HouseRalan

HouseRalan

Joined Member # 3102779
12 Posts 128 Replies 23,472 Reputation

I think the dead files are just like all the extra tabs at the end of lines in the galaxyscenariodef file and the textures from beta 4 about the arrival of the vasari are just laziness and why they are around is apathy. Vasari: poorly balanced in Vanilla -poorly balanced in Rebellion. At least there is consistency. Bugs, Glitches and Sloppiness are chasing the Vasari.

136 Replies 347,408 Views

Beta testing phase way too short imho and most of this crap could have been worked out by delaying final release a month. Think Endless Space will have such problems? Probably not unless they want people abandoning their game in droves after the first month. Remember, for every pissed off person posting in the forums, there are even more who just didn't bother and shelved the game.

50 Replies 108,042 Views

7 Deadly Sins for Entrenchment has beefier caps and our own 'capital type Titan' -a true Super-Capital with boggling firepower and durability. Titans will be changed to what we want. Personally, I'm not too hot on the 'capture/nanite' capitals -we'll play around with those. Good Job Rick!

7 Replies 6,131 Views

Wow, one pissed off customer and he's getting his money's worth just watch everyone fight here. Yes, all colors are the same after you've killed everything and all's covered in blood.

56 Replies 146,208 Views

The TEC Loyalist Titan has: 114/5.5 lasertech titan on L/R 30/7 flak antilight on F/B 148.75 & 136 /8 beam titan on F/B 127.5/10.5 missile titan on L/R The TEC Loyalist Titan design is that of a damage sponge with those massive wings. Its main weapons are broadside so it doesn't get gutted in battle. Secondary weapons are F/B to nail support. Giving additional damage so it presents it's vulnerable core completely messes with the des

5 Replies 30,037 Views

I'll be honest, I bought Rebellion for modding 7 Deadly Sins into it. Playing 7DS 2.5 RC3 and seeing what we've done in Entrenchment only makes me want to see what can be done in Rebellion. All modders want is a nice, stable working base so they can mod the **** out of the game. I'm not too concerned that the balance is out of wack. Not everyone, like me, creates massive 15 tab excel spreadsheets with thousands of details in just to take original armor, hull, s

56 Replies 146,208 Views

http://pastebin.com/NH0n2yeR This is a modified tech battleship. You'd have to do a few things to get it into game by using a mod. To make the file above, I had TITAN_TECHLOYALIST.entity open and a copy of CAPITALSHIP_TECHBATTLESHIP.entity, which I have renamed CAPITALSHIP_TECHLOYALISTDREADNAUGHT.entity. There is a lot of copy/paste from titan file to the dreadnaught. Capitals can't have the tita

3 Replies 3,943 Views

logger, I'm not satisfied with rebellion, but I have imagination in greater quantity than coding skill. What is in rebellion is a massive upgrade over trinity. Most people don't really understand the time Stardock put into this. See, I'm not a total dick.

56 Replies 146,208 Views

Will there be a Sins II? Probably, but if the game still has all the "options" of Rebellion, I won't bite -maybe if I have $10 to blow on it via Steam a year after release and umpteen patches. There are too many things imho that SINS doesn't have to list. I'm thinking Endless Space is going to blow the lid off the genre and Rebellion is just going to dwindle -not die, just dwindle. Some sales info, server traffic, just anything for SOASE over the 4 years

26 Replies 38,980 Views

As in original post, nothing I did in the "7 Deadly Sins Militia Mini-Mods" deals with mines at all. In fact, I removed mines at the pirate base, but still doesn't explain the shite error. Thanks

5 Replies 5,310 Views

you can mod the aeria drone host to spawn mines like the Ruiner. the current mines... tough to use. Fun however if you successfully micromanage your minelayers to pop mines in the middle of an enemy fleet formation. I do it with the ruiner and then retreat -enemy usually gets torn up on chase.

6 Replies 34,243 Views

I'm one of the devs for 7 Deadly Sins, not Stardock which is why I put "might" in there. Proto, enjoy this https://forums.sinsofasolarempire.com/428086 it will make you feel better. Try Quickstart. I've gotta say, damn that some Eraserhead there.

50 Replies 55,605 Views

reserved... and I never get to say 'First' Added what's generically called a Warchest that has 10x the trade income rate of a normal tradeport. Ability has a 60 minute timer and for 35 seconds tears 100 metal and crystal out of the planet core -some damage done and population killed on home planet. This'll be for quickstart only, spawns at planet and cannot be built. PVP: a player might rush you and spite suicide his fleet against your structure, so

8 Replies 39,600 Views

Added what's generically called a Warchest that has 10x the trade income rate of a normal tradeport. Ability has a 60 minute timer and for 35 seconds tears 100 metal and crystal out of the planet core -some damage done and population killed on home planet. This'll be for quickstart only, spawns at planet and cannot be built. PVP: a player might rush you and spite suicide his fleet against your structure, so watch out. It's loss is a crippling blow. <

12 Replies 23,991 Views

Credit "Danman -7DS 2.5" Working on adding something to quickstart that's already planned for 2.5 Final Release, but just so we know it'll work. http://www.danmangames.com/dmgadv/ our main site. register as a free user. when approved, you'll be able to download 7DS 2.5 Beta 6g for Entrenchment 1.053. The GalaxyScenarioDef for that is more extensive than the one in these mini-mods. You should

12 Replies 23,991 Views

Assert @ C:\Projects\P4\SinsRebellion\Release\CodeSource\GS/AI/BuildResearchAI.cpp(908) ability->GetIAbilityPtr()->GetDef()->m_buffApplyAction.buffInstantActionType == BuffInstantActionType::CreateSpaceMine * I don't know what the hell is up with dev.exe on this one. Nothing I've added to what I'm working on has to do with mines.

5 Replies 5,310 Views