According to various reports, Stardock CEO and owner Brad Wardell has played a key role in forming a new company, Oxide, that will make an engine that could potentially be used for Sins-2. Take a look at minute 26 of this video: http://www.youtube.com/watch?v=QIWyf8Hyjbg#t=26m0s Article here: <a href="http://www.gameinformer.com/b/news/archive/2013/10/23/industry-veterans-form-oxide-games-prepare-ne
DirtySanchezz
I wish there were a way to do a mass scuttle.
Anyone who comes online to play against human opponents is, almost by definition, more skilled than the 99.5% of people who never tried to play it vs. a human player.
Adding ground combat has to be one of the dumbest ideas I've come across in some time. It's a space-based RTS, not a ground combat RTS.
Suzhizhang should be on the list, and I feel like chopped liver.
Just about anyone who plays it online is playing on the Rebellion expansion.
Sins is going to be 6 years old in two months. I'm not a gaming industry economist, but there has to be some amount of time after the release of the initial game where players have "forgotten" about the existence of the initial game and where your sequel becomes a new, unfamiliar game with the number "2" after its name. In other words, over time the fanbase for the original game is likely to "age out" of gaming or to have become invested in other game franchises. I&#
I'm kind of hoping that they won't make another DLC. This game on its current engine has run its course, IMHO. In two months it will be 6 years old. Instead of more DLC, it's time to begin work on a multi-threaded Sins-2.
I agree with the OP. It's pretty underwhelming, at least for people who have no interest in random events. However, I do like the new neutral extractor wells and the ship graveyard.
Thanks guys. Guess I've spent too much time playing and not enough time reading the forums. I think I'd much rather have a Discord over a (useless) Revelation. That's a very nice guide, btw, Sagewon. It's obvious you put a lot of effort into it. Will a Radiance "freeze" a missile barrage? Because that would be my top pick. As far as I know it just detonates antimatter but won't freeze an ability that's been cast.
As of the current version of the game, what is the list of capital ships that have ability interrupt abilities? (Detonating anti-matter is nice, but for the purpose of this thread, I'd like to get a list of ships that will actually interrupt opposing caps' abilities.) Specifically, I want to be able to freeze Marza missile barrages. TEC: Akkan Ion Bolt ADVENT: Revelation Reverie VASARI: Maurauder Phase Out Hull The Re
When 1 person minidumps, it's a minidump. When all 10 minidump, it's a mega-dump.
Sadly, custom maps won't autodownload. I hope you'll bring your buddies over to Ironclad Online and challenge other people.
Hang in there.
The ICO server has gone down on a Saturday night, which is a big gaming night. Then to top it off Oakland beat the feckless Tigers in Game 2. Let's hope the Lions beat the Fudgies tomorrow.
Host a game titled "2v2 New Players" and challenge 2 other guys with your friend and see how you do.
Awesome, lol!
[quote who="Ryat" reply="10" id="3390736"]Because humans bring their own problems to the equation and some of us don't wish to deal with it.[/quote] Are you saying that you don't want HuyMac to tell you all about the disease called "Ass Funnel" (in all caps, of course)?
Your best bet would be to log onto Ironclad Online, host a game for that, and then join the Lobby channel and advertise it to people.
If you don't want opponents that are "wusses" then why are you playing against the AI when you could log onto Ironclad Online and play against humans?
[quote who="harrish1" reply="21" id="3389868"]I don't fault people for kicking noobs (although I think it partially explains why the MP community is so small), but give them a heads up when they try to join.[/quote] I agree with this. IMHO, any game where someone is liable to be kicked for being a noob should have the word "skilled" in the title or something like "minimum 50 games".
Once you guys can manhandle the AI, you might consider advancing to playing against human opponents. You could start by hosting games titled "3v3 new players" or some such so that the pros will avoid your games.
[quote who="sareth01" reply="22" id="3387586"]Multiplayer Sins is the most alive it's been in years, thanks to steam sales.[/quote] Many people griped about this game going to Steam, but it's been the best thing that ever happened for the online multiplayer aspect of the game.
Here's my newest version:
Your best bet might be to log on to Ironclad Online and ask if anyone is interested in playing a game with Teamspeak. I'd also try the Sins Reddit forum: http://www.reddit.com/r/SoSE/