[quote who="Bartowski" reply="13" id="3464096"] You ever played the tribes series, dirty? Better than Unreal Tournament in every single way.[/quote] I looked into Tribes 2 somewhat in its twilight but could never get into that game. I'm not much of a hitscan type of shooter and it was just too hard to kill anyone. I guess I didn't fully understand the movement either. In my opinion an organized UT99 5-on-5 capture-the-flag match where people hav
DirtySanchezz
[quote who="DirtySanchezz" reply="3" id="3461783"] ***In its heyday, there were over 200 clans on those ladders, perhaps more. WTF is Unreal Tournament?[/quote] I don't mean to hijack Hummer's (mostly dead) thread, but since I mentioned this (mostly unknown to today's gamers) classic...I thought I'd share some breaking news about it. Yesterday one of the Epic Games
[quote who="DirtySanchezz" reply="6" id="3461807"] Just buy Rebellion the next time it's on sale for $10 at Steam and log onto Ironclad Online.[/quote]
Just buy Rebellion and log onto Ironclad Online.
[quote quoting="post"]Alright, time to make my own clan after so many years here.[/quote] What for? What is having a "clan" going to do for you when there aren't any other clans to play against? This game has never had a real clan scene and we often struggle to launch single 5s games. Here's what a real clan scene should look like. This is what it looked like in the dying days*** of UT99
The planets also give you crystal and metal.
[quote who="Uncrustable" reply="3" id="3457845"]Whip and disruptor are and always been below average and hugely overrated players.[/quote] If you guys want to designate me as Fatboy for all the pugs, I don't have a problem with it. Just leave me for last pick.
It's an April Fools day joke.
[quote who="Sinkillr" reply="1" id="3454531"] Good list, but keep on dreaming if you think any of this is going to be implemented. They cant even get an in-game clock, lmao.[/quote] LOL. They cannot even change the amount of feed on the feed buttons! I introduced the idea of PUGging to the Sins community way back in 2008. The devs may not even be aware that there is such a thing or a need for a built-in pug system. Maybe they'll invest some effort o
A wild Star has appeared!
The action is all on the Rebellion server now, including the 5 on 5 games.
As a general rule, the AI in this game is retarded compared to what a human opponent can do (which is why I have difficulty understanding why so many people are content to just playing the AI). As a practical matter, here's what happens: When a player on your team drops, you evaluate your situation. Was he a top player, a good player, an average player, a mediocre player, or a noob? Is your team currently winning or losing? What position was he playing? Losin
[quote who="DirtySanchezz" reply="13" id="3449425"] Quoting Uncrustable, reply 12If it was the 'pinnacle' as you say, then why does noone ever play it anymore?[/quote] Rebellion is more interesting and is arguably more fun, and it's just where the action is. However, that does not mean that it is the most balanced version of the game. [quote]Even when the rebellion server is down (like right now) noone goes there...[/quote] Trying
Deleted -- duplicate post.
Diplomacy in its final patch was the most balanced version of Sins. IMHO, it was the pinnacle of Sins for competitive play.
I wonder if the feed button amounts could be modded.
[quote who="thalatos" reply="2" id="3443201"] the devs never made easy way to upload players maps they are too lazy and idiots to do that harpooo was the salvation o f this incomplete game [/quote] I've been requesting that they enable or allow custom map auto-download since 2008. Never happened.
Welcome! What Ekko Tek said. It sounds like you're ready to move up. As a general rule, if you're experienced playing other RTS games in online PvP, you should be able to pick this up pretty quickly and you'll do just fine. Here's a link to Grimm's excellent guide: http://steamcommunity.com/sharedfiles/filedetails/?id=161168470#-1 The Raging Amish unit guide is getting outdated, but it's worth a read, too: <a title
My wish, which I've been pining for since 2008, is auto-download for custom maps.
[quote who="Seleuceia" reply="4" id="3435312"]One man's annoyance is another man's entertainment...[/quote] HuyMac. LoL.
I'd also like an option for every frigate/cap ship factory to adjust the settings for (1) auto-attack range and (2) auto-join fleet. What if I want my new ships to simply move to a certain location and hold position instead of suicidally charging the enemy fleet?
I hadn't looked at it until today. That's awesome! It must have taken hours, perhaps days to do that. You've done a great service to the community. It should be essential reading for all new players who want to get into multiplayer PvP.
[quote who="Ohoh2" reply="7" id="3424129"] The Radiance is by far more efficient in this field than any other capital ship because DA's AM cost is low, the cool-down is low and absorptive armour converts damage to AM reserves. I sometimes open with this cap for laughs and it performs insanely well.[/quote] I've been using it some lately and it does seem like it interrupts abilities or at least freezes their activation. Does Cleansing Brilliance in
10 v 10, maybe. Maybe that would be playable. I really can't see much more than 7v7 being practical. Can you imagine picking teams with 20 players? One is guaranteed to be AFK and then of course, someone is going to minidump when the game loads. Then they'll always be someone on the losing team who will drag it out for another 3 hours.
It would be really silly not to produce a Sins-2. Most of the concept work is already done. They just need to add another race and maybe one more capital ship type per race and then they can justify producing the same content on a new engine. Hopefully they would make an improved online multiplayer interface and allow for 7-v-7 games.