I am happy to say i am 100% currently piratign SPORE for the sole reason of the DRM. So [e digicons]:rofl:[/e] to their attemp since this will be game number 2 that i pirate. The othe rbeing Gangsters 2 wich i only pirated because the game was no longer available anywere else.
EadTaes
Wow you people make it shound so much better then what it actuly is. First fo all for Vasary and and Advent you need a combo of 2 ships wich 1 needs to be lvl while the other lvl 6 so bam easier to get thsoe combos then marzas. And those abilaties will kill high lvl enemy cap ships instanly. And you can't dfend from them. 3 lvl 6 Marzas will only kill light stuff, like light frigates, long range frigs, colony frigs, seige frigs. With 3 you'll start killing the support cruisers. With 4 youll k
Well for me now havign compagnie that will use no DRM i decided that i would buy their games. And simply hack those with DRM just for the DRM. The problem has just gotten way out fo hand it'S almost as if they wnat to controll you cpu to make sur eyou dont hack their game. Well sorry but that desn't float my boat.
Implementing line of sight would be an awesome add on if you can manage your fleet formation to block those lines and protect your cap ships with yoru frigates. But on makign cap ships stronger all they need if more base HP. Mitigation, sheild restoration, armor regeneration, and armor defence should all remain the same. Just have more HP to buffer the damage more. Example A ship that had 5000 sheild and toke 5 minutes to recharge those sheilds from 0 to full will now take 10
Well i was watching game play videos of Starcraft II over the weekend and i noticed one feature they had that was prety awesome and that SINS coudl realy realy use. Its a smart cast system. Currently in sins the only smart cast is that you can'T cast teh same effect twice ont he same target (except for dunov sheild restore) but gettign a better cast system would be good. Because right now you have to select each individual unit you want to cast an effect, then click ont he effect and then cli
Yeah i know But i just like to build them againts cpus. In online fights i rarely get to 6 caps.
Indeed tech are weak compared to advent and vasary late game and in some other areas. But if you know what you doing you can do great things. First of all your maxed out cap fleet should look somehting like this. 5 Kols: It's the stronger ship that can take the most damage because of it Phase sheild abilaty and finest hour. In adition now it's anty fighter abilaty come in handy very often in the beta. 4 Marza: Raze planet just awesome. And missile barage works now and
Well Title prety much says it. Every mod I try seems to not work in the beta.
Nope you shouldn't be able to knowbefore hand if their si one or not. This needs to be fixed. And i would even suggest a change to the way artifacts are distributed. Instead of having them predetermind at game start i would ahve then be generated by exploration. And have it work that the fewer explorations total on all planets by all planets the more likely to discover one. Meaning exploring planets would become a race to see who can get artifacts. But at teh same time a balance act bet
I for one allways wondered why the light frigate was more expensive then the LRMs. The cost only made them more useless. Not to mention they use more supply. As for flacks, I tink they should try to keep a 1/2 to 2/3 ration of flaks/carriers to get to a point were you'll have enought flaks to severly limit the fighters/bombers. I think that would be the Butter zone.
Man only on impulse i have to go and download an other freaking program. X-(
Waiting is fine, as long as we are kept informed.
Good thing it would mean the things like say game prices and music CDs will go down. But its pretty much impossible to enforce. And the bad part is that is would nerf but English subbed Japanese's anime. I,d end up having to wait years in some case for anime now instead of hours and to boot it would be terrible. Dubbing companies alway take longer to dub then ti take the jap to produce the episode. And the prices they sell I couldn't watch them all. Plus they most fot he time m
Actually he copy/pasted the description of the TEC lobby on ICO. The one that is always empty and everyone wonders why it even exist.
It increases time you will see what going on. I think lvl 1 is 15 minutes and lvl 2 is 30. But i forget. It's a great Spy tool. Especially since their ain't nothing the enemy can do about it once you've lunched it.
1) Can target any planet you have explored. I.E. had one of you ships visit the grav well. You do not need any ships present at the location to fire. 2) It causes exactly 3500 DMG tot eh planet so you need 2 shots to kill your 6000 HP planet like a pirate base. Take note that if you only have one cannon by the time you get to fire your 2nd shot the planet will be healed again. So you need 2 to kill it one go. Also TEC is the only race can reduce the damage received by novalith by buildi
Still ahve a minidump issue so cya guys. o/
No it's not an ability it a game bug. It happens to me sometimes. Like i tell my cap to retreat and give it the order to move to move 3 grav wells away. But the SOB just jump to the next and sits there, following enemy ships jump in and kill it when I thought he was safely on his merry way. OR 1 type of my units following and enemy unit jumping out when i ordered them to stay, etc. It happens, it frustrating, it costed me victories.
Me in games that the enemy allows me to build up my fleet and get max supply max caps i like to make a fleet along this line. I make 2 Fleets, 1 combat/offense and 1 support/defense :COMBAT: 5x KOL 2x MARZA 2x DUNOV 1x AKKAN 40x HC (more if supply allows) 40x LRM 30x Hoshikos 20x Cielo 10-20x Cobalt 10x Flak (if needed) :SUPPORT: 4x SOVA 2x DUNOV 20-40x Percheron 10-20x Hoshiko (depending on supply) 10x Cielo<
Vasary has some overpowered skills just like advent. Last week saw a friend of mine kill my fleet, 40 LRM, 20 Hoshikos, 20 HC, 10 Command, in 2 seconds flat. Only my 3 caps survived.
Even Omegas can't compete against Minbari Sharlins. They only ship int he EA is that estimated to be as strong is the Warlock since it has 2 GODsat beam cannons that we build after the Earth-Minbari war specifically to 1 shot Sharlins. And a battle between a Warlock and Sharlin is decided on who lands a hit on the other first.
You probably just got a few days ban. 3-4. It's what they hand out so it's a real joke. I never heard of any permanent bans, and why would they they want people to keep playing. Your just unlucky to have to someone report you bad mouthing them. I got bad mouthed lost of time but never reported i just don't core but that person did.
Here is my idea for the General concept of what I think would be best. Races: EA, Centaury, Narns since the other races are overpowered or to week. Pirates should be replaced with the ISA. Players should not be able to put bounty on and other players. Instead bounty will accumulate on who ever is destroying the most stuff. So the ISA should be attacking the player with the most enemy ships destroyed. As for the raiders you probably should model the Raider carrier and h
A soon as you colonize a world research infrastructure to lvl 2 to cut lost. And you should start laying down trade ports as soon as possible. That normally mean the 2 research labs at your home world will be civic labs. Refineries are good but only later in game. Early game spam trade ports.
No their don't. Repulsion repulses everything hostile to you.