Lol - go team work!!!!
Hack78
[quote]did you read the post tesla?im an exceptional player and getting better.and[/quote] I would still like to know by what benchmark you have rated yourself? What logon do you use in Sins? Have you faced any of the acknowledged skilled players to validate this claim? (No offence, just that a lot of people claim to be skilled when they start playing MP because they can beat the AI on hard (or even unfair [e digicons]8(|[/e] ), but learn the hardway that MP is a couple of st
-1 -5 (Someone needs so learn how negative numbers work!!!! :D)
Surprise surprise....
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He was not the true idlebot then. There were many people creating their own version for the lulz or nov
[quote]Hack! Learn to read! He said he is just acceptional. Y'know...it is like...somewhere between acceptable and exceptional....[/quote] My bad... :D OK - being a little serious Cykur is leaving Sins for an unknown period (maybe forever). He is in DT (Dream Team). I'm not in a clan. DT and Brothers in Arms ([_]) are the two clan generally considered the most skilled. Most of the others have some skill, but are not as strong, or are more casual in their approach.
[quote]Hack, you should checkout my starts in Entrenchment with Quick Start enabled.[/quote] I know - the only game I've played with you really is that one with that yellow newb noob. I watched it more to see what happened from reds point of view since he had so many carriers when we went to fight him. That was funny. "Hack - help. I have no fighter cover...") "Coming - this should be OK with my cover and your ships"... "Crap - how did he get that many fighters???" :D I have t
[quote]wow, well done, it all makes sense now...[/quote] Thank you, thank you. I'm here all week. Try the veal!!!
Always good to get the numbers out Bob. I'm not sure that it takes 30 minutes for 280 increase though.... I wonder if there is some other rule here - same as when looking at the damage output numbers in the files and how they don't equal DPS straight out....
Awww comon astax. You can tell me.... I'll buy you a cup cake!!!!
He doesn't like carriers as the SC kill his ships and he doesn't know how to kill them as the carriers won't come and sit within range of his static defences. So his stuff gets blown up while the other player (AI?) doesn't lose anything.
I have no idea what you just said, apart from you want to join a clan. Are you saying we should consider you an exceptional player and you are getting better? Or are you saying you aren't very good but are trying to get better?
Without having done the analysis, I would like to comment on a few things I have seen. People like How and Tyr sometimes will get the HW pop upgrade (assuming vanilla or non-quickstart Entrenchment) if they know they have time on their side (I've watched replays to see what they did in games I have been in with them, regardless of the side I am on). They know it will help them get the credits they need longer term. This is especially important for Vassari who cannot get trade until le
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[quote]i build 30 flak frigates and watch fck loads of little flying things die.... then i send them flak frigates in to shoot support vessels and generaly just soak up damage, if the op is dumb enough to shoot them. Speaking from a tec perspective here. Haven't built a single carrier vessel, neither cap nor cruiser ever since entrenchment. I found flak frigates quite sufficient to deal with them. Because no matter what you do: i win. If yo uattack the flak fr
No - only way to patch past 1.05 (which had a dedicated install exe) if Impulse (which takes you to the correct version automatically by updatign only the delta files). No patch = no onilne play. No Impulse = No patch. No IE7 = No Impulse It's that simple I am afraid - you will have to install it. Impulse has been designed around the notion that it will use available windows infrastructure, which includes IE.
Stardock are who you need to are to talk to since it is an Impulse Issue, but I don't think they have a phone number. Incidently, are you sure the card isn't maxed out or reported as stolen or something which would mean the issue is with the card itself???
[quote]also, the deathstar was a helluva lot bigger than anything in Sins, (although, if i remember correctly, though dont quote me, there were still point defense guns one the surface of the deathstar that gave the alliance some problems...)[/quote] The ones on the surface were not the issue as they went under them. The ones in the trench were more so. Off the top of my head, I'd "s ay about twenty guns, some on the surface, some on the towers "... I never said it was
+1 8 What are we doing - I skipped umpteen pages....
[quote]inertial dampening does not completely negate the effects of inertia, (you cant completely break the laws of physics) and besides, i thought that the only reason a space craft doesnt need to burn its engines is because it has inertia? now you want to dampen it? the only reason you would want that is to make the fighter stop quicker... but... we're in a dogfight, you dont want to stop...[/quote] 1) Inertial Dampening is to prevent the pilot from being turned into a liquid due to
Will karma make you feel better Tyr???
It also gives you the full pop cap upgrade. Very useful for Vassari especially since they normally take ages to get trade up and running!!!! Though maybe it gives TEC the true advantage as they can have trade running in a couple of minutes if they sacrifice building a big fleet and rushing LRMs out etc... One paradox I have also noticed - potentially Quick Start can result in longer games as they choices between econ and military options are not requried as you can do both....
I recounted - my bad. 13. The Prog must have only had 1 squad. You still haven't posted the reply and told us WHEN malice was cast on your fleet. It could well have applied just as you were scrolling and then applied again before you got back and fleet has gone pop. You haven't told us if the fighters were balled up over your fleet (hard to tell from the picture). They can rip apart LRM this way much quicker as they don't make strafing runs. The downside to this is the