Tirolle

Tirolle

Joined Member # 3111212
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That actually sounds pretty =P So its possible, I just can't find what makes the neutral resource thing.. Thanks, I can wait indefinitely if I can't figure it out =D

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Looking at the planet entity files you see lines like :: neutralCrystalResourceAsteroidSetup neutralMetalResourceAsteroidSetup metalResourceAsteroidSetup crystalResourceAsteroidSetup With uncoloniseable asteroids, gas giants, and that other thing I can't remember having the nuetral ones, and anything coloniseable having the others. How is this controlled? I've been looking through entity f

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Hi. I just wanted to bother you about the stars. I can't seem to find any information about altering the stars. It seems to me that there should be a way of 'colonizing' the stars for tactical and logistics slots. If not the stray asteroid. Look at the star entity files, the have the entityType "Star" while planets have a planet. I currently do not have access to the game to test this, but I was wondering if anyone else had tested it. It would be neat to have 40 - 100 tac and logistics

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[quote]It'd be best to just use hyperspace tech instead, to make it fair for all the players since you can simply send an endless wave of frigates to the enemy's home planet with a space gate in orbit.[/quote] Well, all races in the TC would have this ability of course Also, this would have to be a discovered ability right? Since they raped the galaxy for a lot of them (rodney's gateway to the milky way) and they didn't build them.. they placed them etc, so a lot/some of the planets

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