I'm back, like a ghost 😂 Crazy excited to get into this, and mod up yet another great campaign. I'm already drawing up my drafts.
zychrias
Evolve into Ashes 2.0? Yes please!
I like the sound of what you are proposing. Mainly that the "co-processing" can be local (beefy machine) or cloud based. Maybe even a decent blend? The trouble I do see, is if there is a multiplayer aspect and AI co-processing going on locally, how do you stop memory sharks from manipulating the game live?
I've generated a very basic website to be a possible collection point for custom maps made for Ashes. Users share the ZIP and the screenshot via Google Drive. Users have full control to stop access via their shared link. The sheet automatically displays the screenshot via the shared link. Please give me your feedback? https://sites.google.com/view/aots
[quote quoting="post"] Greetings! If you are interested (seriously) interested in modding Ashes please add me on Skype so that I can hook you up with our newly formed Modder tools team. Prerequisites: You know how to create FBX files You are comfortable with using CSV and XML files You're technically proficient <
Awesome! A great birthday today getting to see this!
[quote quoting="post"] When Game is loading it takes 2 minutes to load ,Saying its Optimizing Turinim Cores. I think its taking longer than what it should.Has anyone else complained about this? Almost thought game was freezing up. [/quote] I haven't ran into this yet myself, but if I do I'll see what I can track in my system.
[quote who="EdWood110" reply="7" id="3657876"] So wait, the harvester will add resources from a node even if you already have a harvester placed at the same node? The ability does stack? [/quote] yes!
I have those maps and others that all say 6+ Cores. I am using an AMD 8350, so it's sad to see I can't get on those "Vast" sized maps... I just sorted the map list, and I have access to Zosma which is a 14 player "Vast" map, but I can't play on Nostalgic Desert that is a 4 player "Vast" map... What's up?
Hello all! My name is Charlie. I cut my teeth in RTS with Dune and by Dune 2 my brothers and father loved RTS games from there out. I started out working with computer hardware and programming on the side, then tested the waters in the movie theatre world, and finally found myself enjoying the events/hotel/convention industry. I love putting together LAN parties whenever I have spare time. I love details and func
Release LAN party for Escalation in North Tacoma/Fife/Auburn/Federal Way, WA area? (98354) Who wants to join in for some great battles this Saturday? Start in the morning, and go as late as we want. Families and kids are welcomed, big yard they can run about in a safe kid friendly community. (Weather dependent of course, it's the NW!) <li
[quote quoting="post"] Hello and today we are bringing you previews of 4 new units! [/quote] They're looking great!
[quote who="StormingKiwi" reply="5" id="3656967"] I think so, and so is replay mode... I *think* so. I haven't seen anything to the contrary. [/quote] It is also important to note your AI changes based on what you do. So unless you are trying the same tactic as commonly as possible, you won't be getting the same attack the same way every time. You can prove this by playing the game, saving, watch what happens for 5 minutes, re-load and do t
[quote who="rapha320" reply="3" id="3657116"] damn zych lol your on fire with all these suggestions, very good ones. [/quote] Thank you! I don't get as much time as I would like to game and jump in depth on certain things, so I try to pay a lot of attention to anything that could improve reaction and lessen per-game times in appropriate ways.
[quote who="Ticktoc" reply="4" id="3657239"] If I am understanding you correctly this already exists in the base game. There still really needs to be away to give nodes to an ally. [/quote] I would like one of the following: 1) Hand over resources nodes, to allow a team member access/control of specific resources. (Perhaps you have three areas of Rads and they have one, you can grant them one of yours as long as you're both still connected in so
Let's make it pink! On a more serious note. I can agree that in certain situations, mountains for one, it is very difficult to see at a glance. How about this: In options, under UI an area specifically for these Ley Lines Seperate control under the following headings: Color selection via a color wheel Brightness Opacity Users w
[quote who="NatsWright" reply="72" id="3657174"] Please sign me up too! I know its only 2 days to release!! [/quote] You have to be a Lifetime Founder, but access is as follows: to access VIP utilize: "TimeToEscalate" VIP = 2.00.23585 as of 11-7-16
This looks completely handled in a way via the newest builds. We gain our resources through our friendly nodes, without having to trade/chain our personal nodes out. So if a team member accidentally cuts us off, usually by helping protect, we still can continue our routes. Thank you Devs!
[quote who="Ticktoc" reply="1" id="3656977"] Yeah, would be nice when placing down things like Orbital Nullifiers if you could see the range of all the others so you can see what spaces you need to fill. You can double click them to do that now but that means finding otherss first and is a bit clumsy. Also useful when trying to get air coverage from towers etc. too [/quote] Orbital Nullifiers are the main reason I was looking for this feature. AA was the
[quote who="Ticktoc" reply="1" id="3656976"] I already reported the first issue, but I really like you suggestion of telling a building to upgrade to the next version upon completion straight away. The current system involves tons of back and forth to upgrade things. There is too much of that in Escalation at the moment. Still hope we will be able to drag things out in a line eventually, like factories, defences and of course Quanta buildings. Content gets a lot of chatter but the game r
[quote quoting="post"] In "The Hunters', Mac explicitly states that aircraft can't be built. Despite this, the AI can build aircraft Also the event chain that leads to the player being able to build aircraft doesn't work [e digicons]:([/e] I can still not build Sky Factories after the script has fired to enable my engineers to build Sky Factories. [/quote] I just played this level from beginning to end. I had zer
Currently: We double click on any upgradeable building to select all of the same type visible on screen, say Annihilator Cannons for example. We then press either 'Q' or click on the associated upgrade button, a single seemingly randomized Cannon gets the upgrade command and the selection drops on the rest of the Cannons. Rather than all the Cannons selected getting an upgrade, we get one randomized one beginning to upgrade, as well as loose the se
Feature Request: Holding ALT when placing a building will show the current support radius of any buildings of the exact same type. Any building with a support ring that would fall on screen will be displayed, regardless of whether the building is on screen or not. Additionally: Currently we have a purple support radius
Internal ID Max HPs Max Energy Energy Per
FYI for those looking for the most updated build, it's Preview at the moment, not VIP: https://forums.ashesofthesingularity.com/480334/page/1 VIP = Build 1.90.23455 VIP = 2.00.23585 Preview = Build 1.90.23467 You have to be a Lifetime Founder, but access is as follows: to access