Malsqueek, I think you put it even better than I did, thank you. I wouldn't mind an occasional game where the starting location was only OK (not even good) for a city, as long as all the surrounding terrain had level appropriate monsters for me to fight, and the closest good expansion spot wasn't 20 turns away and protected by end game difficulty monsters. The primary point of my post wasn't the difficulty, that was a side note. The primary point
Markon
In response to poster number 2, I do kill the smaller armies. There are only a few of them nearby, this gets me a level, MAYBE, MAYBE 2 if I'm lucky... and them I'm stuck waiting for smaller armies to respawn (which takes forever) or for units to be completed to serve as casualties, much like seanw3 said. I play on all the default settings, because
Soooo.... I recently started a game, where withing starting eyesight, were 5, yes, that's right, 5 of the big dragon statues. 2 of which would have been within the boundary of my starting city if I had even bothered founding it. Does anyone else think that having tons of late game opportunities, but none early game, kinda makes for a boring starting location? Honestly, the random map generation has mostly disappointing me in this game. In the solid majority
So I was going to load a saved game, after trying a fight that was WAAAYY to hard (gotta try a fight to see how tough the creatures are). Anyway, in a fit of clumsy, I accidentally clicked DELETE instead of LOAD, and it was instantly gone. No message asking "Are you sure you want to delete this saved game?". I'll be the first to admit, I was clumsy, it was stupid, but it CANNOT be hard to either; A: Move these two buttons away from each other
Ok, these are kinda 2 separate thoughts. The first one I saw in another thread a little while ago, and I like it, a LOT, so I'll repost it here; have monsters be willing to stray a bit farther, and be more aggressive towards cities, but, when the DO win in a city, have them reduce it's population some, and destroy a few buildings, without completely destroying the city. (unless it was a smaller city or bigger monster, of course, if you found a city right next to a 20 foot
Having worn body armor before, I can safely say that it really doesn't impede movement all that much. I'm sure old fashioned stuff would likely be a little worse, but seeing as encumbrance (in this game) come almost exclusively from armor, it really shouldn't impede accuracy all that much. I do like the idea of balancing dodge a little better though, that could be a good way to do it.
Suggestion 5: about 30 % of their items (including, for sure, their weapon), are broken but CAN be repaired for money. Meanwhile, the side that kills them gets a fragment of the item, and if they collect enough fragments, they can pay some money to have the fragments forged into another copy of the item. This gives a fair, but not crippling penalty to death, while also allowing repeated winners to effectively "loot" items from enemies after they have killed
Well, I know that the AI doing is part of the game design, we can do it back to them too (though that's a whole 'nother can of worms I'll get into someday soon, i don't really LIKE the ability to do it). It's Brads comment from a while back now about how the monsters shouldn't be doing it that makes me curious.
OK, so, these are the actual, definite bugs I've found (not balance, etc, I'll address that in another post sometime soon). [.76] When i did a quest that spawned a bunch of monsters on the map (fire elemental types), some of them got stuck on the top of the mountains nearby, even using tons of mana to lower the height of the land around them didn't help me reach them or them move off. the rest are from .77 The Varda
I'm curious if anyone else can actually see their tooltip update between swings, to see how much the percentage is dropping by (and I know the percentage is based off of the accuracy stat, but it won't correlate directly, just curious if this can be seen)? I wish I had thought to check for this during patch .76, when my guy with maul could sometimes, on big, big enemies, hit about 20 times (no joke). Unfortunately, only thought to look at that little stat box during
Hey, just read something from Brad, XP will be getting split, there goes the easy stack of doom. Curious how that will work out in the long term, but there it is.
Click the picture! Dude, you're my hero, lol. Only time I ever cast sunder, it was resisted... I still think it would be cool if that one guy could absorb any earth magic, just a thought.
Ahh, i was thinking this was from FE, I'm sorry... no idea why that's happening to you in WoM, good luck. Sorry!
hmmm, so the bug is only hitting some systems? I'm on patch .77, and it was affecting one of my heroes, i think he has a butchers sword, and also any enemies I ran across with Maul, I believe they all miss after the first swing (if not ALl of them, than most).
I believe he means, if you adjust it downward (in the start game menu) then the monsters go after the AI more. No way to adjust it mid-game, that I know.
Still kinda curious if anyone has an answer on this... (a.k.a. BUMP).
Counterpoint to the whole: design your own defenses in the city... it will be a big task. If it's done poorly, it will be really abstract, and people will be upset. If it's done in a detailed, well thought out manner... it will be another thing that players need to deal with, unless the AI can actually do it well enough for the player. When I'm making a city, I don't want to have to spend several minutes planning intelligent defenses for it, especiall
One final note... "Stacks of Doom" wouldn't be a big deal, if there were decent counters to them. They are boring when they are the best option by far.
In reverse order: @ LordRikerQ: A lot of the table top RPG games I've seen are designed around 5, as well, not always 4 (depends on the system) :P. Just throwing that out. WoD for the win! Or GURPS (which isn't based around any assumptions, at all, lol) @ OrleanKnight: Dude, holy cow. I honestly feel like a lot of your suggestions would ruin the game. Maybe some of them could work well if the game gets a full blo
On my computer, i can actually see the accuracy drop from about 96-99% chance to hit on first swing, to 0 % chance for the second. It's bugged for sure. (Or maybe an annoyed member of Stardock got tired of all the posts saying "Nerf Maul!!!!!1!!!one!!11!", and this was done intentionally? Is Maul now WAI?)
Also had a problem with the Onyx throne not displaying right on the "Build" screen and (I think) on the cloth map. I was able to build it, though, even without the graphic. If I'm reading my half drunken notes right, i also saw this problem with Hostens library, and the Pyre of Anniellum. In addition, Hostens Library can't decide if it give 30 % or 100 % research bonus, depending on whether I hover the mouse over it and read that too
On the default settings (for everything other than the fact that I set the world size to small), I don't remember if I saw 2 or 3 other factions get wiped out before I met them, at LEAST one them was to monsters.
Also, I wonder if he was healed because you used an Earth spell on the big, bad earth elemental lord guy. I realize that as the player, with no warning, that would be pretty annoying to see, but thematically it kind of makes sense that an earth elemental of his power would absorb and be healed by Earth magic. This brings me to a related point.... I really wish that there was some way to see what special powers enemies have, while we are actually in the middl
I fought him last night, [ while kinda drunk :) ] and noticed that you can click on the center square of him, and units will move up but not attack. The trick to actually attack him, and use powers like crushing blow on him and the like, was not to click on his center square, but one of his edge squares. Not sure how the coding is done on this, but it would be nice if we could click on any of his squares, and our units would intelligently move up and take a swing/use a special att
This happened to me a ton in my one day of .76, it seems much better in .77, to be honest not sure if I have seen it at all, but obviously it's still occurring on some people systems (unfortunately).