Howdidudothat

Howdidudothat

Joined Member # 3149045
4 Posts 192 Replies 1,380 Reputation

LOL at OP. I build refineries all the time. It's a matter of finding the right place and balancing your income loads. If you find yourself constantly buying resources, it's often better to get a refinery or two so that you don't have to always click those buttons and focus on battle micro. When I find the right planet, I build 3 refineries (12+ extractors within a jump). One time, I had a desert surrounded by 12 neutral extractors, 3

59 Replies 30,372 Views

From OP: [quote]Current plan: The game will be on Saturday 26th, time TBA but probably after dinner in the US. Pro/ICO Players [DT]Star Player (Nightraid3r) Mecha-Lenin Howdidudothat Greg30007 Modders GoaFan77 Krdax Drkrun Sinperium Draakjacht? SpardaSon21 Ue_Carbon?[/quote] Quar wants in too.

875 Replies 1,547,757 Views

Wow, going on Steam must have really opened up the flood gates to ICO. Player counts were near 200 Saturday evening, which is about as high as they were when the game launched back in 2008.

18 Replies 22,048 Views

[quote who="RiddleKing" reply="65" id="3025773"] its more likely the modders will win. [/quote] They're not there. The stupid part applies to you :P

875 Replies 1,547,757 Views

[quote who="GoaFan77" reply="59" id="3025307"]I really don't know, from what I understand the average 5v5 game can go from a bit under an hour to no more than two. ICO regulars please correct me on this. Of course we may need a bit of time to get everything set up before hand.[/quote] I've seen games go 5 hours, but that's rare. I have a suspicion the teams will be stacked on the "pros" favor, so I'd lean to an hour. Not to be harsh on the modders, but I ha

875 Replies 1,547,757 Views

Diplomacy has the most bug fixes and is the most stable on ICO. Entrenchment also hasn't benefited much from some of the balance changes. To be truthful, besides having to research feed, most diplomacy games are played like Entrenchment.

875 Replies 1,547,757 Views

[quote who="ZombiesRus5" reply="49" id="3024705"]mainly I'd like to see the one glaring exploit against star bases alleviated.[/quote] Agreed, I think there are some things they should fix so that z-axis use can't be used to negate certain parts of the game. I do like some of the options z-axis gives you.

96 Replies 238,795 Views

[quote who="ZombiesRus5" reply="43" id="3024665"]Also, star bases and mines were not part Sins at the time.[/quote] I don't have the time or patience to search for it, but those problems were identified during Entrenchment development, and the dev's basically said that the use of the z-axis was a valid tactic. I'm not saying I completely agree, but you all need to understand that the existence of the z-axis is deliberate and that it's not going anywhere anytime s

96 Replies 238,795 Views

I'll just leave this here: [quote who="Yarlen" reply="46" id="1554982"]Sins is 3D and the people saying otherwise are simply spreading FUD. Ships can move in 3D space (it's no longer the ~ key in the final, though) and structures are no longer placed on the 2D plane like in Beta 4. If someone wants to play in full 3D, they can. If someone doesn't, they don't have to because the game will automatically take care of moving in 3D to deal with objects/ships on the z-axis.<

96 Replies 238,795 Views

Mecha, you are the epitome of internet forum users. You don't know how to argue, so you resort to personal attacks. I've also noticed that if you get beat by a tactic, you create a forum post to remove the tactic from the game. How about you just learn how to counter what you see in game?

96 Replies 238,795 Views