Wow, that looks pretty approachable, I'm sure even that simple coding will confuse me a bit since I'm awful at progamming but I look forward to trying it out. And it shouldn't be too difficult to a basic Wheel of time conversion, How about a hero group called the band of the red hand? Sounds like it shouldn't be too difficult, And the Forsaken and the Fallen share attributes for a slight conversion. I can imagine myself spending days on this alrea
Scroll_Lock
Wow, my biggest annoyances with the beta are being seen to so quickly! less city improvements required will vastly streamline city management and make them far more pleasing to look at too! And less one tile movement groups will be great too. If it continues at this rate, I may lose control of my bodily functions by retail release, too many great things going on at any one time.
I've had all buildings disappear at certain zoom levels and not return, even before I've zoomed out too far. Effects like fires and similar particle effects remain. A reboot of the game fixes the issue though.
I'm wondering whether this is worth mentioning or if it's already a known issue but I've noticed it fairly often. I've been having issues with the cursor not being correctly place to where I'm actually clicking, I don't really know the better term for it but on the odd occasion I've accidentally attacked a large unit even though I've clearly clicked on a tile either adjacent or even further away. Also a quick note is that I'm running this at 1920X1200, and I've noticed the tex
Looking forward to giving some useful feedback, I won't be however complaining about how OP every thing is.
Hey now! 24th of August is just fine, and it also happens to be my Birthday.
Finished all of my Uni exams here, all the more time for this.
Looks wonderful, and I too enjoy my games with less clutter, It gets frustrating quickly not being able to find exactly what you need among a heap of graphical trimmings. I do wonder though where beaches will be better represented on the cloth map later in development?
[quote who="Yanxa" reply="358" id="2519640"] Quoting eisenhorn666, reply 355Really looking forward to this but GMT means i'm looking at 5am or 8am depends on pst or est cheers in advance guys good work Same boat, dude. Let's just enjoy the last few hours of social life we have before we spend the next few days glued to the computer [/quote] And I'm guessing you're gonna be swapping between this and ME2 right? I don't think I'll see day light for
Perfect timing too, seems like this won't be ruining my current course work. Not that I'd mind if it did. It's crazy to see all the work that's gone into this, I don't think I've seen a mod ever jam so much into one release. Best of luck wrestling with the new patch.
Nice to see the mods going alright again. It'll be interesting to see what the community input will be like. I hope it turns out to be a great mod for you guys, and I will continue to watch and enjoy everything you lot release.
If the list isn't too long I'd join up. I've just about finished college and I'd like help.
Glad to hear the number of torps fired in a volley is going to be less. It's going to be interesting to see how the antimatter for ammo system works.
That's looking quite good Besla, what toolset are you building it with? I'm thinking of doing some modelling and maybe texturing in my spare time, which I'll have a lot of soon.
I was really pleasantly suprised. It's very close to Khan for me, and they fixed the Romulans which was nice. All of the little details were nice as well and I could see the film turning into a great new series. 80% dark shimmer? I can't wait, I still go back to 0.3c quite often.
I can't wait to have the Constitution and the Miranda having more suitable roles. Oh and I just watched the new film, what did you guys think of it?
Keep up the good work guys, after the Lackluster ending to Season 4 (IMO) theres very little additional Bsg stuff for the fans to get a hold of!
It seems to work fine for me...
Mooster is that going to be the dominion starbase? If so then it looks like I'm gonna be playing the Dominion alot just of nostalgia sakes!
Yeah I wish I could help code or something but i've had too little experience from programming classes. If you guys need another tester I've sadly had a lot more experience with that. [e digicons]X|[/e]
The mod team have explained why they aren't going to make the mod for the original game several times already and it's not like they're going to change their decision for you. It's alot of effort to create a superb mod like this in the first place but I really doubt the team have the man power to create new versions of the mod for different versions of the game. Also the fact that Entrenchment is peanuts price wise and offers so much extra content should make it a no brainer that you
[quote who="Mooster" reply="9" id="2098262"] Quoting Scroll_Lock, reply 7Hey guys! I'm really impressed with the work you've shown off so far and I'm looking forward "patiently" to the Entrenchment release. I'm wondering whether or not you will use Manshooters dynamic battle system? It may take alot of rebalancing but considering how it would obviously suit the source material so well do you think you may eventually include it? Due have you seen star trek space bat
Hey guys! I'm really impressed with the work you've shown off so far and I'm looking forward "patiently" to the Entrenchment release. I'm wondering whether or not you will use Manshooters dynamic battle system? It may take alot of rebalancing but considering how it would obviously suit the source material so well do you think you may eventually include it?
I've notticed that when I move the camera around as a ship explodes it freezes for a split second. It's a minor issue but it is a little odd.
Isn't there a Nvidia driver coming out that better supports this game? I can't be sure on this, might've been a dream. :P It runs fairly well on mine with around 6 players until everyone gets to the max fleet capacity. My pc sucks so I'm not complaining since it runs well enough to play at all but the most hectic of times and even then it doesn't drop sharply in performance.