Yeah, this isn't jumping the shark. It is a pretty ridiculous title for a list, since we can't know what the best games of 2014 are when zero games have come out in 2014, and some of the games on the list won't be in "release" until 2015. A better title would have been "games we're excited about in 2014".
Tridus
[quote who="UnleashedElf" reply="397" id="3431507"] I'd have to agree with this post. There always did seem to be something in terms of depth that this game lacked. I think it was caused by the races being too alike, and the tech tree being too close, but I'd agree that tactical combat is the big elephant in the room here. I don't know how to describe it, but it seems odd to spend so much time to design ships without even something like what'
Physical media is just as bad, if not worse. Every once in a while at work we find some old stuff in storage on floppies, and it's a miracle when we find the correct type of floppy drive and the disk still works. (Or the hilarious stuff on old tape reels where the younger employees have no idea what it even is.) Old burned CDs that are decaying now also give folks at the archives fits.
[quote who="UnleashedElf" reply="28" id="3431510"] The Drengin need some redeemable qualities. I think that they're well, too stereotypical evil so to speak.[/quote] In a fantasy or scifi game, it is perfectly okay with a myriad of races to have one that is pure evil. I mean, to the Drengin they're not being "evil". They have people to feed and an empire to protect, and slave labour is an effective method. So long as they're not all extremes, having one on th
[quote who="Seleuceia" reply="9" id="3431482"] Endless space has an interesting system...there are 4 branches to the tech tree, and for each branch you complete (technically you just research the top tech), the tech victory technology becomes much cheaper....still the game balance forces you to invest at least somewhat in all the branches, it works in encouraging you to research virtually all the technologies...[/quote] It does, but the tech victory in Endless Space is sadly poi
TBH I'm not a fan of tech victory as a "you research this thing and you win" result. It's so anticlimactic. It also tends to mean the ends of other areas of the tech tree aren't that valuable, simply because why are you researching another +2 to your guns if you could be researching "you win" at the same time? Maybe if the tech victory flat out required mastery of every tech in the game, and then some other huge tech, and then a huge building project I'd be more keen o
It also has to actually be released that year, which is far from certain. :) These kind of articles are click bait for PC Gamer really, but it's good publicity for games. I saw a lot of games I didn't know about.
[quote who="Lucky Jack" reply="110" id="3430989"] Brad never posted to that thread, nor is there any reference to any other thread in that thread. And in looking at that complete thread it becomes apparent that this is a case of someone saying it wont' be in the campaign but no one from StarDock clarifying whether it will be in the sandbox. Again, we have a case of non-knowledgeable people perpetrating potential misinformation. Please provide pointers to
[quote who="Tharios" reply="104" id="3430811"] While normally I espouse efficiency over materialism (so to speak), in this case, more really is better. The game is essentially missing functionality solely because one group can't handle it.[/quote] You need to stop making stuff up. The game doesn't have tactical combat* because Stardock decided they didn't want it to have tactical combat. That happened before this forum was even opened. I really don'
[quote who="Lucky Jack" reply="106" id="3430824"] Quoting Tharios, reply 105especially since they're removing terror stars. But still, definitely an upper-tier tech. Can you point to where StarDock actually says this?[/quote] Frogboy said this about Terror Stars : [quote]I can't speak for certainty but it's unlikely that there will be Terror Stars available at the start of the Gal
[quote who="Tharios" reply="103" id="3430802"] Love the digital media all you want. It's gonna get wiped out...20 years, tops.[/quote] 20 years is quite a long time for a game, though it'll make historians and archivists cringe.
