HouseRalan

HouseRalan

Joined Member # 3102779
12 Posts 128 Replies 23,472 Reputation

well, we've got jedi and sith holocrons and Emperor Palpatine recloning himself over thousands of years, then there are Thrawn clones leading wasteland fleets... and a Leviathan Sith BS. Canon smanon... they kick ass. We toyed with the idea of the Empire having Space Mines "crewed by the finest Ewok warriors in the Empire". But, we nixed that idea -too dark.

10 Replies 62,718 Views

SilencedHawk... a variation of #2. Star Wars movies are considered 'canon' or the holy verse of the church of the perpetually unlaid. Their ships are shown having weak armor and actually powerful shields, so 'canonically' is 'appearing in the original form." Star Wars novels and comics are considered 'non-canon' star wars material. movies are 'canon'. Sinperium, it's Neo. He already sliced SOASE&#39

10 Replies 62,718 Views

Code or Texture analysis... take your pick. That movie with all the textures and strange images seen on the new Vasari Capitalship while smoking peyote might have something to them or we could just go way out of the ballpark. Arnor & Dread Lords ... from Galactic Civ II The other group of Precursors, who wanted to guide them, began to actively thwart the actions of the Dread Lords

136 Replies 347,451 Views

everyone decided StarClad doesn't know and is just using us to get cool ideas about what's chasing the Vasari. Putting the Easter Egg in the code is a bullshit move since you can't, by the EULA, do what is necessary to find it so I'll calling shenanigans on StarClad. There is nothing in the code. There are assorted ideas that came from looking at the new Vasari Capitalship, but nothing solid.

8 Replies 13,477 Views

Entrenchment, Diplomacy, Rebellion A ny weapon can be modded to ignore shields , it's not just a property exclusive to phase missiles. 7 Deadly Sins has toyed around with this giving a variety of weapons "Phasic" properties -to bypass shields to some extent. Adding this line to any research subject and applying the appropriate researchModifier &nbsp

10 Replies 62,718 Views

Yeah, just tested this modification to Researchsubject_ShieldTech1.entity to see if 7DS can give Empire their Impentrable Shields through research instead of through ability (modded adaptive shield buff) in ability 4 slot (which dev.exe hates) MaxNumResearchLevels 4 priority 1.000000 researchBoolModifiers 0 researchFloatModifiers 3 researchModifier modifierType "ShieldPointsMaxAdjustment" baseValue 0.000000 &nbsp

24 Replies 33,457 Views

Good patch release Yarlen. So can this be put into a shield research item instead of through a pact? 7DS will love you and I'll post nice things for a change if we can do this so the Empire won't have to have a passive research boosted ability that gives them their impenetrable shields through a buff like "Adaptive Shields" MaxNumResearchLevels 4 priority 1.000000 researchBoolModifiers 0 researchFloatModifiers 1 researchModifier &nb

24 Replies 33,457 Views

you might not have 100% phase blocking. That shield pact doesn't make you immune.[quote who="Teun-A-Roonius" reply="11" id="3184308"] Quoting bilun, reply 10Just did some testing. 2 bugs actually: #1). The phase missile blocking techs are actually making ALL enemy weapons have a chance of bypassing advent shields- not just phase missiles. And presumably they are increasing the chance of phase missiles bypassing shields #2). These te

24 Replies 33,457 Views

We are including Galaxy Forge 3 [Deadly Forge] with the final release. This has well over 80 templates. Advent, Vasari, TEC, Imperial Militias. Some cool and tough bases. Fleets. I did not make all the bonuses able to be placed on the planets. There are so many you'd lose your mind placing them. A couple of minor fixes and mesh work going on atm. Everyone is hyper busy with RL -including everyone. I've revised a m

4,959 Replies 12,564,781 Views

Good job on screwing up Galaxy Forge templates for /withchance, not figuring out how to set 'withchance' for pirates for variety on pirate bases, and again not fixing how the game loves the noplanetowner over planetowner templates unless using the in-game map maker. The new Galaxy Forge dumps more often for me than prior versions. Congrats, Epic Fail! Just when I thought Rebellion was improving, the sweet hand of Rebellion appears with a rubber glove covered in lub

5 Replies 5,541 Views

Game is an idiot and loves the noplanetowner/withchance over planetowner/withchance. Games made with the map maker will have militias that colonize -but only the default stuff. Custom templates -you might as well make them always colonize for how the game selects things. Royal ****ing Pain.

10 Replies 13,046 Views

oh yeah... "CultureArmorAdjustment" "CultureHullRegenAdjustment" "CultureWeaponRangeAdjustment" "CultureWeaponIgnoreShieldAdjustment" Map Triggers For Sins II - sometime in 2020 Crew being useful on ships like it was in Star Trek Armada II. Realistic planet population sizes instead of having to guess wtf the multiplier is. Realistic planet population growth and immigration port + settler ships (like tradeport and tradeships)

31 Replies 24,821 Views

Just go for it. Throw your desires here because lets face it, they don't go anywhere when posted elsewhere. Whacha wan for SOASE? Don't expect any desires to be fulfilled, just throw'em out. *Campaign + Editor *Deathmatch Mode min/max tech, tier min/max setting, Adjustable start cred/metal/crystal

31 Replies 24,821 Views

[quote who="Seleuceia" reply="7" id="3182159"]I DO NOT NEED A COOKIE...I AM BEING VERY RATIONAL RIGHT NOW...PERFECTLY SANE...THIS IS A REASONABLE REQUEST... Also Zombie I noticed you used a broken record icon...I think that would be fitting for the soon-to-be digicon...[/quote] Your requests have entered the que with all the things people have been asking for since 2008 that still haven't been done.

17 Replies 40,296 Views