I also tried this: [quote]TXT entityType "Buff" onReapplyDuplicateType "KeepOldBuff" buffExclusivityForAIType "ExclusiveForAllPlayers" isInterruptable FALSE isChannelling FALSE numInstantActions 0 numPeriodicActions 1 periodicAction actionCountType "Infinite" actionIntervalTime Level:0 2.500000 Leve
EviliroN
is this 1.1 compatible or not? the merged version minidumps in my mod and patch1.11
[quote who="ixidor" reply="18" id="1947328"]Try "ApplyBuffToTargetsInRadiusWithTravel", looks like it might work, pulled it from this list here: https://forums.sinsofasolarempire.com/306405 Might have to tinker with the target settings though, so it affects "Friendly" and "enemy" things.[/quote] Ok, tried that and a couple other ideas in that post, and nothing gets the desired effect. (See pic above) Anyone know anyone that migh
Maybe this picture could help explain a little better: [IMG]http://i365.photobucket.com/albums/oo98/hrabinowitcz/StarscreenSoaSe.jpg[/IMG]
yeah the prob will be, I just happened by on it, wasn't really watching them. but I can see if I have it.
so if I dload v1.11 do I have to re-mod everything I just did for 1.1? what's the resource exploit?
problem before 1.1 also. it's not a major concern, just wierd, right?
whole folder. folder to folder
i should say in all technicality those are the AI fleets. (both orange and green) but why have the left the well, wierd. I had one time when an AI went UP the "Z" axis so far I couldn't see it anymore.
OK fixed the pic
will try guys, busy time at work though
will do, give me a day
yeah maybe... now what do I replace it with, lol?
As you can see here the ships have settled to attacking outside the grav well? Anyone have this problem? follow this link [IMG]http://i365.photobucket.com/albums/oo98/hrabinowitcz/ScreenShot_0.jpg[/IMG]
OK this works and it doesn't. It will show in the Sun, Wormhole, etc... that there is a 1000% charge up rate, But it won't apply it. Ideas?
I've realized the jump blockers do not work properly edit: jump blockers fixed... stars, wormholes jumpblock not working... help me on this forum here: https://forums.sinsofasolarempire.com/329701/page/1/#1943563 thanks
I was just wondering... I play as Vasari all the time, have made my rebalance mod, and I want people who don't play as Vasari to tell me if they think this mod is fair. It should be, I tried very hard not to bias it. Please read the README.txt first. download not available. thanks, Evil
OK sorry for the false alarm. Somehow it just didn't migrate itself in the cut 'n paste
yargh! no GAMEPLAY.CONSTANTS in the gameinfo folder anymore? is it done away with or is it renamed or can I import the v1.05 back in?
no lag here
I had to convert the files... it took all of 2 secs... gave you Karma Blair
well, crap, thanks. I wouldn't refuse Karma
when I convert data to TXT do I have to convert back before mod will work?
OK so the .entity files are no longer in TXT? how do we mod?
re-mod time /sigh