Cynjian

Cynjian

Joined Member # 3126481
0 Posts 73 Replies 8,440 Reputation

I agree with Tridus and hope mana and wisdom get tied together in some fashion. It could be 1-1 and have a tech or two, or even a structure(s), enhance the ratio. I like the aspect that essence is the root of magic and by imbuing another you give them the power to use magic. And that it allows the most vital magic and summons.. But it wouldnt bother me if you still could pop a point into it or not when you increase levels. If it isnt tied directly to your mana

118 Replies 215,950 Views

The world difficulty effect is great! should add alot too immersion. A couple of suggestions: Have humanoids & intelligent npc's have a chance to ask for a payoff to avoid sacking a town. Animals maybe would destroy some food resource or housing or pub (place food might be) Monsters might just be feeling a bit nasty and your town has the misfortune of being in the area. Also maybe a small chance that grows each time you kill one o

127 Replies 360,295 Views

When I founded the Empire somehow created two towns. Save following: http://dl.dropbox.com/u/8942084/wierd%20start.EleSav Next turn, game crashed trying to build first structure in one of those towns: http://dl.dropbox.com/u/8942084/Elemental0_806-2010-07-12T18-50-53-992.zip

0 Replies 165 Views

My attempt to spiff it up a little. I do like much about it but it is a little clumsy. To access: When you are on a caster or your Sovereign just use the existing spell tab. When you are on a city or clicking about the map have a similar spell tab in close to the same location if not the same spot. When clicked, the Spell Tab, immediatly brings up the spellbook. Minor spellbook changes.

1 Replies 3,914 Views

http://dl.dropbox.com/u/8942084/Elemental0_806-2010-07-10T17-20-34-354.zip Janusk was on auto explore. Sov's grouped seemed to crash while I was trying to close on an npc to hire. I stopped beside them, they moved through or into my group and game crashed.

0 Replies 200 Views

Early on (I had just researched mining) my Sovereigns group went into a humble inn. I received the message that I might not be ready for what is inside. When I clicked the ok button the message repeated 6 or 7 times then I was given the escort nobleman quest.

3 Replies 634 Views

Now that we can fortify units, It would be nice if on the following turns you would have an option to set a watch. Doing so would increase your sight radius by the movement of the units fortifying. Would represent patrolling that would naturally occur. The button for fortify could turn into a tower symbol or something, and if chosen a little wood platform could be added to the palisade graphic. It should probably cost some materials 3-5 or so.

0 Replies 2,506 Views

I like option C or A. If and when an upgrade feature for units is incorporated (ala GalCiv) then either of these methods should work fine and enable you to get back on track when the resource is resecured via force or diplomacy. With Option A most players will probably have several alternatives already designed and might want to resort to one of those. Redesigning a new unit wouldnt be that much of a chore, and is kind of fun. I would bet a good % would do this.

123 Replies 359,520 Views

Poison & Disease, would be nice additions, coming from monsters or magic. Also adding in Cure Disease as a spell! Would possibly be hairy fighting a zombified Skath.

3 Replies 4,308 Views

When using end turn button to move a group along its path. If the target square is a goodie and your group moves only one of its 2 squares the entire movement seems to be comsumed. When I right click to move on those items the group maintains the balance of its movement.

0 Replies 381 Views