DeadMG

DeadMG

Joined Member # 3138820
1 Posts 51 Replies 14,509 Reputation

[quote who="Heartsbane00" reply="2" id="1984174"]I just played a Dota game where we stunned someone for 12 seconds straight.[/quote] The relevance of this is nil. Stuns are made of fail, it's no fun at all to get stunned.

17 Replies 3,330 Views

The only major criticism I have is that virtually every example mechanic you've given is slippery slope, i.e. the losing team loses, rather than trying to balance out the teams to prolong gameplay and make it a more entertaining game.

30 Replies 51,523 Views

This skill is hideously useless. The mana cost is INSANE and it doesn't even kill creeps at the first level. It does poor damage and the mana cost is just so owch. The Fire Blast skill is pretty much how this skill should be, so you really need to pick another role for Ice Rain besides AoE damage, because it simply gets dominated by Fire Blast and completely sucks.

6 Replies 1,355 Views

[quote who="Heavenfall" reply="2" id="1983540"]I like how they work now. They shouldn't be too effective as mines, just as the Rook can't build 6 permanent towers. A little extra defense quickly becomes way too much defense.The use of the ability is twofold right now, you can both use them as grenades, and as "stop the enemy in the future". I like skills that have a hybrid function. Gives more range (in the philosophical sense) to the character. I think it's a good aoe skill, and e

3 Replies 997 Views

Did you miss the part where every example he gave had a console port released either simultaneously or in advance? Simple CD-Key means that opened games can't be resold on PC anyway. I couldn't sell on FA or Sins or Demigod.

119 Replies 389,458 Views

This includes the work in Impulse. Beta 1 had a much more appealing design, the current one feels tacky. My main gripe is the absolutely HIDEOUS amount of wasted space. The uppy-downy-curvy borders create so much black wasted space. The background texture is also amazingly boring. The original Beta 1 had a very, very nice aesthetic design, but this revamp is not as good by a long way. I think that you managed to unlearn a big lesson from FA's menu design compared to SupCom's. Make it animated

2 Replies 627 Views

Regulus' mines are now awesome to play with, full stop (before lack of scaling kills off the use of any ability). However, this only comes into practice when the opponent is bunched up and/or standing still. Because of the way running creeps spread out, they're actually not very effective as mines, since it's rare for the enemy to set all off in a short time (Demigods) or set it off so that many creeps die (Creeps) although early on, you can fire Mines into the enemy lines for some nasty, nas

3 Replies 997 Views

When I was level 1-10, I was the meanest bitch on the map. But when you get to level 18, that 900 damage just doesn't cut it, and it never goes up. Same for the mines.. if I laid those suckers straight on a Demigod, he would be half health. But obviously that damage never goes up. Now they are level 25 and buy +4000HP items or whatever, and these skills, they just don't cut it. This makes the endgame basically pure stats spam. The damage of abilities should scale per level once the fourth ran

22 Replies 51,193 Views

Uh, I specifically said, if you have a skill point. The idea of "skill points" as a limiting factor is totally irrelevant and present in Demigod either way, so I still don't know what you're doing or what point you're trying to get at, because this is not new, or debated on either side. If I'm a Mage and I take a bunch of Frost talents and then level up and get a talent point, I can still start spending in the Frost or Arcane trees. This behaviour is what is stopped by locking o

74 Replies 157,232 Views

I did address them. You can't because balancing 2-4 sides or 8 Demigods is easier than balancing 100 skills. This makes your choice of side or class infinitely less likely to be a game-breaking error. Additionally, in Supreme Commander and D&D, there ARE some ways in which you can change, you can dual-class under certain conditions, capture or trade engineers. Additionally, in D&D or SupCom, picking your class is something you do in advance and generally speaking, it's the same every

74 Replies 157,232 Views

It is not like picking a Demigod, because the error required to pick the wrong Demigod is an order of magnitude more, and moreover, it's much easier to suck up the loss (ranked) or restart the game (custom). Picking the wrong skill is easy. Moreover, it's easy to see that 8 Demigods can be balanced overall, and not all 100 possible skills. It only decreases variety and choice. Once I pick Hammer Smash, I MUST HAVE HAMMER SMASH. How the hell does that increase choice, because now, I ca

74 Replies 157,232 Views

[quote who="DatonKallandor" reply="1" id="1974940"] Epic fail. Permanently locking out an active skill slot is a stupid idea. You can permanently spend a skill point now, but if you decide for something else, it doesn't change your ability to buy other skills. Hey, wait, let's make it so you can't sell any item, so that consumables use up slots even after they've been consumed and can't be lost, and every flag capture permanent, and every demigod death permanent too, oh and n

74 Replies 157,232 Views

[quote]On initial reading I was very impressed, however I did note several reasons that lead me to doubt your conclusions and/or sources. Firstly, you claim that DRM clearly works by preventing day zero piracy, and it's not disputable how it does prevent day zero. How on earth do you reconcile that with your own picture of massive rampant piracy driving developers away? Clearly, if it does work, then this wouldn't be an issue. Secondly, you dealt very, very poorly with the example o

119 Replies 389,458 Views