[quote who="Rudy_102" reply="99" id="3430761"] He-he. Sounds very familiar, only for different reasons - regional locks "and stuff", like delayed patches, or simply incompatible versions, so you forced to play in reservation either among your compatriots, or among people from country where you bought game. So I'm not much multiplayer-oriented person, not only because I live with dialup for more than a decade.[/quote] Yeah. If you're using your own MP code, than
[quote who="Rudy_102" reply="100" id="3430747"] If we both agree on tactical use of mines (within fleets' combat), then I don't understand why we have this discussion. I never proposed blanketing space with mines (unless I wasn't that clear), I propose use of mines tactically, within combat (or right before it). You launch them from your MRLS (or any other convenient launcher), but instead of missiles/rockets with conventional warheads you use cluster ordance, fil
[quote who="Rudy_102" reply="96" id="3430748"] Well, I see little advantages in ArmA3 over ArmA2 in terms of mods installations or functionality (outside of obvious differences), or between Steam version of ArmA2 or any other. Same goes for TESIV or TESV. Yes, you have to do some things manually, like install the files, but it's not the big deal. Especially if you're not into mods or multiplayer much. Getting version compatible with each other, in terms of multiplayer
[quote who="Rudy_102" reply="93" id="3430731"] There are games both on Steam, and on GoG. Somehow I don't think it would be that difficult to disconnet steamworks, even at cost of reduced functionality lost due lack of Steamwork. Whether Stardock is going to do that or not - is up to them. I mean we used OFP/ArmA related sites for decades before Steamwork was added for ArmA3. Duke Nukem 3D is not Steamworks bound on GoG. Same could be said about Shadowrun, or L
[quote who="Rudy_102" reply="89" id="3430685"] It's up to you to decide, but even if they will be available for few bucks, aren't they still be bound to Steam? Unless, of course, GoG...[/quote] Someone's going to have to remove or replace the Steamworks stuff to make it not bound to Steam. There's no just flipping a switch and going "oh hey, now it's on GoG!"
[quote who="Somoya" reply="10" id="3430630"] I really like the idea, and I would say that the potential improvement in game variety would be well worth the risk of some rage quits However, I agree it should be select-able during the game setup[/quote] I'm not sure that having something like this selectable is really an option. If it's done seriously, it's going to require things like AI and UI changes to handle it (as opposed to just the normal tech tree only w
[quote who="Tharios" reply="82" id="3430515"]Never happen. Too many people play GC because they're bad at tactical combat, so they don't like games that include it.[/quote] And you're basing that on... what, exactly? [quote]Plus, the devs seem to be under the strange impression that it somehow takes away from the rest of the game...which is a bit silly, but it's still a great game anyway.[/quote] Yes, it's a "strange impression" called not ha
[quote who="Gaunathor" reply="79" id="3430327"] Quoting Tridus, reply 77I seem to recall reading somewhere that espionage won't be in the base game, but will be an expansion feature. I'll need to track that down. Paul Boyer said that on the SpaceGameJunkies podcast. I don't remember the exact timestamp, but it was somewhere after the 30 minutes mark, if I recall correctly.[/quote] Aha! Yeah, that's the one. Keeping track of where all this informa
For general purpose home computing, Intel CPUs have been beating AMD ones in performance for a while now. It's generally better on a home computer to have faster cores rather than more, once you get to 4. More than that is wasted too often, as perfectly parallel processes are VERY rare in home user workloads (video encoding would be an exception). Intel's typically been beating AMD in raw performance per core with the i7 line. In terms of price performance? That can be a diffe
[quote who="Tharios" reply="75" id="3430155"] 12) Covert Ops- I like the stealth and cloaking idea, but without a detection parallel on the tech tree strategy becomes lost in the haze of planets and starbases being traded and destroyed by invisible forces on both sides. It sounds like fun until everybody is doing it in the same game. 13) Active vs Passive sensors?- That may be gratuitous over-complication. Why bother? 12 and 13) Active and passive Sensors...is sort
[quote who="Tharios" reply="68" id="3430063"]First, once again...if drives can cheat physics, then other forms of the same technology can prevent that cheat. I don't need mines for that purpose...just 6 solar-powered stations, at most. But as a result, I can force every fleet incoming to a few, or only one, point that I determine, and can position a fleet or mines or whatever I want there to intercept them. In such a case, when the technology is clearly viable, anyone wh
[quote who="Tharios" reply="65" id="3430050"] Again, in real space, even fleets would be as worthless as mines. Even clustered around a planet, it would take enormous numbers (beyond available resources on even an interstellar level) to properly defend it from even a small attacking force because they could strike from any direction. But in a 2D game, where resources are irrationally abundant and distances are nonsensical, the whole point is to have fleets, and mines are not
On constructor spam, Brad said that they were changing it. So we know it's being changed in the context of Starbases because they said so. We don't know to what. ... and I want to barf every time someone tries to start up the space mines nonsense again. :P
There's not enough information to say yet, but there are few programs for home users that can actually tax 8 cores at once. It's common for work to not be perfectly parallel, and whenever that's the case you almost never benefit from adding more cores after the fourth as compared to getting faster cores. I'd expect it to run perfectly well on either processor, but I also wouldn't bet against Intel without more information. :)