CRCError1970

CRCError1970

Joined Member # 3102894
0 Posts 1 Replies 292 Reputation

[quote who="Javaslinger" reply="7" id="2187734"]Don't blame the dev's for your utter laziness... [/quote] I'm not lazy. I just have better things to do with my time than read every post in a forum looking for info that should be stickied.

15 Replies 50,646 Views

[quote who="LordCarlos" reply="8" id="2187785"]Oh my dear CRC, why would they have a patch note if you can just go to demigod on impulse and see view history, but i guess you were not aware of your stupidity, if you would have read Frogboys journal at least once you wouldnt dare to talk about stardocks record on communication with thier customers. [/quote] Right - go click that history button and tell me what kind of patch notes you find.

15 Replies 50,646 Views

Sorry.. I already posted that I prefer to NOT wade through other threads to find info that should be properly presented. I don't think it's asking too much to have patch/update/changelog info readily available at a glance. There are lots of other developers that do this... GPG should do it to. Well... They did with Supreme Commander when it was new... I guess they forgot this time around.

15 Replies 50,646 Views

Why would asking the devs to do something so basic be trolling? I don't want to have to wade through posts to find the patch notes. That's why forum software has stickies... Ironclad does it right... When you click on the "History" link in Impulse the patchnotes are right there. GPG puts the ReadMe file in the History link for Demigod. WTF does the ReadMe have to do with History of the game?

15 Replies 50,646 Views

You would think that by now developers would have learned to make a sticky on the forum. It baffles me why *professionals* cannot learn basic stuff like commucating with the customers effectively.

15 Replies 50,646 Views

We should not have to go to another forum to view changelogs. They should be posted here too since this is where impulse directs us for a Demigod forum. They should also be in the history link within Impule as well like SoaSE's are. The current history link shows the games' readme file.

7 Replies 4,986 Views

Doesn't seem to work for me. The planet is not colonized at all... Just an empty Terran planet. I'm putting the text here so you can see what I'm doing. I don't have any idea what I could be doing wrong. TXT versionNumber 2 isBrowsable TRUE browsePictureName "" browseName "" browseDescription "Test Galaxy" isFirstCapitalShipIsFlagship TRUE randomizeStartingPositions TRUE planetArtifactDensity 0.150000 planetBonusDensity 0.400000 homePl

4 Replies 9,631 Views

Hey all, I've found that one of the fun things the Random Map Generator does is add Planets that are actually *owned* by militia rather than just have them in orbit. I've been trying to figure out how to make a planet owned and colonized by militia with Galaxy Forge with no luck whatsover. I've searched the forum and found ways to add "neutral" objects to a planet, but I've never found a way to actually make the planet be owned by the militia as well. The Rando

4 Replies 9,631 Views

A simple feature I'd like to see is being able to send the map you are hosting to other clients on the LAN. The map is just a few dozen kilobytes. No reason it can't be sent to the clients upon connecting rather than them getting a "file not found/same" error.

35 Replies 52,994 Views