I'm in Australia I find playing MP on a saturday/sunday (morning esp) is good as it lines up with fri/sat night in US My partner got her krudd money today - still waiting for mine.
Hack78
I have seen games where there are HEAPS of hoshikos - the players you played with probably didn't understand their true value....
Just log into ICO and get a game with whoever is on there....
[quote]well, im from Australia, i think im about 13 or 15 hours ahead of US EST... that makes it VERY hard for me to play online (funny thing, i actually bought my retail version of Sins in a Los Angeles game shop when i was there last year)[/quote] Play Saturday/Sunday during the day - that is their Friday/Saturday night... You keep speaking of this rush and stuff. I don't believe it. I play online and it is not a straight out spam fest. Sometimes it is, but things change it.
The other thing to note - in a side vs side game, quite often the flank guys are LESS safe then if they are intermixed - they have 2 or 3 guys coming for them, rather then just 1 (sometimes 2 depending on the map)
[quote]I must say, multiplayer turned out to be what I feared it to be: a race to kill other players using the same combination of units. For Advent, that is Progenitor mothership with Illuminators and Drone Hosts; for TEC, Marza and LOTS of LRMs; Vasari, colony cap ship (I don't know the names of any of the Vasari caps) and LOTS of Assailants.[/quote] If you aren't good enough to stop this combination, a player will not need to bring out something more advanced to kill you. If I can
Sure Send me a money order for $1000AUD and I'll get you in...
To be fair, some of the most interesting games I have played (5v5) were where people were intermixed, rather then people rushing from one side of the map to the other (I have a mental image of dodgeball here....). Still, it would be nice to be able to know if someone is going to be totally boned, in the middle of 4 enemy.....
So has anything been said since?
Hmm - multiple people saying it works, vs one guy who says it doesn't...
[quote who="Vespucci" reply="6" id="2172209"]What's so bad about installing impulse? Hell, it dl'd and installed 1.16 and I didn't even know there was a 1.16 until I saw the title of this thread. [/quote] Which is why they use it - it is an auto-patch to the current version, and works by doing a delta between what you have and what you need.
Funny how I don't have an issue jumping my ships between stars.... ;)
[quote]a version of the update that is available from somewhere other than impulse would be great[/quote] Yeah - that is REALLY going to happen. Sins is DISTRIBUTED by Impulse. It is in the manual. They are not going to do stand alone patches and have only done it in the early days as Impulse was not ready...
Would you care to elaborate on that Sanic? Why you think I am a fool??? Since I probably know more about Sins then you, I would love to hear the reasoning.....
1) Make sure you have long range jumps researched 2) Move your ships to the star 3) with them selected, tell them to move to another star 4) wait while they jump It is that easy....
You pay the money (and take the assocaited tax penalty) for the ability to aquire more fleet points. It is that simple. If you don't want the econ hit, don't build such big fleets. It is one of the things you need to measure off against the other!!!
No as they are not your issue. They are a log/data dump of something else that is going wrong. How stable is your system? It could be a bug in the game you are experiencing - but maybe a RAM issue??? Vista didn't crash on me (BSOD) when I got this machine, but it kept getting errors due to a bad stick. Sins was affected, though I also had other MD reasons (i.e. bugs in the game)
Those games may be client/server based. The contolling logic is on the server, so if someone sends wrong info (by cheating) to the server, if it is not caught, it is passed to everyone else. This can't happen when each game is running indepdently on each machine (at least in theory) - they just try and process the input from the other players and then crash if something is out of bounds...
If you play online, it is rare to see much more then 3 caps in a game as 1) The cost 2) Caps go down to focus fire 3) The exp gets split amongst them so it is hard to get high level cap (see point 2 - higher lvl ships last longer)
The issue is the lobby shows a game available but it is not displayed (as it is a Vanilla game - opposite is true for vanilla people - Ent games are listed as available but not displayed). The only way to see who is in that game and choose if you want to play it is to quit Ent and load vanilla. When the expansion was coming out, there was a suggestion that the engine would drop back to Vanilla automatically if someone didn't have Sins. This is an important feature was the next 2 expan
[quote who="mwdowns" reply="5" id="2161757"] Quoting CommanderAdama, reply 4 and then tap on some of that demigod love, just wait until they clear up the online a bit. You better play online, we need you there. If people are assholes to you for bein new, dont let it discourage you, please. Online play scares me at this point. I'm not that great at Sins (but it's fun as hell...I sit here at work thinking of strats I wan
Snoop - you know that this technical issue is not one that people can fix themselves and by discussing it here it gives other people the chance to find out about it
Cool down time is already 240 (i.e. 4 minutes)
I bet idlebot is to blame - randomly kicking people, with a special love for How...
[quote who="jolstar" reply="11" id="2156928"]Ah well. Nudge nudge devs. heh Probably worth filling an entire desert planet with shipyards then rather than splitting them up [/quote] Only if they are close to where you are fighting, or you are vassari and have phase stabalisers up