[quote]No. However, it is irrelevant to my point. My point simply has to do with the length of time it takes for a small group of fighters to take out vast numbers of the thing they counter. That's the point whether I played well or sucky, was aware of fleet composition or unaware, etc.[/quote] Again. There were 15 squadrons of fighters. When your cap ship jumped out that is almost 1:1 sqauds to LRM plus the LRMs he had was almost 1:1 with you. 15 fighters squads is not a few
Hack78
[quote]Now I know that according to the story line, Vasari are the attackers and TEC are the defenders. However, now it's ENTRENCHMENT. Vasari get flat out boned. Is there a way to give them a buff to help them out? Perhaps a tier 2 or 3 tech? Here's some ideas: Perhaps an upgrade that would allow the repair bays to stack Perhaps an upgrade to repair rate like TEC Perhaps an upgrade to boost armor while in range of a repair bay Thoughts?[/quote]<
[quote]Who is this dog Sins 101? Isn't that the cretin who spammed the Lobby incessantly? Glad he was banned.[/quote] Yes. Snoop is keeping his memory alive due to the lulz he provided...
They do exist - check some of the stickys...
I sort of agree with Elrosh too. It can be very annoying for someone with 0 games to come in and upset a team balance by not knowing what they are doing. The flip side of this is you cannot rule out them being a smurf with a new account... Here is an example of a game where a newb noob almost killed our team from their lack of understanding. This is a classic of why the pros fear the newbs!!!! HowThe and I hooked up with Duke Greg (who ended up going 2v1 with his side of the m
There IS a support email address....
You can't. The devs can. A MD is a record of the game state when it crashed so the devs can try and troubleshoot it. If it happened in 1.02, send it to them, otherwise ignore it.
I don't like where this is going. A host who spams unit A only could tweak for that unit over all others....
It can't always be about the lulz.... (Can it???)
Supposed to be fixed in 1.02 patch
AOK - you REALLY need to get over this 3-4 carrier thing. FACT 1) There were 4 of them. 2) They were Advent - they cost 50% more and have 50% more squads. Again -4 Advent = 6 TEC or Vassari carriers for squad numbers. 3) They were all fighters which as stated do greater then 100% damage to a LRM. 4) He had enough that if he microd them on one ship at a time, they could pop it before shield mitigation got high enough (as Astax said).
Still showing 0 Karma for me. You have 4 and I have 32. I assume those are the numbers you are seeing....
Use your scouts to unphase them and then shoot them
If you are truely leaving, it will be sad to see you go. You were one of the first along with Whip that I got to know online and game with regularly. You kicked my ass a few times and probably saved it even more. I learned alot from both sides of the fence. Especially to watch my micro and to preserve ships more... Good luck with your endeavours - you leave a big hole in the community (especially since you are one of the most "grounded" DT guys). [quote]In the meantime, rest a
[quote]Let me say this as loud and clear as I possibly can. If 3 or 4 carriers sounds good enough to you to wipe the floor with 28 assailants in mere seconds, then we have a fundamental disagreement about game balance, and we always will. Period. Paragrah. That won't change, ever, and we'll just have to agree to disagree. I appreciate your analysis.[/quote] Let me say this as loud and clear as I possibly can. ADVENT CARRIERS COST MORE, HAVE HIGHER HULL AND SHIELDS A
Yes. But only because I thought I would try it If you read the release notes on the forum post, you would have seen the note saying it will invalidate previous save games. This happens with most Sins updates. Since I play online mostly it is not an issue and something I will gladly take for the improvements that come with each patch. So unfortunately you need to start your game again...
At a guess you are either on wrong versions, or there was an issue with upgrading to the version you are on (this happened with Entrenchment - people had to do a complete re-install to address it...)
Just looked at the screen shot - the number of assailants you have is about the same as the illums PLUS you are facing 1 fighter sqaud for every assailant you have with a mothership spamming malice close by. Dude - you are facing 4 ADVENT carriers - that is the same as 6 TEC or Vassari carriers. And if he has gotten some beam upgrades, his fighters AND illums are using them (same way the phase missile upgrades help Assailants and fighters/bombers for advent) Also, his
How come his Karma is still 0???
I KNOW they changed the range. Just pointing out ANOTHER issue that requires scout spam to clear a mine field....
I heartily endorse this product/idea/person!!!
Yes. And TEC cannot deploy outside a grav well they own. And vassari have an ability on their cruiser. But advent can drop mines in a magnetic cloud and suicide runs are the only way to clear them....
The game definately seems smoother in SP. MP stills seems largely the same (the main issues were always someone lagging which is outside the game engine's control). Anyway - good job. Not if only I could deploy a SB or deactivate mines in a magnetic cloud (Vassari). Advent can spam mines with their fighter mines....
[quote]Strange, this week's updates were only about 3MB each for me.[/quote] Entrenchment 1.02 was that size. The vanilla sins update (1.16) that you needed to go with it (which had most of the memory tweaks in it etc...) was about 200 odd MB compressed.
Plug an external monitor in!!! Games are going bigger and bigger resolutions, not smaller...