I was thinking with the pirate upgrades for diplomacy. The pirates should have the ability to travel to stars other than the one the pirate base is on and travel through worm holes. I am not sure how this would effect the game balance, but there are many times I am playing on a map where there is not a pirate base on by starting star system, and I ignore the pirates for that game because they are not a threat because they can't visit any of my planets. This should not be too
dogbert514
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On maps with a large number of worm holes (such as Ancient Gifts) the AI will not always find out where a worm hole goes to, so if the only way to your home planet is through a worm hole they will not be able to send envoys or any other ship there. This is especially problematic when you are on teams at the beginning of the game because the player does all of the exploring and the AI does not know where the worm hole goes, but they know where each end of the worm hole is located. <
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I have seen the same thing. But it occurs with any starbase not just the vasari ones.
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