[quote who="Newplayer" reply="6" id="2156664"]Oh woops. Sorry guys. A.I. always seems to pick the long route for me. So if I had that problem, how would I handpick my route? [/quote] The game does pick the longest route, but you can force it into a longer one by not building one in certain places. If I built a complete circle of TP, the route would be shorter then if I removed one of the links. this is what we mean about manually building the route..
Hack78
[quote]For Trade Ports, the game's A.I. will choose the path that gets you the most money, so you don't have to worry about shortening a path or something.[/quote] You do have to worry - you can hand craft a route that forces the game to give you a better path then it would otherwise pick if every planet had a TP on it Putting extra culture down is not a bad idea, but culture looses "power" passing through a planet. The amount of power is also evenly devided amongst all phase
Earlier versions had a tendancy to go out of sync due to bugs which have now been fixed. If you weren't on the latest version, I was going to recommend upgrading...
It isn't too bad - you can get games if you are on in US/Europe prime time. Other times can be a be hit and miss. Entrenchment has split the community a bit as some are still playing vanilla, but most of the more regular players play Entrenchment
What version are both of you on?
[quote who="Filthgrinder" reply="6" id="2154365"]I was going to, until I read they are comming out with 3 mini expansions, and then plan to re-release the game along with all 3. So I might just wait. [/quote] How long are you going to wait - only the first one is out and you are missing out while you wait. Esp on the MP....
The game is simulated on every PC. Data is sent P2P. The host "syncs" the game by making sure everyone has completed the previous "round" before they simulate the next one (with the rounds happening so fast that you think it is real time). As such, if one game is hacked, the others are not, so you end up with a game that is out of sync, which would be captured by the checksum data, resulting in a mini-dump (game crashes and creates a log file called a MD).... So I wouldn't wor
And be prepared to lose too. There is a big difference between hard/unfair AI and humans. Humans don't get the economic help that the AI gets (cheating), but they think outside the box and do things the AI never would. If you do get your backside handed to you on a silver platter, a REALLY good way to learn is to watch the replays. You can see what they did and how they did it. As for the skilled players - they get upset by people who are not very good joining a game marked as skilled
Try the XXXXX-XXXXX-XXXXX etc... number Once you have an account, you need to add a "player" to the account (you can create multiple as long as that name has not already been taken). Then select the player you wish to use and join the lobby. BTW - most people are on Entrenchment these days. Even if you are on vanilla, make sure you are patched to the latest version or you won't be able to connect (1.16 is current atm)
[quote who="Bravenue" reply="6" id="2152107"]Well, OK, the original post didn't say anything about him quitting not for the first time like that. Hm, I guess noobs who refuse to learn are equally annoying as pros who refuse to give advice to and then complain about noobs. I've actually played only two online games so far and was lucky to have more experienced players on my team. Who also were kind enough to give some advice on which ships to build against which enemy, which planets
What mod are you running and what version was it built for?
[quote who="Bravenue" reply="1" id="2150454"]Then give him some advice and stop complaining over new players! Starting between two more experienced players as enemies sucks, you can hardly blame anyone for quitting. It's no fun being rushed! [/quote] Without wanting to get into a huge fight over this - other people have said the same things. There was a post about it but it got locked. One individual I won't name has even created his own banned list with one individual on it (I'm
How about applauding the Ironclad programmers who wrote the game??? Stardock PUBLISHED Sins. Their programmers wrote Impulse.
Thanks for posting that - I missed it when it was on the news the other day....
Do we care? Nope.... The games stand on their multi-player appeal and re-playablility
[quote who="P5yy" reply="3" id="2147050"]Or maybe he greened up , then alt tabbed out to surf the internet , because PUGS tend to take 30-60 minutes to sort them themselves out [/quote] Not true By definition you cannot green up until picked - once the picking occurs, the game starts within a few minutes.... Otherwise you have selected yourself onto a team which is NOT pugging....
[quote who="Agent of Kharma" reply="4" id="2143973"]The main problem with caps is that they are supposed to support their fleets. Yet, they can't do this when they are dead. They die way too easy to focused fire from massed assailants, lrm, or illums. In other words, I largely agree with Darvin3. I don't know the solution, but one idea is that capships could have 2 shield mitigation values. One vs. standard frigs, which could go extremely high (maybe in the
Ceilo are VERY good vs Starbases ;)
So you want a cap ship that not even a fully upgraded starbase can take down???
For the two guys above this post IMPULSE HAS AN ARCHIVE FEATURE - IT ALLOWS YOU TO ARCHIVE AN INSTALL!!! This means you can store a copy for later installation - the only issue is that the achive file is larger then a patch, but it sounds like the first guy has the disk to spare....
[quote who="Spaz0" reply="6" id="2140564"]I think there should be a ship that's dedicated to it. They rolled out the Torps and Starfishes for the SBs... why don't they come out with a Anit-Mine ship?? The scout's take too much time... [/quote] Scouts "reveal" mines. Any ship can then target them and kill them....
Insulting those that have played for a while, or play semi-regularly is a REALLY nice way to introduce yourself to the forums!!!
[quote who="unkn0wnx" reply="18" id="2139141"]I propose that we give all carriers flak, Ruthlessness, and Missile Barrage. That way they can defend themselves against enemy frigates and strikecrafts. [/quote] That's is just stupid... You KNOW they need some kind of healing power too.... Duh!!!!
Send Siddy :)
EVERYONE will play Vassari so 1) Your SB can move 2) They can take down the non-vassari SB :D