[quote who="AngelicHunter" reply="17" id="3435896"] So is anyone going to reply to my question?[/quote] Nobody really knows. Alpha doesn't even have a set date, it has a "if everything works out, then before Spring" kind of maybe February date. So the answer is "Spring or Summer. Maybe".
Tridus
"Simultaneous turns" is a multiplayer thing, where in a MP game everyone takes their turn at the same time. It can create some "first to click wins" problems in competitive games, but in a coop game it MASSIVELY speeds the game up. It means that if we're playing together, we can both act at the same time (Endless Space does this). The other method is sequential turns, where when it's my turn you can't do anything except wait (Shogun 2 does this). That's at the
[quote who="admiralWillyWilber" reply="97" id="3435816"] Well in the future windows is planning to get rid of the desktop instead of the user interface; which gives us less flexibility to do with the computer. This is Dos all over again. Where Linux is just the opposite where they want to give you more control on yor computer. Not to mention safe free software on a more stable system.[/quote] No they're not. In fact the current information on Windows 9 is the opposite of tha
[quote who="Suomi Sotilashenkilo" reply="48" id="3435823"] Paul Boyer, lead designer: At first glance space combat in GC3 will appear similar to that in GC2; ships will fly around in fleets, when ships from separate powers meet in a single tile they fight it out. Two fleets enter, one fleet leaves. Where GC3 will be different is how the battles are fought. If battles are auto-resolved, not much will appear different, but once fleets meet in the battle screen everything changes.<br
[quote who="WIllythemailboy" reply="39" id="3435702"] The best part about the alpha launch will be to finally bury this dead horse. Of course, people will still try to dig it up and beat on it some more, but at least we'll have concrete proof to shut them up with.[/quote] Unless it's not implemented in the alpha. :D (Which is entirely possible, several things won't be.)
The little we know on roles is here: https://forums.galciv3.com/450893/page/1/ You can use it to alter ship behaviors in some way, which sounds like a way to have tactics in battles. Endless Space had battles where you pick a "card", which was a special ability, for each of three phases. You then watched the outcome. The battles look awesome, but the card system itself is a weak point of the game. The expansion Disha
Ive read them already. I've been here a while. :p The problem is they also said that ordering individual ships what to fire on won't be happening. How do you take that and infer from it that there is going to be anything other than a more sophisticated auto resolve system? Thats kind of the problem right now. There isn't enough information to know what it is, so we are seeing what we want to see (myself included). Based on what's been given with fleet roles and
This is a discussion forum, last I checked. Discussion is going to happen. If you want to be able to just say anything without "interruption" (aka: people telling you why the idea won't work), go start a blog.
Needs more space ponies.
[quote who="admiralWillyWilber" reply="41" id="3435504"] Well good vs. evil never bothered me. What did bother me is that the only choices they gave me favored evil usually significantly [/quote] "Evil will always triumph, because Good is dumb." - Dark Helmet
[quote who="WIllythemailboy" reply="7" id="3435487"] Quoting Tridus, reply 1There should be an easy UI to do upgrades, but upgrades aren't free and I don't want the game spending all my money upgrading old ships automatically. What we need is a way to do mass upgrades in a flexible manner. GC2 suffered from the choices of "upgrade one ship" or "upgrade all ships of this class". Those are fine for small numbers of ships. If you have 100 ships of the same class to
Neat idea. I like it.
[quote quoting="post"]Auto upgrade: I really hope I'm not alone on this, but the whole scenario where designs upgraded themselves but YOU had to upgrade already built ships was a chore. Personally I kept from building any navy until I had researched some of the stronger techs, or I was at war. Thus, simply put, if you still have the whole Mk# situation for ships PLEASE put an auto upgrade system ingame.[/quote] There should be an easy UI to do upgrades, but upgrades aren'
[quote who="guizan" reply="4" id="3435382"] So when do winter turn into spring? [/quote] Post still says winter for the alpha. :) If that timeline holds, only the beta folks have to wait until spring. :D
[quote who="DARCA1213" reply="19" id="3435244"] I am curious gaunathor, tridus, if there was ANY form of tactical combat would you use it.[/quote] Depends. I use it in Age of Wonders 2 all the time, but that is turn based and does an interesting job with terrain obstacles, line of sight, and things like city walls. If the pacing is good and there is interfering things for me to do? Yeah, I will use it. If it's tedious? Nah. That doesn't m
It sounds kind of like now I envisioned the announced ship roles working, except those are likely ore-defined in the game. Do you have weapon ranges, or the front ships providing cover, or some mechanism to prevent my entire fleet from shooting your snipers with every weapon I have?
[quote who="Phaedyme" reply="183" id="3435165"] I love how this thread continually covers the same topic over and over and over and over again.[/quote] At least it's confined to one thread this time. :) It would be nice if people would read the first couple of pages though.
[quote who="DARCA1213" reply="11" id="3435093"] Ok it's not sounding like a popular idea with the community but don't exaggerate.[/quote] The real problem is that Stardock already knows what they're building. Given that the alpha could come out in a month, they may have already started building it. So it really doesn't matter if its popular in the community or not. If what they're building is not RTS combat, they are extremely unlikely to throw out what they
[quote who="DARCA1213" reply="8" id="3435020"] Brad wardell: galactic civilizations 2 ultimate edition manual. Page 84. And I quote. "For example, true tactical combat isn't in Galactic Civilizations II. I know people want it . Heck, I want it! But the question was, could we develop a computer AI that would effectively make use of it." All am saying is it was vaguely mentioned in galciv2 it should be in galciv3 unless its a surprise by the awesome dev's.<br
[quote who="Ericridge" reply="18" id="3434791"] I think I'd like a moonstone cannon..[/quote] [e digicons]:thumbsup:[/e]
Can it be added? Yes. Will it be added? No. RTS is not a direction they've given any indication they want to move the franchise in. I don't doubt that Total War: Space could be a really good game, but it's a different game than what GalCiv 3 is going to be.
Not as far fetched as you might think. Steam has voice chat functionality already, and I've seen other games use it.
[quote who="Lucky Jack" reply="21" id="3434592"]Weird is a weird word. What is weird to one may be an absolute necessity to another, and we have not yet seen how this will work out with GC3 (they have not told us as yet).[/quote] Weird as in "not how games normally do this on Steam." The standard method would be to release the alpha by giving people a code. When the beta comes, just update the alpha to the beta and hand out more codes. etc. Unless something happens that requires a rei
I wonder if a modder would be able to do it.
There's no special instructions to have Steam download it, unless they're doing something weird. Steam doesn't care if it's per-release or not if you have a key and it's the only version available. You only need to enable something for alpha/beta versions if the game is already in release and they also have a beta branch, in that case you need to opt in. Stuff like how to report bugs will be released at the same time, and there's really no point in speculating