dolynick

dolynick

Joined Member # 3162142
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[quote who="riviaguy221" reply="1191" id="2565077"]hmm, i didnt know that. It has always worked for me... [/quote] As I understand it, one version of the file should supercede the other. I suppose I could be wrong about that but I don't think the manifest system is that sophisticated that it can merge data from two separate files on the fly. -dolynick

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[quote who="riviaguy221" reply="1176" id="2562002"] Second question: Why is there no Gameplay Constants file in the SGRaces file, but there IS on in the SGGalaxy one? [/quote] SGGalaxy contains PlanetSize as well. The PlanetSize mod makes changes to the Gameplay constants for orbit radius sizes, planet spacing, and modifies (increases) the default ship speed to speed things up considering the larger travel distances. It also contains the basic fleet size scale mo

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[quote who="callofmarty" reply="1172" id="2560836"]Hi , i want say thank you so much for your work in this mod . i have problem in this mod with some ships ,they are just black, they arent in colour.but after restart game , a mean i save game and load game again , its fine... no more black ships.Why? btw: playing Diplomacy and mod "dolynick_SGGalaxy-d1.00" thx. [/quote] I'm not sure what causes that but others have reported the same issue once in a whi

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[quote who="Ben_Maxwell" reply="1160" id="2542601"]Thank you so much Dolynick, I think I can now respectfully call myself a begginer coder. I managed to alter the number of sqaudrons, insert your puddle jumper, keep the drone effects and add new abilities, attach relevant strings and have no errors!!! I really am beggining to understand a lot more on how the game works thanks to you, I should post my files some how so you can have a look at what you helped me to make. BC304 Frigate

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Hey Harpo, Just wondering if you have the reference files for diplomacy v1.01 zipped up and posted somewhere? I didn't notice any links for just the reference data anywhere in your thread. I did find your reference set for v1.00 linked somewhere else on the forums but haven't spotted a v1.01 set yet. Heh. You've become my "go to" guy for reference data after patches it seems. -dolynick

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[quote who="Ben_Maxwell" reply="1158" id="2541932"]Thank you Dolynick, that is very useful, I will test that later tonight. I have a further two questions if you can help. How would I insert your puddle jumper into my modified mod? Do I obtain the Entityy File, then the Mesh File, Particles, I change the name of the Sqaudrons in the Capital Ship Entity, change the Strings and place a record on the Enity list. Have a missed a step out, as I have tried to in

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[quote who="Cheif50" reply="1156" id="2541557"] I understand but it was just an idea since the Wraith are fighting the Ancients so it is possible for them to get a couple zpms. [/quote] Sure, but there is no adequate way in Sins (that I know of) to properly mimic them having to capture and scavenge ZPMs. That's the biggest issue I have with trying to implement it. To be fair, I thought the entire ZPM powered hive thing in the final episode was a silly in it's pow

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[quote who="Ben_Maxwell" reply="1154" id="2541291"]Well basically Dolynick, I have begun to MOD, I am just experimenting at the moment but am having trouble with adding/editing the numbers of Fighter/Bomber Squadrons to a ship. How do you edit the number of Squadrons a ship can carry and at what level they become available? I am still learning about the coding, just unsure maily which files I need to alter etc. [/quote] These lines in a frigate entity refere

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[quote who="Cheif50" reply="1152" id="2541099"]Dolynick is their an entrench 1.05 version of sg galaxy? Question: Will there prehaps be another cap for the wraith like the zpm hive ship? [/quote] Yeah, I have the updated Entrenchment 1.05 versions of all the mods on my system. I haven't really playtested them but there weren't any big changes anyways so I'm not very concerned about there being any issues. I have to zip them up and get them uploaded though,

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[quote who="Ben_Maxwell" reply="1150" id="2540797"]Dolynick, please could I ever ask you a few questions concerning the creation of your MOD? If ever you are willing and have time, I would be very grateful if you would contact me at [email protected] Thanking you in advance, Ben. [/quote] Ben, Go ahead and ask your questions here and I'll give a shot at answering them. -dolynick

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[quote who="Eomega" reply="1503" id="2541016"] thanks Doly, havent seen you on in some time, how are things? [/quote] Hey EO. I've been doing alright. I haven't been actively modding Sins for a while but with the latest rounds of patching for Entrenchment and Diplomacy's release I've been back into it again the last few days. After creating/editing 135 entities yesterday, I now have the core SGRaces mod up and running in Diplomacy and it's just a matter of

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Progress update: 135 entities modified and/or created (today, so far) and SGRaces is loading under Diplomacy now and the Ancients, Asgard and Wraith all have Diplomacy Research trees in place. Mostly just string work left to add some polish. I am so looking forward to playtesting this ;) -dolynick

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[quote quoting="post"]Hey Modders, Has anyone had a look at diplomacy from the inside yet? What kinds of changes are in place for ships? In game it seems like most of the work was in research, AI and behind diplomacy stuff. Have there been any changes anywhere else that affect entrenchment mods? [/quote] I have only converted my most basic mods to Diplomacy so far so I can't give definite answers yet. So far, i

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Just to keep everyone in the loop... I believe I have working, updated versions of all the mods for Entrenchment v1.05. Everything seems to be in order with them and 1.05 did not bring too many format changes. Now... As for Diplomacy... I have working versions of FleetSize and PlanetSize for Diplomacy up and running. The larger, more involved mods (GalaxyMod, SGRaces and SGGalaxy) are much more involved and will take considerably more time to get up and running

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[quote who="superfleet" reply="1141" id="2505460"]doly i learned after about the cost...anyway i play your mod ALOT online i am one of the main players and the "baby" cap u reffered to has never ben built by human players in online games.The Revenant is usually the first built and if it does not have fighters to suuport it a early game hive can do some severe damage. i have seen hives do the amount of damage that burnedbacon mentioned. just wanted to let you know. you should log on sometime a

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[quote who="burnedbacon" reply="1139" id="2502299"]Well, i was talking about the first cap, mine was lvl 3 and the hive was lvl 2, the hive left my ship with only 500 HP. I know that some of the models are donated, I'm ok with the hive ship looking like that, however I would prefer it look alitte more like the one in SGA. [/quote] The first cap? The little "baby cap" the Ancients have? I don't consider that to be a "true" capital ship for the Ancients. It's

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[quote who="superfleet" reply="1137" id="2501898"]too late for major changes burned. just saying the core of the mod is finished but its just fine tuning now. anyway dolynick i have found an exploit that you need to fix. the anceint ship that has the ability to replicate ships neeeds to have a duration of replication put on it because u can build only 2 and then have an unlimited fleet by using this ability. may be best just to remove the ability from cruiser and have it only on a capital shi

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[quote who="burnedbacon" reply="1129" id="2495418"]Man I want to use this mod, but i can't get it to work. Im guessing the mod is for entrechment 1.04 and I have entrenchment 1.041 . Am i doing something wrong during the instalation process or is the version of entrenchment im using just not compatible. BTW, i just watched all 10 seasons of stargate SG1, all 5 seasons of SGA, the movie ark of truth and continuum. --burnedbacon the biggest SG nerd in the house [/quote]

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[quote who="SGC-1" reply="1127" id="2494848"]Dolynick, I hope you dont mind me asking, but what is your online name for sins? I'd like to play with you sometime. [/quote] I've never actually logged into Ironclad Online. All the multiplayer games of Sin I do are private games, mostly with friends vs the AI. Honestly, I'm sure I'm pretty horribly at this game competitively because I enjoy the longer, more drawn out type of game. -dolynick

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