In my current game of Civ, my city population shows as 9. 9 what, you ask? That's the number of workers I can assign. That number is far more useful to knowing the size of the city than knowing the population is 472,381. In Warlock, it shows as 9, with the population in the city details. That's the number of tiles I can work. Again, the 9 is the number that actually matters. Depending on what the population in GalCiv 3 does, having a simple number could be a lot
Tridus
[quote who="Rudy_102" reply="43" id="3443004"] Quoting Tridus, reply 41It's kind of sad that they put out alpha games that are running so well, then put out a hot mess of WTF in the release version of Disharmony. Weren't they using different approach with Disharmony development? I simply don't remember release version of Disharmony well - didn't have time to test it thoroughly. [/quote] The story I've heard from some of Amplitude's VIPs i
[quote who="EvilMaxWar" reply="3" id="3443038"] Its all nice but I am apprehending a complete forum mess "à la" Fallen Enchantress BETA style.[/quote] Oh, no doubt. But that's because right now this is a quiet little spot for a small number. It's going to get a lot busier once there's an actual game to play.
[quote who="Rudy_102" reply="39" id="3443012"] Quoting Tridus, reply 38 That market is not enough to sustain a major development project. Had they tried kickstarter? I mean original X-Com went release when, 19 years ago? I think people who were playing it back then have money to back it up. [/quote] Development on XCOM: EU started in 2008 with a big team and was released in 2012. Kickstarter wasn't founded until 2009, and didn't really
I can't get into the founders vault. Getting a HTTP 500 error.
That survey ship bears a resemblance to a certain Federation Starship... :D
[quote who="Stoompowered" reply="2" id="3442891"] quoting post The limited availability Why? It's digital only, right?[/quote] It's a discount, and the discounted version is going away. After that it'll be $10 more. So the terminology is accurate.
[quote who="Rudy_102" reply="40" id="3442608"] I think games from Amplitude (Endless space/dungeons) are pretty well-made in their "Alpha" status. Some big companies should learn how to make their "stable release candidates" that stable as Amplitude's alpha's were.[/quote] It's kind of sad that they put out alpha games that are running so well, then put out a hot mess of WTF in the release version of Disharmony.
[quote who="chuck1es" reply="27" id="3442439"] I dunno... The latest X-com was dumbed down yet still would have worked for me if it hadn't been for the illogical physics behavior/drawn actions (whatever). Whatever behaviors and animations to signify actions are there shouldn't break the physics of the created universe, breaking immersion. For the company it often means attracting new people (read: additional) to the franchise to which they can then build up
[quote who="ParagonRenegade" reply="31" id="3442026"] Quoting Tridus, reply 30 The problem isn't testers. It's people who don't know about the game seeing alpha footage and not knowing its alpha. Currently being in the Planetary Annihilation Beta, where it flatly says (twice) "this is a beta!" and has a gigantic "Beta" symbol on the main menu, people say almost every game something along the lines of "Dude, Uber really screwed up this
[quote who="ParagonRenegade" reply="23" id="3441682"] Hopefully my fellow GC3 alpha testers will be able to rub their two braincells together and figure out that it's a WIP.[/quote] The problem isn't testers. It's people who don't know about the game seeing alpha footage and not knowing its alpha.
Unless the game has resources other than money and you need enough of those to build a super ship, those kind of caps don't make sense in a game like this. I mean if it needed a dread lord power core and there are only 5 in the galaxy, then that could work. But with it just abstracted to money? I don't see it.
[quote who="androshalforc" reply="19" id="3441711"] 1 i don't have a steam account so setting one up is a must are there any special considerations involved with getting the alpha? do i need to link an account[/quote] You'll need to install Steam and set up an account. When the alpha comes out, you'll get a key that you put into Steam to register the game. There's no account linking or anything like that.
