Scroll_Lock

Scroll_Lock

Joined Member # 3101649
0 Posts 6 Replies 91 Reputation

Wow, that looks pretty approachable, I'm sure even that simple coding will confuse me a bit since I'm awful at progamming but I look forward to trying it out. And it shouldn't be too difficult to a basic Wheel of time conversion, How about a hero group called the band of the red hand? Sounds like it shouldn't be too difficult, And the Forsaken and the Fallen share attributes for a slight conversion. I can imagine myself spending days on this alrea

73 Replies 128,111 Views

Wow, my biggest annoyances with the beta are being seen to so quickly! less city improvements required will vastly streamline city management and make them far more pleasing to look at too! And less one tile movement groups will be great too. If it continues at this rate, I may lose control of my bodily functions by retail release, too many great things going on at any one time.

219 Replies 338,847 Views

I'm wondering whether this is worth mentioning or if it's already a known issue but I've noticed it fairly often. I've been having issues with the cursor not being correctly place to where I'm actually clicking, I don't really know the better term for it but on the odd occasion I've accidentally attacked a large unit even though I've clearly clicked on a tile either adjacent or even further away. Also a quick note is that I'm running this at 1920X1200, and I've noticed the tex

1 Replies 1,001 Views

[quote who="Yanxa" reply="358" id="2519640"] Quoting eisenhorn666, reply 355Really looking forward to this but GMT means i'm looking at 5am or 8am depends on pst or est cheers in advance guys good work Same boat, dude. Let's just enjoy the last few hours of social life we have before we spend the next few days glued to the computer [/quote] And I'm guessing you're gonna be swapping between this and ME2 right? I don't think I'll see day light for

5,100 Replies 12,725,824 Views

Nice to see the mods going alright again. It'll be interesting to see what the community input will be like. I hope it turns out to be a great mod for you guys, and I will continue to watch and enjoy everything you lot release.

1,969 Replies 4,034,342 Views

The mod team have explained why they aren't going to make the mod for the original game several times already and it's not like they're going to change their decision for you. It's alot of effort to create a superb mod like this in the first place but I really doubt the team have the man power to create new versions of the mod for different versions of the game. Also the fact that Entrenchment is peanuts price wise and offers so much extra content should make it a no brainer that you

791 Replies 1,945,084 Views

[quote who="Mooster" reply="9" id="2098262"] Quoting Scroll_Lock, reply 7Hey guys! I'm really impressed with the work you've shown off so far and I'm looking forward "patiently" to the Entrenchment release. I'm wondering whether or not you will use Manshooters dynamic battle system? It may take alot of rebalancing but considering how it would obviously suit the source material so well do you think you may eventually include it? Due have you seen star trek space bat

791 Replies 1,945,084 Views

Hey guys! I'm really impressed with the work you've shown off so far and I'm looking forward "patiently" to the Entrenchment release. I'm wondering whether or not you will use Manshooters dynamic battle system? It may take alot of rebalancing but considering how it would obviously suit the source material so well do you think you may eventually include it?

791 Replies 1,945,084 Views

Isn't there a Nvidia driver coming out that better supports this game? I can't be sure on this, might've been a dream. :P It runs fairly well on mine with around 6 players until everyone gets to the max fleet capacity. My pc sucks so I'm not complaining since it runs well enough to play at all but the most hectic of times and even then it doesn't drop sharply in performance.

82 Replies 52,688 Views