So I am trying to change the range of LRM frigs. Simple enough, change the missles' range and be done with it, like i do on everything else. The game is not applying it! I mean I would notice the distance jump in the circles from 5000--->25000 But, it just isn't doing it. New game, close game, re-load mod 20x. Am I missing something here?
EviliroN
GAH! thanks this is why i need help sometimes! thanks And tested and still same error as above. I'll keep fiddling
its giving me a clickable button on the star and saying "sting not found" i cut and pasted right from this post obviously i changed the name and desc to "hyperspace disruption" because i do not have a cease fire one. but that shouldn't matter this is the first error log: [quote]Text FileArchive missing Label. File: C:\Documents and Settings\Administrator\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\v1.11 Evilmod\G
double post see below
OH also, I tried it and it didn't apply it correctly to the ship. you tested it? the log error shows something about the passive ability. [quote]Entity 'STAR_BLUE' can only support passive abilities and ability:1 'AbilitySolarPhaseInhibition' is not passive[/quote]
lol thanks I forgot how to quote for a time also! [ quote ] and [/ quote ] (without the spaces) now time to try why the cease fire? [quote]nameStringID "IDS_ABILITY_CEASEFIRE_NAME" descStringID "IDS_ABILITY_CEASEFIRE_DESCRIPTION"[/quote]
What level diff are you playing on? SP or MP? Pick a specific race and learn them. I am great with Vasari and no too hot with the other two. What size map? small maps you have to have a quicker strat, larger maps you can go in a diff dircetion. Are you playing with allies or by yourself? edit: if you are a tech fan, check this post out: https://forums.sinsofasolarempire.com/331065
From the "gameplay.constants" file: [quote] allegiance 0.20 planetCultureTakeOverPercWarning 0.1 experienceGainedForDestroying 400.0 scuttleTime 60.0[/quote] apparently killing a planet gives 400
you mean apply it just like the structure buff? i have tried that and it doesn't work. so i tried to write code for a new one but that's not giving the completely desired effect. i'm wondering if there is just some little things i am missing. btw, i just turned on my setting>out put errors> true and it said "line 5 ability" not working (or to that effect) does this help?
That pic on the right is mouse hover over the star's icon. no purple range. but I want it to affect the entire grav well, no range. Sorry I am in between novice and intermediate on this modding thing. ShadowMastiff is pretty good though, I like his work.
I wouldn't want to make a star colonizable. But they have slots for ablilties, like its antimatter regen, and I want to put a jump inhibition into that and wormholes so you can't just jump in and jump out of systems for 1 sec attacks. You have to commit. In the pics I posted on page 1 it shows it friendly AI in a star's grav well. So not a phase inhibitor structure at all. It shows that it has the ability but it is not applying it correctly.
actually i did post it on the last page but we haven't figured anything out yet so i couldn't help you anymore than that.
thanks Tkins, can't believe no one cares about this
[quote]works with 1.1 and 1.11[/quote] It won't work with 1.05
Yeah you put a string file in your mod and never touch the original.
I have noticed a difference, specifically in my mod, that the AI will only build my 6th Capital ship on hard and unfair and never get to it in the other two settings. It also seems they are more aggressive in the higher diffs. I have no problem matching them, though. But, the AI coding should be fixed for the super weapons, that would actually make it waaaay harder.
I don't even think AI is too hard on "unfair" but if you look at the name, wouldn't you think the AI gets a boost somehow? The only thing I've really noticed is that they never build the super weapon. I've intentionally dragged out a game on "unfair" for a couple hours longer than I could have and they never did. yeah, I'm not sure what is meant by the Advent cap upgrades
I haven't seen it happen except for the way I desribed above
7 Deadly Sins has 10 races, right? why don't you look at their mod and see how they did it?
Is there anyway a dev could help on this? or is it just one person wondering and no one cares? :) either way
Oh, Annatar, right so often, yet so wrong. french. -1 karma :) Aren't Canada, USA, and Mexico all the same DVD region? Or is it the problem that Canada's government officially is bilingual? It's kind of silly that Amazon will refuse to make money.
if they destroy the planet all structures waiting to be built explode. maybe this is what you see?
@Jonnan [quote]How come conservatives always discover how unconservative the people they elected are after their policies have failed for years?[/quote] It's not that we "always discover" blah blah blah... it's that even though Bush was no Conservative, he was still slightly better than Kerry and that other douche bag... oh yeah global warming Gore. Never once did I consider Bush on my side, but I was not about to cast a vote for the o
You know, you guys shouldn't be referencing Wikipedia; no school would let you use it as a source.
so, just a quick "time to make sure" when 1.12 comes out, will it be a hotfix like 1.11 where we don't need to re-code our mods? thanks