[quote who="Wizaerd" reply="13" id="3441510"] I am of the opposite opinion. While I agree that it shouldn't be dumbed down to the point of it becoming a more casual type of game, I would certainly like it more accessible. Some people are intrigued by the notion of building their own empire, but we're not all number crunchers who like to play via spreadsheet UIs. So while I'm all for complexity of the rules built into the game, make it easier for people so see the
Maybe the "flagship" should be a property you give a ship in your fleet, rather than a specific ship. I mean in the late game, my gigantic death machine Nightmare class "TDN Hopeslayer" should be my flagship, not some puny ship I got at the start of the game. Flagships in the real world are functionally command ships, the leader of a fleet was on it. Maybe we should go that way, where the player can designate a flagship and that ship gives other ships nearby a bonus due to the fleet a
[quote who="chuck1es" reply="21" id="3441586"] I loved doing Elder Scrolls Online beta and having people bitch 'n moan about how the game shouldn't be out yet. I had to completely turn off and ignore the chats because too many of my braincells were committing suicide.[/quote] Chat in every MMO beta, ever. Man. I was in [redacted] recently, and it was the same as ESO chat in beta. The same as Rift chat in beta. The same as Tera chat in beta. The same as... well you get th
[quote who="chuck1es" reply="71" id="3441587"] Holy shit, I've always been turning anti-alliasing off. *headdesk*[/quote] Ouch! AA should only be turned off if your video card can't handle the performance hit or in certain edge cases where using it is crashing a game. The rest of the time it makes stuff look awesome. It'll be that way until we all have retina level displays, because at that level pixel density is so high that AA makes less of a dif
There are two main issues with Skyrim on the PS3: 1. The PS3 is "weird" and doesn't port easily compared to other platforms. That's the reason why the PC and 360 versions are so much more alike in terms of how they behave, performance, bugs, etc. This is for hardware reasons, the PS3 is a very odd hardware platform and is very different (and more difficult) to work with than the others. I'm happy to say that this has been solved with the PS4, which if you're into conso
Skyrim is not "broken". Sword of the Stars 2 at launch is an example of a broken game.
[quote who="UnleashedElf" reply="68" id="3441126"] Fighters and carriers implies some sort of tactical combat, which the game currently does not have (although I wish it did). Otherwise, what advantage would fighters convey?[/quote] We don't know how fighters are going to work with ship roles and the like, so they may very well matter. I doubt they'd have been added in if they weren't going to do *something*.
There hasn't been enough detail to really answer that well. Combat is more complicated with more stats involved. Not much else in detail about other systems has been released.
When you look at story telling from any other source, you ever notice how epic stories tend to be focused on small numbers of people? Epic stories, epic sequences in movies, even epic moments in games. None of them throw five thousand things at you and go "oh, now its epic!" There's a reason for that. "Do the same thing, only with more stuff" is not epic. It never has been epic. It never will be epic. (And the Elemental reference is just an amusing thing, be
[quote who="Starhawk11" reply="11" id="3440467"] Quoting Tridus, reply 8 Keeping everything the same only making one ship be 10 ships does not make it more epic. I swesr this this exact same conversation happened on the elemental forums years ago. Uh actually dramatically increasing the scale of fleets in what amounts to a cinematic scene then yes...having a fleet of hundreds of ships DOES make things more "epic" see the definit
[quote who="Stohrm" reply="17" id="3440388"] I'M beginning to regret buying into the Alpha; as it sounds like this is not going to be the game I was wishing to see come to fruition. I prefer options, but I see that the developers are doing things in a way other than I was hoping (whether I/we like it or not). They already have my money; what do they care what I want (now). A limited tech tree? S
[quote who="Lucky Jack" reply="11" id="3440285"] Quoting Rhonin_the_wizard, reply 1“The AI cab essentially play the game within the player’s [turn]. ...That’s one of the things that we get by having 64-bit that that would've been insane to try to do back then. Basically, you're running two copies of the game at the same time. The other thing is that because we have so many cores to deal with ...every computer player gets their own thread,” <br