juicemz

juicemz

Joined Member # 3097090
1 Posts 3 Replies 338 Reputation

That sounds like the MoO2 techtree and i really loved that one, you could be researching engines and the next step would be a powerful weapon, or planetarys improvements followed by defenses etc...infact it made alot of sense, as both improvements belong to the same field of technology

24 Replies 14,012 Views

i really don't think cost is a significant factor to be honest, massdrivers are cheaper but the difference is quite unnoticable if you can only put one ore two weapons on the hull, why would i build a ship that will lose every fight but costs maybe 20bc less? why wouldn't i build a ship that wins every fight but costs 20bc more?

24 Replies 14,012 Views

As I recall this is the TA forum, so i'm obviously talking about TA techtrees and it really makes no sense to get anything else than missiles other than having most of the AIs going for missile defenses which is nearly never happening...

24 Replies 14,012 Views

Usually in my games i go for Missiles all the way, as the first Massdrivers are usually the worst weapons when it comes to damage per space and still they are the longest too research. Lasers are actually the best early weapons but the AI will usually get these and Beamdefenses first, so there is no real point getting them.

24 Replies 14,012 Views

in TA i usually keep my low quality planets at 8 and capitals at 16 with one or two morale buildings, higher quaility planets get one farm due to their morale bonus...that way i can usually set taxes at 75-80% and still have an approval of 75-85%

22 Replies 15,919 Views

one thing to remember though is that in GC2 high populations on a planet are not very desirable because you get a big approval penalty from too high populations, thus you can't set tax rate as high to keep your people happy. while in MoO2 a higher population effectivly means more production- and researchcapability, in GC2 your population only generates money, but not in a linear way...taxes are calculated from the square root of your population however high popu

4 Replies 5,981 Views

Is there any reason to actually upgrade your Manufacturing Centers to Industrial Sector in TA? MC is 10mp for 6bc and IS is 12mp for 10bc, so you get a 20% manufacturing increase for a 67% cost increase... That's a real hit to your economy for a small benefit, i rather build a quantum power plant on my production planets. Still that way i miss the last upgrade for my mining starbases. I even downgrade IS to MC when i conquer a planet... I hate it when i grab the

9 Replies 6,750 Views

those rangers can really turn the tides in TA, in a recent game the drath got a ranger with 180/120/120 attack and 120/80/80 defense, i was just about to conquer their last planets with my ships having 15/0/0 attack 35/0/0 defense, no point in continuing here, just reload the game from the last save point...

20 Replies 37,357 Views

Sorry but i don't see why this game is mostly aimed at multiplayer, especially compared to other rts. Where is the community? i can google for replays and all i find are replays that are like 6 months old...an active community is imo the most important thing for a mp game, aswell as some sort of competition... A campaign usually keeps you playing because you want to experience the story, if it's a good story, and with multiple factions you could have different campaigns. Games could b

137 Replies 377,728 Views

I agree, sins needs a campaign! I bought this game when it was released, but after like 2 weeks i got bored and didn't touch it until now, but after a few days of playing i get bored again. I don't even finish my games because it takes way too long, today i played over 4 hours against 3 hard AIs. And it's always the same, grab planets, boost economy, fortify them and build up a fleet. The first 2 hours or so the AIs usually have a fleet that's alot bigger than mine but they can't over

137 Replies 377,728 Views

you get your money when some of the other plays buy the offered resource from the black market, though you only get the credits for the amount of metal you sold, so when you offer 1000 metal and another player buys metal from the black market for a 3:1 ratio you get 300 credits and lose 100 metal, you can retransfer your metal back at any time so you don't lose anything when nobodys buying resources.

5 Replies 4,139 Views

I've been thinking about balance abit and a question that bothers me for a while: From IC's point of view it seems flak-frigates probably arent't supposed to counter LRM frigates?! So what should counter them? I suggest: Introduce light cruisers, stats between light frigate and heavy cruiser, damagetype: Anti-Light, armortype: Heavy, damage around 15 dps. This Cruiser should be around tier 3 and is a real answer to LRM and aquivalents, but still worse than heavy cruisers. Another Suggestion wo

0 Replies 6,043 Views