SlipperySnake

SlipperySnake

Joined Member # 3138469
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Agreed, sounds like a good idea and simple to implement. I think when people have the least fun in a game is when they don't have control of what is happening so I think this will make the game more fun.

23 Replies 7,768 Views

Yeah agreed soccer when you play actual people it becomes MUCH more intense flag grabbing and tactics. The thing is I understand a lot of what doc is saying about hwo they should stick to a dota like recipe as that is kind of what they promised or were "inspired by" and so many of their players will no doubt be coming from dota. I of course don't think we should dumb down and split each hero up I just think what you need to consider is that when you put yourself next to a tall mea

10 Replies 7,534 Views

Yeah correct on both counts. Demigod is a lot slower paced then Dota and it has becomekind of a sleeper lately. The mai problem is the connectivity issues. It isn't that you don't have the ports forwarded right it is a problem with the current demgod netcode that they are working on. The new build is supposed to come out this week so I am guessing then you will see a huge spike and hopefully it can be sustained if the next build is more fun. I am with you right n

10 Replies 7,534 Views

Yeah I would say it is anyones guess now. I think we all share your sentiment about the multiplayer and being frustrated but just imagine how pathetic it must have been before they took longer to release beta two. I like dBo have stopped playing it also just for the same reason it has to compete for my time with other games that work. Lets all hope this next patch will solve all our problems but don't have too high hopes.

11 Replies 8,611 Views

Hey, alright so to answer the first question you can play against other players but connections are shady for right now as beta 2 just came out. The AI is alright so far play is fairly challenging and then have 4 difficulties. Play right now is only online but you can host games and play vs. only computers. There are 3 maps, a 3v3, 4v4, and 5v5. 6 available demigods of which 4 are assasins and 2 are generals. When you are one of the 4 assassins you only play one

2 Replies 2,930 Views

Does someone always post spam on forums =(. Also with the matchmaking don't try to copy halo too much, gears of war 2 tried to do that and look how screwed up their ranked matchmaking is. Just simply a catastrofuck.

8 Replies 3,455 Views

Hey guys I have noticed unclean doesn't get as much love around here so I thought I would talk about him a little. I want to purpose a new spell for him. He will shoot out his tongue and grab someone but you will have to aim it. It will do damage and pull them back to him. We can call it "Meat Hook". And while we are at it we can just change Ooze's name to "Rot" and rename him "Pudge". In case you can't tell this is a joke about how similar he is to Dota's

10 Replies 7,708 Views

Not a bad idea. There is a lot of posts already on the forums about his last stand being broken. What do you think about giving him increased attack speed and move speed + damage reduction at low life but he can be killed. I mean you wouldn't even have to change the name of the spell just he gets really buff at low life but only for a set time period so you can't just stay at low life forever.

6 Replies 5,078 Views

I don't think the problem is necessarily that there are too many of the same hero just that there are too many of the same spell. The solution is simple, diminishing returns. I think if characters have invincibility for seconds then it makes it awkward to cast or count to two to cast or try to cast but can't because they are invincible. Just make the diminishing returns last for like 1/2 of the spells cooldown and there won't be such a problem. THis way people can stil

23 Replies 79,919 Views

Not a bad idea but I think maybe this icon should only be there if the sniper isn't in fog. There could be many other stipulations to when it shows you or when it doesn't. Lets get some other thoughts on this, I think it is at least worth a try.

7 Replies 2,130 Views

Yeah, I agree with a lot of what is being said here. I mean I am not trying to complain or anything but to me at least it seems like Demigod isn't quite living up to my hopes. I know it is only beta 2 and blah blah blah but still to me at least so far it dosen't have the same gripping qualities that other games have had. I just am not seeing the depth or variety of options with each character that I was hoping for. As someone who posted before me said just doesn't seem

31 Replies 16,840 Views

After playing beta 2 extensively both multiplayer and against computers I have just gotten bored. Maybe it is the combination of me recently buying left 4 dead and being out more but I haven't played Demigod in a whlie now. I think if the multiplayer were more consistent then maybe I would play it more but I think I have just worked through most of the ways to play each character. I would not say I have tried every skill path but I would say that I have tried most of them an

