HouseRalan

HouseRalan

Joined Member # 3102779
12 Posts 128 Replies 23,472 Reputation

OP, You are asking for options. That's just not gonna happen. A player on a team going balls out economic should have to click a couple hundred times to transfer over that much to their aggressive teammates clicking out ships and orders and attacks. This way the number of user actions balance out. Yes, it'd be nice if the game had more options and a little pop-up window where you could type in the number of credits, metal, crystal to transfer.

25 Replies 29,034 Views

I refuse to read the content of the post... the title is just too damn funny to not troll this in epic quality. I'm not an epic troll, but I'll give it a shot. Wait... There is no "Keep Playing" option? I rather like having a map with 3-4 pirate bases or heavy bases full of Imperials, Kohr

13 Replies 15,083 Views

Stardock, please figure out a way to put logistic and tactical structure, asteroids as well, -500 on the Z. It's not much, but enough so that ships running the plane won't get hung up on them, dive under, fly over, or spend minutes circling around. Galaxies could benefit from Z-axis +/- range -just a little.

14 Replies 9,746 Views

Endless Space is making its big push against Rebellion. I don't think anything else out there really what it takes to either match Rebellion or Endless Space. They're a much different style of company and game -moddable or not- looks amazing. Just wait for the game, don't get a beta ... um, like we did.

26 Replies 110,513 Views

[quote who="Ryat" reply="46" id="3186587"] Quoting SemazRalan, reply 44Little did we realize June 12 was a huge brick wall of doom on which all our hopes and expectations for Rebellion would come to a crushed and fiery end. Fix the bugs -should've pushed release date to July 12. Says the doomsayer. [/quote] Doom, Doom, Doom, Doom, Doom, Doom, Doom, Doom, Doom, Doom, Doom, Doom, Doom, Doom, Doom, Doom, Doom, Doom, Doom, Doom, Doom, Doom, Doom, Doom, Doom,

48 Replies 104,627 Views

Danman is Top Tier. I do writing/galaxyscenario, Makon and Scratch do coding, many are working on models, but Danman isn't afk, he just doesn't come to the SOASE forums -he's quite active on ours. and as incredible as this seems, I agree with SwissKnight to a point. This is dumb, but it's here.

240 Replies 582,981 Views

GalaxyScenarioDef in your GameInfo folder is what has the template for the pirate base. Find this: planetItemTypeCount All the PITS/designName is what appears in the template. entityDefName is the actual entity file in GameInfo that the designName spawns. You can change any template you want. Adjust the normal and quick start for more ships, structures, etc... Find "Template:PirateBase" These are the Titans available. planetItemType<br

4 Replies 3,200 Views

I'll look into U[quote who="Omicron2k5" reply="48" id="3186892"] Quoting SemazRalan, reply 47Better still. StarClad should start working on Trinity/Rebellion for Linux so we don't have to screw about to get better performance out of the game. I certainly would be delighted. PS: Installling Linux is not hard, if you already installed windows. Try and give Ubuntu a go, if you want to take a look. It is one of the most supported distributions out th

53 Replies 106,784 Views

Gotta say, deathmatch mode -min/max tech levels (start tier 4, max tier 7 -last tier unavailable), slider for resource multiplier, and option for 'fleet start' would certainly give the game an edge.

22 Replies 15,526 Views

Other mods have come up with their own names for credit/metal/crystal. Dawn of Victory changed credits to manpower -well fitting for their universe. No doubt Star Trek mods have Latinum for credits, Tritanium or Duranium for metal and Dilithium for crystal. EvE mod might use ISK, Tritanium or another for metal, and maybe Zydrine for crystal. All give the player immersion into the game story/universe. 7DS has been going for greater and greater story immers

4,959 Replies 12,563,013 Views