ubernaught

ubernaught

Joined Member # 3110139
0 Posts 176 Replies 1,776 Reputation

[quote]id anyone else find the # of background stories to be lacking?[/quote] I actually think the origins idea on the whole to be really well conceived (in theory of course). It seems they've made replayability a high priority with this game, which is a great focus for an RPG. I was deadset on the Dwarven noble at first, as I loved the idea of my character living in a big stone fortress, but upon seeing the origin intro...it seems that the commoner is the way to go... With re

152 Replies 328,116 Views

[quote]With Steam you can indeed play offline, as long as the account has logged in at some point.[/quote] Yeah, the only thing that bugs me is having to be online to LAN l4d...drives me crazy...means we can't LAN at ppl's house w/out the internet. Really wish they'd get rid of that, though I can see their point of view.

41 Replies 86,930 Views

[quote]It was fun playing with her, but she hasn't expressed any interest in other RPG games[/quote] My partner played through NWN and an RPG gamer was born, she's already pre-ordered Dragon Age and is very excited about it on account of her NWN experience...I would strongly recommend showing her their website, especially the characters section...she may just find her next adventure there :) Unfortunately for your situation, theres no multi, but I'm confident she'll love it. 8

24 Replies 70,480 Views

[quote]They are. And dwarves are humans who can't grow proper like. And giants grow to much, And lizardmen are just men with scales.[/quote] I'd always seen dwarves as the urge to contract and delve, while elves the urge to expand and surrender, orcs pack mentality and hobbits ignorant with circuit one dominance. Always reminded me of the Lion/Angel/Bull/Eagle set up. But obv. that's a JRR focus and I'm sure there's plenty of evidence to the contrary..

46 Replies 49,448 Views

It would be nice to see battle stats born of research techs that are not traditionally att/def based. EG : As if the yellow techs in GalCiv2 that boosted morale and influence of planets, also translate to the battlefield as unit stat boosts. You could have similar bonuses with the Green Tech Tree...where medicinal techs improve fatigue stats and the like. I like the idea that in place of the 3 colour attack/defence elements of GC2, there are several damage types, with a hero t

208 Replies 746,182 Views

Regards the flanking, I think that speed as a combat value could convey that idea well enough, especially if there were research paths that could allow to constantly pursue speed as an overall tactic. I see no reason why this couldn't translate to the strategic map as well, having expert logistics with an army full of fast movers in HOMM was definately a valid tactic. Regards specific damage types, I agree with other posters that this should be pursued, mainly because I think that a g

208 Replies 746,182 Views

ooh...second page...oops! [quote]The rest of us are discussing the concepts of DLC. It's right up there with microtransactions in my book. They're not asking for a few bucks, they are asking for 7 and then they'll be asking for 10 and then we'll see microtrans[/quote] aye, there are definate semantic repercussions in this method, just look at the word "micro" in there and you begin to get a feel for the strategy, already such jargon has wormed it's way into this apple. There i

91 Replies 243,136 Views

In the long run, I think the dev's are extremely proud of Dragon Age and that their pricing is reasonable, if anything cheap as hell considering the blood sweat and 800,000 words of dialogue. I for one trust this mob, they've got a healthy pedigree, but by hell this is a bad look, reminds me of the Edison/Tesla deal. At the core you've got a creative bunch of humans weaving all kinds of magic, surrounded by a bunch of parasites whose job it is to bread roll this sucker as thin as humanly poss

91 Replies 243,136 Views

[quote]I keep thinking that it’s better to have more resources than fewer. I’d love to hear how others feel about this.[/quote] Yep, definately more. Also I would like to see a sliding scale of rare non trickle recources down to trickling foundation resources. Also +1 to this excellent post: [quote]What I'm trying to get at it that I'd like to see kingdoms naturally play to their strengths, and their strengths being those resources. A land of plains with wi

95 Replies 662,026 Views

Vista's been great for me, though if I recall so was XP, in fact I don't think any problem I've had with a computer has been anything more than a minor anoyance that a bit of reading and common sense could remedy. And when I compare the time it takes to do that with living in a world of paying retail venders rent and twenty cents for five minutes of double dragon, I figure I'm in front. Microsoft, I salute thee.

9 Replies 35,505 Views

[quote]Proof that education doesn't cure stupidity[/quote] Cure it? As long as you do what you're told who gives a flog? Stupidity far more tolerable than some puffed up wanker who thinks all this Punch and Judy nonsense is real. At least idiots can still enjoy soma and the back page. Capitalism, socialism, call it whatever you need to, as long as you lube up and turn up.

410 Replies 1,115,391 Views

Voyager was awesome...even to the point of being able to put up with Johnny football hero douche Paris. But as for the comic book store guy complaints regards realism, I really think you're doing it wrong. The reality boat pretty much sailed the minute Gene thought "what about a spaceship."

103 Replies 332,701 Views

[quote]I hate it, but then I never lose them in battle... Noob! [/quote] Aye...It was my first game so I can be called nothing but noob, but then I've always enjoyed the noob period of games more than the mastery period, generally more fun I reckon. But as for you...srsly never? Not even once? You've never had a weak flank in you kingdom that got besieged from nowhere? I assume you must be ommiting an old age scenario, but surely you've lost one in glorious battle!? Criminy..

16 Replies 6,436 Views

I love the lineage system...it offers so much story to the sandbox mode. Plus. the fact that they age makes one less inclined to be annoyed at their loss, seeing as they would eventually die anyway. I just lost a general (Rome TW) in battle last week defending a province against ridiculous odds, but damn I loved the idea that he went down swinging after a such a long and fruitful life. Well...he only "lived" an afternoon...but you know...

16 Replies 6,436 Views

I've been thinking about this a bit lately. HOMM5 advertised simulataneous turns but IMO failed by revoking the privelage the moment two opponents crossed paths (permanently from that point on). It was annoying to say the least, but put me in mind of the board game from the eightees Shogun (Axis and Allies used a similar mechanic). In these games, each teams turn was divided up into separate actions, economy, deployment, movement, battle...which kept the complexities contained and the

9 Replies 8,655 Views

Hope : True diversity amongst factions...(including general ease/difficulty) with vibrant trade and diplomacy content that can serve as a realistic deterrent to war in some cases. The GC2 system was a great start, but the relationship status meter could be so much more than a military stopwatch. Bonuses, tech restrictions, shared magic research academies etc... Fear : That multiplayer considerations and general new market seeking "zaz" will exert sinister influence on this game.

44 Replies 114,516 Views

[quote]pretty much anything in the name of multiplayer 'balance' could seriously disappoint.[/quote] Aye, in the hands of the competitive RTS gamer, that word 'balance' can become a fearsome mace. Especially in the cold, turn-based netherworld of the developers forum, where it deals +1 pride damage to all opposing win/loss ratios.

109 Replies 357,680 Views