I tried removing the "planetglow" and "PlanetCloudLayer" textures, that didn't help. Possibly removing relectivity from the textures or messing with alpha channels might help. I don't have much knowledge in the 3d modeling department though. WHat other files could I try? Is it possible to make a texture for a planet with no reflectivity or other fancy effects without changing the game engine? Thanks for the suggestion, any help is welcome.
Kuromimi
A good number of users (myself included, using a radeon 9200, laugh now) with older graphics cards have a transparency problem with planets. It's only the planets with atmospheres (stars are fine, asteroids are fine). This glitch makes the surfaces of the planets transparent. (Yes, drivers are updated) Here is what me and more than a few others see when we look at a Terran planet. Deser
Excellent idea! One of the best sci-fi shows out there, I love the tactics. Problem is one of the biggest components of LoGH is the limited sensor range. A big part of the show was not knowing how big the enemy fleet is, not being able to see what they are doing (Many sensor countermeasures in that universe) SO alot of time they were flying relatively blind, counting on good tactics and guesswork to arrive in a good position. If there was some way to implement a sensor range or
Same problem for me. All planet objects except asteroids and suns are partially transparent. So, it looks like the problem is the atmosphere layer. Radeon 9200 graphics card here. It does have minor transparency problems with some games, yes my driver is up to date, unless some 3rd party has a driver that fixes this problem. I'm quite sure the problem is the glowy atmosphere layer over the planet. My card decides that the solid planet underneath should be as transparent as the air.