parrottmath

parrottmath

Joined Member # 3119455
1 Posts 352 Replies 25,812 Reputation

Graphically these things look GREAT! The limitation in them I like that you lose sensor range. But could it be possible to extend this to the fact, if you are not in the nebula that you cannot see everything through the nebula and all around the nebula. It should be block for sensors outside the nebula itself. (Kind of a line of sight problem) Treat the nebula like a sensor fog and give a line of sight that you cannot see through the nebula, only 1 layer range from outside. Thus, one

25 Replies 114,420 Views

The alpha looks great and runs fine on my machine. The debug.err file (since I know it contains all my system info for you to look through) https://dl.dropboxusercontent.com/u/75549875/GalCiv3/Alpha/debug/debug.err I only played for a little while, but wanted to say that I did encounter the font load error (followed instructions to get around it and it worked). The game looks good

1 Replies 2,497 Views

[quote who="Borg999" reply="24" id="3452385"]Well that's a bummer. I'm pretty sure my i5 is dual core.[/quote] I know my core is I5 dual core, but has hyper-threading giving 4 "cores"... game ran fine (except that font problem set-up, which the instructions to get around it worked fine).

34 Replies 163,860 Views

They said it comes out around 3:00 pm ET today [quote who="Yarlen" reply="66" id="3452259"]There are some issues on Steam's side of things, so we're probably looking at around 3pm ET today right now everyone. If it ends up being sooner, someone will post here. [/quote] Over in... https://forums.galciv3.com/452698/

69 Replies 107,371 Views

What they would need is an I WIN button, that you press and the game will calculate if you would win, how the end outcome presents itself... it could even give you a finish story dialogue. It wouldn't be a guaranteed win, it should compute whether or not your military might / industry is capable of maintaining a prolonged engagement, against the meager might of the AI opponents. I'd have it only available as a research item, under "Advanced Military Simulation - Provides the 'I&#3

37 Replies 37,162 Views

[quote who="Chibiabos" reply="43" id="3452220"]Not having it on Steam isn't the same as not having it on your computer. I have both, but not on Steam.[/quote] That's true, but I don't see the evidence [e digicons]*_*[/e] Plus, I really want to know the answer to the second question.

103 Replies 91,991 Views

Island dog, I'm highly disappointed... You don't have GalCiv I or GalCiv II installed on the computer... how can you do such a thing? Are you saying GalCiv III alpha is that good? By the way, what timezone will receive the midnight release of the game? (obviously released the March 28th @ midnight) I'd be happy with the longitudinal value.

103 Replies 91,991 Views

I would like to rework an AI mod, but the task will be daunting. Primal_Savage has shown some good values already on the AI, and I would like to extend this idea to the extreme, but I probably have to write a program to change all the XML for me. Take to long otherwise. I'm always willing to help out from time to time. From the looks of things Primal_Savage is as well ;)

37 Replies 87,085 Views

[quote who="ParagonRenegade" reply="10" id="3451910"] Quoting Fate, reply 9 eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee I don't know why, but I'm skeptical that would be accepted. lol[/quote] You should tone it down a bit... to ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc ;)

42 Replies 47,979 Views

[quote who="satoru1" reply="150" id="3451905"] Quoting ngcsubutterbar, reply 147 I want to know about release time too....................Thing is Steam has like a noon release time EST This isn't a steam store release thing so it won't necessarily follow the normal 10am PDT/1pm EDT release time. [/quote] But given the location of Stardock, it might coincide with the 10am PDT / 1pm EDT release time... just sayin'

158 Replies 616,249 Views

Careful when using the combined attack as it ignores special damages. Say you had a fire sword that gives piercing damage like a sword but fire damage as well. The CombindedAttack will take the values of both the physical and fire and by the code above make all the damage physical. Hence, any creature immune to physical damage would not get damaged. Problem arises when using special abilities with spears and such against banshees. I had a fix for the impale, crush, and cleave last Apr

844 Replies 1,937,614 Views

Obviously the star names and credit nick-names are at your approval, but if by the off chance the name is not acceptable is that a lost star name (nick name) altogether or will there be notification to resubmit a name. (No I'm not intentionally going to try to force this to happen, just curious on the what if side of things)

42 Replies 47,979 Views

The stealth ability does not include their cities. Although, there are path finding issues that arise much to Brad's pain where monster camps near a city cannot target a city (they try, they should move, but they don't). So the monsters camped next to your city might be having that sort of problem, versus the other wandering monsters and can target your city and move to attack it.

2 Replies 11,983 Views