EviliroN

EviliroN

Joined Last seen Member # 3155540
8 Posts 297 Replies 20,220 Reputation

if you had to pick ONE race to get a swarm tactic unit, whom would it be? meaning, whom would it fit best, not your favorite.

11 Replies 24,888 Views

[quote]I guess most of the people in America don't have a conscience then (which actually isn't that surprising.) You can see from the vast majority of posters in the thread, and somewhat from you yourself, that almost all pirates feel like they're morally justified in pirating everything they want.[/quote] This is a fair representation of America? [quote]Most people don't want to be educated. It's much more convenient to believe that every corporation in the world is

278 Replies 857,829 Views

banned for not recognizing the one flag above all the others. banned for not recognizing its "Manowar" not "a manowar." banned for not noticing he has his head back, not off. banned for not liking swords. banned for noticing I have three 5s in my member number before me. banned for not having three 5s in your member number. banned for having a smaller membe

41,551 Replies 6,506,691 Views

banned for banning people who don't ban the person above them. [quote]banned for being a capitalist nazi.[/quote] banned for not knowing Nazis had more in common with Commies, Liberals, Ital Fascists, etc... and were anti-capitalist.

41,551 Replies 6,506,691 Views

why did I not find this thread earlier????!!? also one more question, and it is not readily apparent to me: [quote]TXT entityType "Frigate" defaultAutoAttackRange "GravityWell" defaultAutoAttackOn TRUE prefersToFocusFire TRUE usesFighterAttack FALSE autoJoinFleetDefault TRUE canBomb FALSE typeCount 1 frigateRoleType "Lrm" statCount

495 Replies 1,064,450 Views

[quote]Is it something acceptable to make the goverment decide what webpages we can visit?[/quote] for everyone who supports communism, this is exactly what China does. http://www.rfa.org/english/news/china/internet-12172008074827.html [quote]We are into the era of entitlement. I agree, 100%.[/quote] This "ERA" started with Biskmarck's Prussia, guys. Every other state has copied; rinse, repeat. [quote]This 'robin hood' savi

278 Replies 857,829 Views

[quote]Karl Marx warned of the consequences, people abused the situation.[/quote] Marx a good argument does not make =========================== also, psychoak, I am inherently on your side with your arguments, as I was in other posts but arguing with Zyxpsilon will be like talking to a wall. Zyxp, you seem like you've watched "Guns Germs, and Steel" way too many times.

278 Replies 857,829 Views

[quote]Textures are automatically resized with it as they are attached to the mesh, and do not have a set size of their own. If you enlarge the mesh by a substantial amount or if the textures are of a low quality they may become ugly though as they basically just get stretched without a change in their resolution.[/quote] ok cool. yeah i noticed that you can just keep adding textures before resizing, but once i fill up the list with say 40, if i don't close the program before

39 Replies 94,166 Views

does this resize the textures too? also, I can resize 1 mesh before I get a "Runtime Error '380': Invalid Property Value" it does this on the second mesh everytime.

39 Replies 94,166 Views

Yeah i completely understand why you guys did it. it makes total sense. i just have a mod i play by myself, that i made, and i use a couple of your meshes. i thought 0.75>0.9 would have better textures or updated models or something, so i just copy+pasted without even checking. all is good, found a 0.75 floating around somewhere thanks

1,730 Replies 4,151,724 Views

if you guys are serious about modifying damage to only capitals, the answer is found in Gameplay.constants: DamagePercentBonus:ANTIVERYHEAVY:CapitalShip 0.75 (for strike craft) DamagePercentBonus:ANTIMEDIUM:CapitalShip 0.75 (for Lrm)

16 Replies 28,554 Views

it is because it is the regular name, all is done. i had this problem before entrenchment also. it will make the corrections for tec and psi just not vasari. don't know if it is a phasemissile thing or what thanks

12 Replies 10,718 Views

also one more question, and it is not readily apparent to me: [quote]TXT entityType "Frigate" defaultAutoAttackRange "GravityWell" defaultAutoAttackOn TRUE prefersToFocusFire TRUE usesFighterAttack FALSE autoJoinFleetDefault TRUE canBomb FALSE typeCount 1 frigateRoleType "Lrm" statCountType "FrigateLongRange" mainViewIcon "MAINVIEWICON_FRIGATE_PHASELONGRANGE" picture "PICTURE_FRIGATE_PHASELONGRANGE" NameStringID "IDS_FRI

12 Replies 10,718 Views