ubernaught

ubernaught

Joined Member # 3110139
0 Posts 176 Replies 1,776 Reputation

[quote]The A51 entry theme is where it's at for me, but the entire soundtrack for that game is absolute perfection.[/quote] Man...it's just so damn good eh...it's just ridiculous how much the soundtrack enhanced that game. I think I might do some remixes this weekend, separate the pacy from the ambient for some easy listening...man the memory of that hong kong soundtrack just makes me smile blissfully every time I think of it.

26 Replies 97,535 Views

[quote]With civs with whom you have particularly good relations you can exchange knowledge but it should just mean an increase on RP/Turn got from Trade Routes.[/quote] Yeah I'm a big fan of this idea...I've posted this before but since its been a while... I'd like tech trading to be tied directly to relations, the better your relations, then the more you can trade. To counter the idea that everyone loves you when you have fifty dragons in your army, there should also be a neg

12 Replies 10,201 Views

[quote]if you wanat to have a civil internet community, have everyone go by their first names. Seriously. It's amazing.[/quote] Aye, you are likely correct, though the trade off would be harsh. In my experience anonymity allows concepts to flourish and test themselves without the baggage of social anxieties, where people either filter or exacerbate their opinions on account of the percieved flow of public opinion. Though I understand that this will occur regardless, in the

24 Replies 50,088 Views

[quote]Make cities smaller on the map and rarer, make it difficult to have many of them[/quote] Absolutely agree...civ feels like too many paints mixed altogether sometimes with the amount of cities...also I think it creates a sameness from game to game. In gc2 on the other hand, the spectrum for how many planets you wanted on the maps created IMO previously unheard-of diversity. From huge, fifty turns till you find anything to utterly claustrophobic, it made for fantastic diversity a

7 Replies 11,087 Views

The map sizes you guys churned out for gc2 are what made it for me, I still remember when that immense size came out...man that was funny stuff...and awesome! I guess that's what performance means to me, have a good week! Oh...any idea what a lower end system is for elemental? ballpark? anything?

32 Replies 79,540 Views

that fan chick in ya-eeyah kung fu...easily should have been last...so rigged aye duriel was a badass...but honourable mention goes to those space invader critters that start around level 60 in bubble bobble...not really bosses but they may as well have been

47 Replies 176,947 Views

[quote]However the question arises how do you start with the eldar? I mean the only time Ive seen them be of ANY use is on a FFA when people dont know what they are doing and they have time to get Warp Spider and Fire Dragons[/quote] Micro your stealthed rangers for morale shattering bursts followed up by guardian melee. [quote]Oh and I think the Necrons arent as good as you claim. Late game the Necron Warriors morale breaks 24/7 which makes the health upgrades seem pointless.

72 Replies 190,945 Views

Dear Anarchist44, I only had time for a couple of threads today and opted for yours, so firstly thank you for taking the time to write all that. Personally, having not bothered to upgrade my xbox I'm hardly on the cutting edge, but I take your point on adversarial outlooks. Still, the old coke/pepsi war is considered bread and butter for lizardm...er *cough*...marketing types so just be content that you have broken that barrier and are the master of your own positive attitude. <p

11 Replies 54,321 Views

http://www.gamereplays.org/soulstorm/portals.php?show=strategies&st=30 Here you go mate, great game you should really enjoy it. I played a fair whack this year and had a ball, it is really in the sweet spot for tactics and speed, provided you embrace the early game. Try and get a few mates to play with as then you can throw a few agreements into the mix which always helps to increase fun. As for the OP, uberunits will no doubt disagree but I find the game balanced enough,

72 Replies 190,945 Views

[quote]You know, since the start of this subject, I never realised how annoying I found the American spelling of sceptic. Using a 'k' really grates on my nerves...[/quote] Pretty darn sure that it's an ancient greek word...such words are always k. [quote]p.s. I should also probably confess that I'm a non-recovering postmodernist and have never gotten over the etymology of the English word "fact" having Latin roots that mean "a made thing."[/quote] Boggles the mind eh..

364 Replies 1,046,166 Views

The ground-up diversity of Morrowinds landscape was amazing and gave an impression of genuine distance, I think the key to capturing this vibe is to make land-types impress themselves upon the architecture. Athkatla on the the other hand, had an ambience unrivalled for my RPG experience...the way the sound and visuals combined to create the feeling of being initially lost and overwhelmed was incredible. Then to have this ambience pan out into the endless nooks and crannies of the stor

82 Replies 409,946 Views

On a side note...how on Earth has no one made a ninja FPS? It would be thief on steroids, especially if you went the simulator route, having to find your mark somewhere in an enormous palace with only a sketched map, climbing claws for the outside wall, a handful of Shirikens so it didn't feel like 3d shinobi, single hit katana kills, aw man...the untapped goodness. It boggles the mind that no-ones made this game yet.

64 Replies 176,243 Views

My theory with sci-fi shows is that their fans are miles ahead in the piracy stakes so why waste time making shows for them to pinch of torrent sites. Baby Boomers on the other hand...bit thin I know, but I think TV piracy is srsly rampant. In Aus, our tv is 90 percent deterrence fiction, people can't get enough of super science cops and sickos killing people. I can't for the life of me figure that one out, but it makes me a very sad panda.

22 Replies 95,243 Views

[quote]Stalker is, by far, my favorite FPS. If Deus Ex and Stalker had a baby, I would make a small large shrine in it's glory, but never play, for am I not holy enough. [/quote] I would make a pilgrammage to your shrine. I think for a FPS game to avoid a date with boredom, it has to invest in story. A sense of meaning is what separates half-life, deus ex and the like from hard-boiled marine makes corpse pyramid. Stimulate the players imagination and you inspire...fail to eng

64 Replies 176,243 Views

[quote]For example, mysterious wizard A asks you to bring him artifact B for a substantial reward. Little do you know that the wizard is actually working for your arch-rival, and that artifact is a key element in completing a nigh-invincible golem. If, however, you knew enough about your arch-rival (through prolonged diplomatic contact, espionage, etc), then you might know that this wizard is one of his/her lieutenants. Or, if your appropriate attribute were high enough, you might

176 Replies 650,182 Views

Pooping on the GC story? How was that pooping? It was awesome! Go the flipping Yor! So these abilities you speak of at the end there...are we talking Elemental style mage-like destruction in space? Ah man GC3, it's so nice to know that it's waiting there in the future.

21 Replies 91,918 Views