-1 -33 Why must I constantly negate Caedus??? :D
Hack78
Congrats. Who are you playing with??? and what sort of games. BTW - Impulse doesn't have anything to do with Sins besides patching.... I assume you mean ICO (Ironclad Online) :D
-1 -27
You buy then and put them on a planet you own with free logistic slots same as any other non-tactical structure... Have you done the tutorials???
-1 -25
[quote]Yeah that would not work at all... all you would need is some one to take a dislike to ya for a reason known only to them, And they would get you band, then 3 months later get you band again, and again. Sometimes i think that one or two guy's on here have a dislike for me... but i don't know why.... not that it matters.... but it would if they could get me band...[/quote] Easy fix. Report everyone else so that they get banned. That way they cann
Whip was Idlebot5 iirc
Please tell me the AI was on unfair???
Even if Siddy is correct about the flak/LRM combo (I'm not agreeing or disagreeing - just assuming he is for the sake of this argument), SC still have a place when fighting enemy starbases as your fleet can stay out of range of their starbase and let the SC kill the starbase. This assumes that you have no enemy fleet in system to oppose you...
What resolution are you running again???
Not sure - the size (225.9) seems about correct. I think the 1.4Gb is the total installed base - of which you have some of it already done!!! I think the version number is 1.16.051 :D
-1 -11 It is going DOWN!!!!
[quote]I'm pretty sure I've had negative credit growth. The opps took over everything I had, I still had a crystal extractor, and one of my allies scuttled an asteroid for me to take over. I didn't have enough credits for an upgrade and my credits drained to zero. They loaned me 1000 crystal and I quickly bought the upgrade before it drained again.[/quote] Your income counted DOWN to 0. It did not go BELOW 0. Big difference. One is fixable with an upgrade or two. Other will be
There is a button to cycle through the map sizes (small, medium and large etc...) It should be at the bottom of the list of maps when creating a game
-1 -11 Still on page 111
[quote]These are the kind of attitudes that keep me away from Multiplayer. Do the multiplayer people forget about the singleplayer community? Any changes made to the multiplayer aspect effect the whole game, not just multiplayer. Does that mean that I'm a worse player because I only play with friends, or against the AI, or with friends against the AI? Does that mean I have no opinion worth listening to in such threads? Based on what you've said, my opinion is worthless because I'm not competi
I would like to point out that the Sins community (MP community) is mostly adults - AFAIK most are mid 20s to mid 30s. Kids like shoot them ups as they have shorter attention spans :D Most of the veterens are generally not that bad until someone comes shooting their mouth off. They then get learned good and hard either in the lobby and/or in the game...
-1 -11 Page 111 :D
OK 1) Impulse lets you restore an archive file without re-downloading it 2) If you copy the game to the folder where Impulse wants to re-install Sins, it may just add the required reg settings AND only patch the delta due to the way Impulse works 3) Wait until someone is in the office on Monday to look at your support ticket. Assuming you posted this 18 hours after submitting the ticket (to stardock rather then Ironclad I assume as this is an Impulse issue), you submit
-1 -11 On page 110...
[quote]I'd like it if each person had a 'flagship' that stood out from the rest of their fleet (other caps included). It would give you something to bolster your forces with, and something to aim for when you encounter the enemy.[/quote] What - the fact that the ship is a cap ship is not enough???
Kinda a weird question. Is it better to build more tradeports vs AI or more ships. Its kinda a linked issue. Trade gives you more income to buy more ships. And since fleet upgrades reduce the % of total income you get with each level, you NEED trade ports to keep you viable. Culture is important as it 1) Stops enemy culture 2) Gives a race specific bonus (see 1 - it also means denying it to your opponent) 3) Can kill a planet by flipping it 4) Boosts lo
[quote]I looked on ironclad. All I found was "add player". No game list or nothing. I'm playing entrenchment[/quote] You need to add a player to the account before you can log into the lobby. You have been waiting at a logon screen instead of the lobby!!!
-1 -9
[quote]Looking at at least one of the threads in the strategy forum, what I do see is "ONLY PEOPLE WHO PLAY MULTIPLAYER POST IN HERE. NO SINGLE PLAYER PEOPLE!" (https://forums.sinsofasolarempire.com/341116) which makes me very angry in general. F that noise. If that's what I can expect from multiplayer, then I'll happily stay the hell out.[/quote] There is some context around this. Such as someone who purely plays SP going - "I want XYZ to be changed" or "ABC tactic works" without hav