Try and figute it out for your self. [e digicons]:D[/e] But like i said its conterable.
EadTaes
[quote quoting="post"] Carriers need to fall back and regroup. Period. No matter any situation. Here's a thing; the problem is when your fighters and/or bombers got eliminated by his airforce, there is 0% your carriers ever produce fighters to contribute the battle. Carriers make strikecrafts quite slowly, and this means as soon as new fighters are building, the enemy's fighters will kill them instantly. In the end, your carriers would
Well it realy depends on your oppenents and if you get tehre before them or not. Soemtime just 20 fighters will do but otehr times you need to ahve only that and rely on your combabt ships to kill the enemy fleet. Also gettign a few flaks is always good 10 to 20 is what you want no mroe then that or it is just wasted supply. Unless your vasari, then you can spam flak frigs like mad. [e digicons]:D[/e] Untill your opent out spams you with light frigates. [e digicons]XD[/e]
There was B5 mod but the dude stoped workign on it because the current engine couldnt cope and do everythign he wanted it to do and also do to the fact that he was mostly workign alone. You could try and contact him to give him your help see what he says.
[quote who="CenturionJixra" reply="2" id="1970620"] Can't say it received much attention. I have no idea why Spore--all hype and nasty DRM--was featured at all; probably because of the undeserved hype and publcity it received. It's a shame because Sins really deserves some prime limelight.[/quote] My sentiment exactly. I would be for sayung the EA probably payed the dude.
Map sized is determined by the number of players not by the number of planets. So if their are suposed to be more players make sure you properly setup the home worlds. A properly setup homeworld will have homeworld brakets around it.
The best way I can think ofve would be line of sight. That way ships could hit each otehr resulting in friendly fire. Or some ships wouldnt be able to engage combat because of friendlies blocking the shooting line. But this would be intensely demanding cpu vise.
[quote who="InfiniteVoid" reply="19" id="1969764"] So, by the logic of your second statement, chained usage of 2 abilities is meaningless? How about Distortion Field + Volatile Nanites? Interference + Disruptive Strikes? CB + Malice still does fatal damage to frigates in the line of fire, I've been able to clear a column of ships in a formation. Rapture's Concentration Aura increases strike craft damage output, which is a significant advantage to the Advent with their focus on
[quote who="Cpt_Siddy" reply="7" id="1969525"] Animocity = bugged, you can reorder fleet instantly. And it dont always even make them "force atack" Vengenace = apply damage after mitigation = WEAKSAUCSE Malice = nerffed to hell and back. --------------------------------------------- FAIL[/quote] Actuly not fail. They nerffed malica because it needed to. But combining those abilaties will infact cause cat
[quote who="Cpt_Siddy" reply="2" id="1969336"]You all talk abaut the caps to countter marza. I mean REA PRO PLAYERS never build mor than 1 cap and spamm LRM/Carriers. And maybe go HC's later! WHY WHULD I BUILD CAPITALS INSTEAD OF MY PRECIOS LRM SPAM? MARZA IZ OVRPOWERED PLEASE NERF IT! I CANT ROLL OWER TEC WITH MY ILLUMINATOR/CARRIER FURRBALL ANYMORE! Its totally unfair, that player who invest time and money on leveling 3 lvl 6 marz
Also I would add that it is actuly possible to "TANK" the missile barage if you have sufficient defence upgrades and repair power. Thats due tot he fact that it deals damage over time and not instantly.
Moons difinately need to go. So do station. Sations could be come starbases in entrenchment. Making all the resorces outside of planet grav well and into uncolonisable astroid belts and ice feilds is teh way to go. Allows you to build the 3 lvl of mining barges to harvest all feilds. You need to build one barge for 1 "mine".
What does thsi mod do exactly?
Dont forget that titans will be expensive as hell and take you a long time to build. I would give it a 10 minutes build time atleast since those things take 3 months to build in eve. And the resorces needed is also insane.
To start for the ship stats i would use all of the default imformation found on them. Via the show info. And would also like to join since ill ahve spare time to work on this mod durring the holydays. More ideas: To create damage type, damage resistance and proper chance to hit (sig resolution vs sig radius) we will need 4x ship zized x4 races so 16 armor types. For weapons the number is 8 for short and long range guns, 7 for missile. so 71 weapon types not cou
[quote who="koda0" reply="3" id="1949418"]so sheld generators stack, or is that a no? Do repair bays/hoshiko's stack(please say yes) same with Cap.ship abilities, like radiation bomb? Sorry for the onslaught of questions, I don't have it yet and want to know what to expect. Koda0[/quote] Yeah hoshikos do stack but only if its teh AI that does it. I had a javerlin being rep 200 HP
HAha okay at first i to didn'T understand why they delayed entrenchement and didn't start the beta for it on the 18 like it was suposed to realease. But then seeing the problems in 1.1 it'S easy to understand that teh beta will be delayed until the iron out the kinks outta 1.1 then beta will start. Would be nice if they could tell us their game plan on this.
From only multyplayer experience teh best strategy is to: 1) Purchace Lvl infrastructure on your home world 2) Build the crystal mine 3) Buy 100 crystal 4) Build capital ship yards 5) Build a coloniser cap (note on some standard maps and small map you migth want to delay this till you know a bit more about how the map is layed out.) 6) Build 2 scouts 7) Build the 2 metal mines 8) From here on end you apply teh strategy that you c
http://img360.imageshack.us/my.php?image=minidump111sb4.jpg Hate to be the one to say it. now were can i upload the dump file if u need it.
I must say that the hard code that a ship can only build 2 types is silly. I for one can think of a 2nd fighter type i would liek to build. The escort fighter. Explanation: currently fighters, i liek to call them defence fighter since they defend teh ships of you fleet from enemy bombers, first go againts enemy bombers ignoring other targets. The enemies fighters does teh same so all that truely end up dieing are bombers. I would like escort fighter that would target enemy fighte
Nope while we were playing our game became totaly unresponcive.
It's 7h51 eastern the ICO has been down for 20 minutes. I think the hamsters need some petting. [e digicons]:D[/e]
The server seems to be down will it be back up?
Hehe i suddently turn into a full fledge pirate due to my protest against EAs DRM methods. I'll say it against to make it clear. I followed achiously and with great hope and anticipation the developement of spore and lived throught all of the dissapointing delays only to be told about the draconian DRM methods they would be inplimenting. On thus note i decoded to boycott the game and to get my self a pirated with is obviously DRM free in protest. Previous to that only 2 other prirated
[quote]Draconian DRM schemes are a problem. Acting like a bunch of petulant hooligans in the face of them isn't doing anything to help bring about a solution.[/quote] Yes it wil when they start seeing all the money they are lousing becaus of DRM. If our little movement here and the gamers bills of rights gets more populer DRM crazy compagnies like EA will start to feel the squeze eventuly.