31 Replies 16,840 Views

Yeah I haven't really played a lot of games with squads so I am not exactly sure how it works but what do you guys think about creeps gaining abilities as there is more of them. Like lets say when you have 4 minotaurs you could have a spell like someone suggested before Shield Wall but when there are less of them the ability isn't as effective of something. It just seems like this is another way that keeping creeps alive would be more valueable and so RTS like micromanagement woul

9 Replies 23,809 Views

Yeah that is the problem I thought of too. Because generals have abilities that are contolled by the number keys it seems like it would be weird but the control groups they already for the later numbers could be used or just numbers from 5 and on even though that seems less convenient. If anyone has any better ideas about improving control groups this way put it up lets collect some ideas on this. I was just thinking about using the keys z,x,c for the control groups but

9 Replies 23,809 Views

Don't post here then I have read the entire generals thread but it is now 6 pages long. Am I the only one that thinks that is a little hard for people to get involved if the don't want to read for an hour to understand what is being talked about. This is just an option to continue the conversation instead of oscilatting between many ideas to the point where no one knows what is being talked about anymore.

2 Replies 4,068 Views

I totally agree Viq I think that is partly why people have trouble is that they don't feel in control of their minions. Maybe I just am unfarmiliar with the controls but they just don't seem intuitive. What do you guys think about control groups, this is a simple concept from warcraft where you select a group then press ctrl + # and then whenever you press that nuber it selects the group. It will make controlling units easier.

9 Replies 23,809 Views

Yeah I kind of understand where you are coming from when you talk about how many changes can be made but this is the first real time we have experienced generals so i hope they would be open to a lot of changes so I guess we will see. The point of creating new thread was to rid people of the 6 pages of peoples journal entries that oscillate between two different topics. This discussion is important so I figure it is better to sum up with a lot of peopel said so that it doesn't t

183 Replies 451,130 Views

Here is a list compiled with some of the best ideas I have seen so far for improving minions but as this thread progresses I will add on or delete ideas: Veterancy of minion (better as the live longer) Seperate minion skill tree Multiple type of minions with a set amount of slots for idols (6 minion types, 3 idol slot) Deciding pregame what minion types will be used <stro

9 Replies 23,809 Views

This post is for debate on what people feel the role of a general should be. Many people have suggested that a general should manage units from within the base like a traditional general and all his power should be throuh his tactics and use of his units. Others have said that they want a general to lead their troops into battle and be a centerpeice around which their private army can fight. Or is it a mix of the two.

2 Replies 4,068 Views

First of all great ideas guys. As for war score and gold I kind of think that giving generals one and assassins another pidgeon holes them into buying individual items or upgrading the citadel only. I don't think this will be a problem though if they can both still do both and it is just harder. Also having like 6 type of minions that you can choose from would be spectacular and if they level up and have more life/damage as they are alive more people will play gener

183 Replies 451,130 Views

It was a joke... but alright take it seirously. The point is that you just made the same argument people are making for keeping the current gameplay. It is all a big repetition of circular logic.

183 Replies 451,130 Views

Yeah yeah yeah and on that same page they talk about how you can go and heal at your castle and how if you buy the game all your dreams will come true. They point is who cares, they have said a lot of things. They are trying their best to create a balanced game with an RTS element. Also it is just funny when people refer to generals as assassins with units. Fuck that, Assassins are just generals without units. I think we should change the whole assassin gam

183 Replies 451,130 Views

Alright well I think you guys have some valid ideas about what kind of tweaks generals should get. I like the idea of having leadership qualities so when a general is near troops he gives them a bonus, this just makes sense. I think a lot of people think the play between assassins and generals are too similar because there isn't much focus on the generals minions. I have at least noticed it with myself that I spend most if not all my time when I am a general casting spells r

183 Replies 451,130 Views