they maneuver. Just an oppinion, so far, very nice.