It's interesting that it took about 8 months for Wail to finally get banned. I don't know exactly when the Wail ban became standard or who all pushed for it, but I'm glad it's finally happened.
DirtySanchezz
[quote who="AgentExeider" reply="42" id="3320231"]I have played ALOT of Sins in the hey day, Entrenchment and Diplomacy, not so much in rebellion, because my buddies can't seem to get their copies to work because of steam. Which don't get me started on that.[/quote] It's different when you're playing against your buddies (than against strangers). Your buddies probably aren't going to be dicks and probably won't drag a dead game out for an additional two h
The curse of being an Australian online gamer. You're not the only Australian sinner out there. A guy named Hack used to play the game often (but hasn't been around for about two or three years). One of the frequent players is an Australian guy named BagsX.
It seems like we have a new standard for online multiplayer PvP ("the real Sins game"). No WMJ -- no Wail, no Maw, and no Jumping Starbases allowed.
I suspect that AgentExieder is either very new or just hasn't played any Sins online multiplayer at all.
A coworker who is a computer enthusiast built it by purchasing deals over time, but he didn't have any use for it.
This game definitely runs much better on a faster rig. I upgraded from a dual core Opteron 185 overclocked to 2.8 GHz and with 3 GB RAM and an 8800 GT to this rig. I think I got a nice deal for $600, essentially brand new. Core i5-3570K (quad core, Ivy Bridge, unlocked, OC to 4.2 GHz, can easily do 4.5 GHz) Corsair H60 Water Cooler HSF 8 GB generic RAM from a Dell (2x2x2x2) ASUS P8Z68-V LX mobo EVGA GeForce GTX 560 2GB DDR5 (special model for Best B
[quote who="Howdidudothat" reply="1036" id="3318938"]WHIP, your wish has been granted, tier #2.[/quote] Thanks!
Zyzyfer: Hang in there.
[quote who="Seleuceia" reply="12" id="3313252"]Dirty, when you smurf and troll and bash other people online, expect others to troll you back....you got what you deserved....[/quote] It's kind of hard to smurf now unless there's some sort of a way to reset your player record. You'd have to fill your record with fake losses and even then you'd still have a record of games played. PlayerJuan, thanks for the link. Karma to you.
Congrats! The whole game minidumped! What a waste of an extra hour of boring laggy gaming. No wonder so few people play this game online. I'm probably going to play more and more Skyrim. I also have KOTOR 1 and 2, which I've never played before.
I'm in a game right now with skilled players (Seleuca on the opposing team) and that team is refusing to quit even though the game has pretty much been over for about 40 minutes now. At some point it became "cool" to not quit and to drag out games. Who knows? Maybe one of the players on the winning team will minidump!
[quote quoting="post"]Is it because game is bad??? I do not think so.[/quote] As difficult as it may be to accept, we might have to face the fact that the game just doesn't have much staying power for 99% or 99.5% of the people who purchase it. It may not be an ICO issue. It's possible that the game is great, but that there aren't enough gamers out there with the interest or mental acuity needed to like it and/or that the game itself really just isn't that
In our lifetimes, we will probably see the U.S. continue to weaken and diminish with China coming to effectively rule the world. (Brought to you by economic policies tantamount to national suicide and foreign outsourcing.)
I don't seem to get much respect based on where I am on the list. I guess I should be happy I'm at least on the list.
What is the relationship between JakeMac and HuyMac?
Moving to Steam was one of the best things that ever happened for this game. Did I mention that online player counts peaked over 1000 at a single point in time after the recent $14 Steam sale?
What exactly do you get out of that research? I've never used it. As far as I know you only get resources from when enemy capital ships (and now titans?) are killed. How many of those do you take down in a game? How often would you need to knock one down to make it worthwhile? Maybe it would make sense in games against AI where you're going to end up killing many AI capital ships, but in real games it's probably not worth it.
It would be great if the Starcraft crowd could discover Sins. If we only had a tiny fraction of the Starcraft online multiplayer PvP base we'd probably have 10,000 people online 24/7.
It's really great that this is now an issue. We never had enough people online and enough games in the game setup area for this to have ever been a concern.
I just logged on (5:00 pm U.S. EST) and saw a RECORD BREAKING 930 people online!!!!! Way to go Steam sale! Now we just need more Steam sales!
Imagine if Sins became the Starcraft of China...a nation with 27x the population of South Korea where Starcraft is king. The ICO server would probably catch on fire.
[quote who="Protoplazm" reply="1" id="3301775"]And, for all you wanna-be smurfs out there...this is the perfect opportunity to confound and complicate the MP scene even further!!! Get it Today![/quote] Eee-yup. Even though you might have 2000 PvP games under your belt from Sins/Entrenchment/Diplomacy, you'll still start out with a record of 0-0 in Rebellion.
Want more people to play the game and to have more people online? I encourage everyone to advertise the Sins sale at your favorite forums. It's currently on sale at Steam for $13.59 through about 1:00 pm EST Sunday (12/30). Here's a link to one of my ads at a popular forum. Feel free to copy it: http://forums.anandtech.com/showthread.php?p=34428773#post34428773 Fo
Add Archa-Ra and RedTank to the list of non-quitters. I had planned to just let my Sins run in the background until they either "won" the game (after the players on the winning team had either left or stopped playing) or they quit, but it minidumped while I was playing Unreal Tournament (lol, big surprise).