Thanks
devancio
Thank you.
All the planets except the homeworlds have ships that you must defeat to capture the planet. Is there no way to modify the number of ships or the ship classes defending the planet?
You miss understand, I want to add ships or replace the ones you defeat to take the planet in the first place. I am building my own mod and want to add more ships that defend the planet that you want to capture for your empire.
You are just starting out in a new game and to take a neighbouring planet you must first defeat the fleet that is there, how do you replace or add defenders to the planet?
I have done these changes for V1.15 with success. [e digicons]:thumbsup:[/e]
[e digicons]X([/e] Damn, well thanks for the responses on this. The models were for personal use and I was doing this because I suck at drawing and wanted to cheat a little [e digicons]:-"[/e] , well I'll try using soft image or one those programs for my modeling. Thanks!
They are models done for other mods for other games, "battleclinic" is where I got some of the models. The model is that of a cardassian Hutet and these are the image files I downloaded: HutetBS.bmp, HutetTI.bmp and the last is HutetVL.bmp they are bitmap images other than that I don't know. There also GF files and X files, I don't know which of the files I need to convert for sins.
I have found models from another game that I would like to use but I do not know how to convert from one format to the sins format. They are bitmap image files and I know that they must be converted for sins but how do you do it?
Wraith, are you still working on this mod?
Hello, is this mod still being worked on? I like what has been done so far but I would like to see more.[e digicons]:drool:[/e]
lol!!!
[e digicons]:omg:[/e] Do you mean that you going to put DS9 in your mod?[e digicons]:drool:[/e]
I would like to know if you guys are going to allow the cardasians to fire photon torpedeos? In the TV shows they could, I realize that there was a discussion of it before, are you going to add that to them later? I really love this mod and was just curious.
The fighter count is fine for the TEC, my mistake[e digicons]:blush:[/e] .
thanks I will ckeck that out.[e digicons]:thumbsup:[/e]
I love the mod but when I was playing the tec last night I researched for more fighters and never saw an increase, is this a glich?
[e digicons]:thumbsup:[/e] I love this mod but I noticed one thing and that is I can research the super anti-aircraft ship but I can't build it, it is not in the build menu. I also got a mini dump at about 2 hrs. into the game playing TEC VS Advent but I am not sure why, if it happens again I will try and see what caused it. I will add the ManshOOter's Volumetric Explosions to the mod as well, I love the explosion affects.[e digicons]:drool:[/e] [e digicons]:thumb
Magog, nietzscheans and the high guard for sure, not sure about the others.
Magog, nietzscheans and the high guard for sure, not sure about the others.
I know the show but I have never modded in my life...sorry.
[e digicons]:thumbsup:[/e] WOW, I just watched the video and I can't wait to play this mod. [e digicons]:drool:[/e] [e digicons]:thumbsup:[/e]
this mod works with 1.05 ok.
I tried playing this mod with the 1.11 hotfix and I got a a minidump, will you be updating this so it can be played?
I don't no, I would love to see the defiant and many of the other ships but not at the expense of the game itself so please do what you have too to keep the game balanced and running smoothly as possible.