Hey, jumping back to this post after a few weeks away. Seanw3, as always, you have some awesome ideas. I would love to be able to unsettle a captured city, maybe even have it turn into an outpost (which if I then couldn't want, I could just raze that down).
Markon
So in that model, it would still stack? That still sounds OPed, even at the cost of a few hp per move, at least on a high level hero stack.
I agree both with the idea of the notification needed an upgrade, and that stuff happening in the middle of my turn is very annoying.
I really, really like the idea of some sort of small consistent bonus on leveling up, on top of the special building choice. Major thumbs up, I'll be passing out karma for this one. Sorry for double post!
I really, really like the idea of some sort of small consistent bonus on leveling up, on top of the special building choice. Major thumbs up, I'll be passing out karma for this one.
[quote]- - Cities that level up should show information about the city in that screen. This really has been beaten to death so I won't go into more detail. - When designing custom sovereigns, we should see the traits for the faction we are building the sovereign for. - Cities should show if they have had trophies assigned to them. See https://forums.elementalgame.com/430170 - Essence is mea
Second this bug, no screenshots to back it, sorry.
I agree that the scorched earth thing is very annoying because I don't trust the AI to always pick the site I would (I heavily prefer essence, for example). But if they build their first, it's now either their choice, or the highway. There is an earth 5 spell that restores land I believe, but of course, that requires reaching that level of magic, and sparing the mana to cast the spell.
As much as this is a ton of fun to do.. I agree.
Hmmmm, i would think the fact that I just destroyed a (halfway decent) city would be penalty enough, anything I rebuild would be starting from scratch, but I guess the design decision kind of makes sense. I have to ask though, what is this spell you speak of? Maybe I can find it if I search a while. Also, thanks for mentioning the spell, I was about to be really pissed at that design choice, but the spell redeems it, in my mind.
So, I have a question. Just tried beta 4, kicked some butt, took a few cities. I never trust the AI to place the cities where I will like them, so I razed the cities. Now I can't build anything where they were. What's going on?!?!
Clarification! It seems that after saving and reloading, all my buff spells are getting nerfed to basic level, despite the fact that I have several shards, and had them at the time of casting for some (but not all) of those heroes. Check out this save. http://dl.dropbox.com/u/59263671/Bug%20reporting%20time.EleSav I PROMISE that my sovereign has had those spel
Some of these are pretty old, but still annoying. A. When I load a game, objects in the fog of war (crystals, shards, etc, etc) don't always appear on the map properly for a while. B. When I convince a sovereign to surrender, the last city they were stationed in disappears, but the terrain it occupied is still listed as "City", when i hover the mouse over it, and I cannot send in a new pioneer to found a new city there, because a city cannot be founded on city
[quote who="mmilleder" reply="4" id="3136573"]For me the hit point bar gets updated at the start of the attack animation, while the floating damage numbers show up at the end of the animation.[/quote] So it's accurate, just a fraction of a second faster than the floating text? That's not really a bug, in my opinion... lucky :P
Ahh, didn't realize that, my bad! Now I'm not sure which version my game was started on.... Hmmm...
So I was playing the arena and kicking butt, when I got to the what I think is the final fight (I had just won Heartseeker and some other cool stuff, and was fighting the Onyx Golems). I started by sending in my best guy, he hit them, managed to kill one. Being all smart and tactical and all that, I then wanted to double check the stats on these golems, so i clicked on the image of one of them on the side to bring up their info screen. This is when it all went to heck.
To answer Kantok, when you go to load the game, if you hover over the saved games name it will tell you what version it is. I also had a big with this quest, but it isn't the same, so I'll report it in it's own thread so as to not cause confusion. I did get a screen saying I received heart seeker (but then i ran into my own issue before I ever finished the arena), so I'm not getting the same issue (not saying it isn't happening to you, just saying in my case, i
For me, healing spells always update it, but taking damage doesn't seem to work right. I'll hit an enemy with Twin Strike, for example, and the health bar reflects the first, but not second hit. This is especially amusing when the second hit scores a kill, because the death animation will play out but the creature still has a health bar!
I know their is a spell that randomly removes one effect from a city, I have never tried to cast it on one of my cities, but it might work for you. Sorry I don't recall the name right now, i just know I have seen it.
While that's very true, it kinda sucks to get your 3rd set of throwing knives, when you haven't seen any armor at all yet. It would be appreciated if either the list was a few items bigger, or if their was some weight thrown onto (or off of) items that haven't (or have) appeared.
I've seen this too, it is most easy to note with regeneration spell because you can see it tick. My hero who has had the spell since turn one is only getting one life, my heroes who got it much later, before a big fight, are getting three. Similar issue with amount of protection from stone skin spell. For what it's worth, I think I noticed the same problem the other way; my Stone Skin spells are still pretty strong, even though I later lost a few of my earth sh
The discount depends on exactly when you registered it. I know I'm getting it free, I got the deluxe edition on day one. I don't remember where exactly the link is, sorry. I believe 2010 means free, early 2011 means a discount...
Definitely some good ideas here for how to do it, I'm a big fan of either having it be a high level spell or a building that could do it on chance every turn. Maybe make the chance go down every time it happens for the same hero, so getting rid of one or two wouldn't take 50 turns, but having a hero that has lost a dozen fights get back to full strength could take many, many turns. Or maybe a potion that could be bought for a reasonable cost from a high level building...&n
While I believe the developers are looking here in general, I believe they are looking much harder for anything that says [BUG] in the title. I know I would be, if I were them. (Not saying other posts aren't good too, but I think bugs are a priority).
Yeah, but most people zoom through that screen without really looking at it. It would be nice if some sort of warning popped up when you were sending one unit in out of a bigger stack, some sort of a "are you sure you want to send XXXXX in alone"? Obviously, if the unit was alone to start with, this would be repetitive (and therefore shouldn't pop up), but it would be an awesome feature. Or maybe (even better!) if the unit management was done differently, and spl