Issue A: I think the game is a bit stingy with XP on some fights. Point in case, the Garotte, big ice monster, beat the heck out of my two units, and killed my L 6 sovereign, before my L 4 hero brought it down with a final ranged attack. XP: 3 for the units, 6 for the hero... really? I realize I was penalized for having a hero and sovereign (XP split or whatever), but still... my sovereign was in very good armor, path of defender, I think this guy could hav
Markon
Yeah, I seriously think wolves need a bit of a nerf. That's the point of the beta, give them feedback on this sort of stuff (and find technical glitches). I REALLY like the front line/back line idea Ashnal.... just because my mage has a staff that doesn't do ranged attacks, doesn't mean I wanted her on the front line....
I think you can have both together, if the designers are OK with it. It changes balance, but it definitely adds excitement. FE is inferior in a lot of ways already. Who knows, maybe someone with modding skills will see this and implement it....
Doh, forgot, second issue with unit placement... in a later fight, there was a lake in the middle. One of my units was on the left flank, one was on the right, and my defender was in the middle, again unable to get to either flank before the large bear and teh smal bear came up to one of my units and kicked it's butt. Honestly... I know it would slow down combat, but I think allowing us to place our own units is probably the only solution to this s
So, apparently a Mage with a staff that boosts spell mastery is considered a melee unit for placement... and is placed in front of a Defender. matter of fact, between the mage, and the two starting units, I could not get my Defender out front. And then the enemy killed my Mage very quickly. As in, before anyone besides my poor out of place defender could go. Considering my defender was my only unit with armor, I am pretty much INSISITING that something
When in the shop, the image of Tuatha displays... his crotch and thighs. It was hilarious, I wish all the jokes me and my buddies checking out the game over my shoulder made were recorded...
Alright, where to begin. Before I go any farther, it is a very fun game, I already like it more than the original (Fallen Enchantres). Combat is much more exciting now, and I know I haven't even gotten that far (though I do have an issue with it, but that will be my next post). The new leveling up is... less exciting, but I can see why it was done. Would it be at all possible to have there be ONE random possible trait available at level up, e
All right, all right, sorry I'm so grumpy. I just know my free time is almost done, and I had really pegged on this to be my free entertainment. If you could magically send 5 cool people to my house, all ready to play the Rise of the Runelords adventure (Pathfinder), I could use that as free entertainment....
Great screenshots certainly make for some good publicity and some sales, but you know what else makes for good publicity and sales? People being really excited over playing a beta. If they hadn't gotten expectations high with previous statements saying "it should be this date", then I personally, and certainly some other people, wouldn't be disappointed right now. We would just be waiting.
OK, read the first page of comments, and regardless of where people stand on shadows (use them or not), my bigger question is... are they worth delaying a beta over? They could already be gathering lots of feedback on gameplay, crash errors, typos, etc. To have it be delayed over shadows seems silly. I realize, of course, that they also want feedback on how the shadows might be causing glitches, etc, etc, but there are ONLY 2 reasons I can see th
My thoughts on the subject (which may just be me parroting one of Frogboy's posts from a long, long time ago, I honestly don't remember): A- It makes the choice of where to place a city more difficult, and therefore more meaningful. Next to a forest, or not? B- It would be a lot of coding I imagine in order to make the AI do it intelligently. I believe that the improvements that can be build on a ri
Ditto, it's human nature to be used to hearing about the updates, and then be EXTRA disappointed when they disappear. I know that nobody HAS to give us these updates, but, well, a date was set, it was changed and we were told, it was changed and we were told, the date still hasn't been met... and now no news. What's up?
Ditto, there are crazy people in the US (yes, I am from the US), just like anywhere else, and yeah, sometimes they will do crazy things. Hopefully no retarded politician will take this story and go crazy with it...
I say, the Pathfinder RPG..... Oh, did we mean computer RPG's? :P. Arcanum was a fun one, an ex-girlfriend introduced me to it years ago, I didn't manage to make it very far though.
Bug 1: the character Daxus the Slaver, from a quest I did, when I fought him, he had no powers, no attack, no defense. His description just had the text line, something along the lines of "What are you looking at", which i found quite funny, honestly. But it was very weird to have an enemy who presented no threat at all. (he was from the quest where you rescue the little girl from the slavers, and then they give you a family artifact. Or I could have had the slav
I agree, it's annoying that XP pretty much has to come from monsters. And that loot gained by the Ai is loot forever lost to the players. To re-ask the question at the end of the original post; would something like this be able to be modded in?
Agree absolutely with Seanw3 in reply #7, glad he said it all so nicely so i didn't have to bring up the point.
Glad to see this is getting mentioned on the forums, he destroyed me too, and was right in the middle of the only expansion site my starting city had (I was kind of on a peninsula...). So it was pretty annoying. He's so hard to hit because you have to beat his magic resist every swing to beat fear.
Hello, played a new game today, was very, very low on bugs, which was nice, but one I did notice was this: when I went to destroy an enemy caravan, the caravan magically disappeared, but no battle screen came up, and the unit that attacked it could no longer move, despite having movement points left. I ended the turn, and the caravan was alive and had moved a square. Tried attacking again, got the same results. Very weird. Saved game and gave up for the night.&nb
If they implement something like this officially, it would be horribly unbalanced unless they also implement the "cost with mobs" and "cost without mobs" option. The mobs were added a long time ago, to make it harder for players and AI's to simply pick off enemy champions before they could be recruited.
I personally am a fan of joeball123's idea for checking against resistance each turn. It might require a small tweaking to values for either mastery or resistance. Some small tweaks to costs might help as well, but I still think that buffs would be balance a bit better if they eventually wore off, or required a spell upkeep of sort after a while. I still think that's less important than making de-buffs wear off after a while, for most of the reasons I and other
Heavenfall, it is a nerf. But on both sides. I've been slowed before by enemies AI, it hurts a lot if they have a few water shards. Even more annoying is when they blindness me. It wouldn't be such a short duration that your caster would have to cast them turn after turn after turn, just to keep a few guys buffed/nerfed. But of course it can't be such a long duration to be pointless, either. It's just a suggestion, but I think it would help
So, I've seen my fair share of comments about the balance in power on some buffs and de-buffs. I agree that some of them could use some adjustment, but what I think could work pretty well, if it's not too hard to implement, is having all de-buffs, and maybe even all buffs, wear off after several turns (well, maybe not so much with the buffs). Sure, they could be recast, but at least that forces the caster to waste another turn (more, if you resist). This would balanc
Also, to clarify, that change only has to do with monsters. if you ever raze a city, or the AI does, the "salted earth" effect, as it seems to often be called, is still in effect. A high level earth spell can fix it. And most players don't seem to like it, from what I remember seeing. But I won't open that can of worms here, there are other threads debating that.
Hey, maybe I'm just being blind, but I'm trying to find someplace that lists in detail what some of the traits do. Most specifically, the traits that boost XP for "the army", such as the general trait. Does this boost XP earned for heros, does it boost the XP for the Sovereign him(her)self? Or does it only work for trained troops? Thanks everyone.