EviliroN

EviliroN

Joined Last seen Member # 3155540
8 Posts 297 Replies 20,220 Reputation

[quote]@EviliroN: I will work on that, but as of right now my focus is getting the first complete release to the public as it is still in beta form, and so most of what free time I have right now is dedicated toward that goal. I cannot say when I will have a mergeable version out, but I have put it on my to do list. [/quote] np, patient I am,

847 Replies 2,507,487 Views

[quote]I think he meant if you have time and access to these forums already, what's the biggie in using Impulse to update your already installed copy of Sins [e digicons]:)[/e] [/quote] yes, sorry for the confusion

28 Replies 94,556 Views

exactly what I was looking for on both counts, thanks! edit: so I modded the galsecdef file and changed all the appropriate numbers and now I get output errors about not finding NPCs and crap, you get this? [quote]Failed to create NPC player! RaceName not found. Design Name: Race Name: [/quote] EDIT 2: fixed it, i'm an idiot although this was pretty funny: [quote]randomSh

7 Replies 18,611 Views

[quote]Unfortunetly, the 1st isn't the real date... That's just a place holder they put on Impulse. If I remember correctly, they said that we would be playing the beta over Xmas. Hopefully we'll see something before then. I would guess that there will be no forewarning whatsoever for when the beta or the final version will be available. One day, people will log onto Impulse and it will be there. No announcement, just to avoid any backlash if they have to push the day back.[/quote]

82 Replies 87,702 Views

Four legs good-Two legs bad! OK , sorry. Couldn't you install Impulse on a thumbdrive? I have thumbdrives with mini-OSs on them.... If you have time and the access to post a thread and read it and reply to it, couldn't you just DL the patch? It took all of a minute or so.

28 Replies 94,556 Views

I can confirm it happened exactly like he said above: [quote]You need the following conditions to get this sync bug to occur: 1. One player who already played a game of Sins. 2. His original game must have entered one of a few, very rare market states. 3. This player must play someone who he hasn't already played a game with. 4. He must not have restarted Sins. 5. Their new game must also enter the same, very rare market state.[/q

86 Replies 571,467 Views

[quote]Dang, that is well played. on what map?[/quote] small random, i was testing my mod[quote]8x where do you set the speed? Are you talking about server options? On fastest?[/quote] if you hit the "+" and "-" keys on your keyboard it scales the speed. [quote]Deep Blue, the Super Computer?[/quote] yeah, i was being facetious. [quote]I also made the Pirate Base super bad! Not to mention Pirate raids, OMG! Better have your Planet Defe[/qu

19 Replies 47,841 Views

one request: can you make a merge-ready version so we could incorporate into another mod? like you said:[quote]The reason I have created this mod and will continue to work on it is that I have noticed that most mods that I have found eather only work on one aspect of improving the gameplay or focus on graphical aspects, with only offering so much for the research portion of the game.[/quote] :)

847 Replies 2,507,487 Views

I searched 7 pages but, alas, I did not find what I was looking for. I know I saw somewhere that someone modded the pirates to have cap ships, yet when I change everything and mod in a ship, worth 1 credit, 1 slot, 1 build time.... they don't build it. Changed .str, changed player.entity, no crashes, no dumps, no output errors. I even kept the mesh and weps and all that and made it a frig/cruiser and made all the appropriate changes.

7 Replies 18,611 Views

So I just finished a battle royale with all AIs on "Unfair" and here is the end game resource breakdown: [IMG]http://i365.photobucket.com/albums/oo98/hrabinowitcz/SINSresources.jpg[/IMG] I am the red line and those are my vanquished foes.

22 Replies 38,428 Views

CIS >.> hmmmm ok yeah, Eville's the sh** and i have borrowed some ships, but I did not take credit for them. (look at og post) the explosions, are 3 parts. or 2. the actual "torpedo" gets a capital ship exp, plus the effect generates the "gas pocket" explosion and the other ships effected on "damagetarget" or whatever got something else but I forgot what it was. The sound is the Tec cannon hit planet sound. makes fo

8 Replies 4,417 Views

[quote who="derenek" reply="17" id="1965607"]there is a character replace plugin u can download at trhe notepad++ site. then set it to replace any number of zeroes higher than one in a row with empty space.[/quote] I just looked, so you know the specific file name? I don't understand half of what those progs do, lol thanks

1,730 Replies 4,152,910 Views